Idealistic Foundation civic needs a buff

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

LeonOfOddecca

First Lieutenant
45 Badges
Jun 13, 2012
257
108
  • Crusader Kings II: Charlemagne
  • Commander: Conquest of the Americas
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Apocalypse
  • Victoria 3 Sign Up
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Crusader Kings II: Jade Dragon
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Humanoids Species Pack
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Synthetic Dawn
  • Cities: Skylines
  • Crusader Kings II: Rajas of India
Currently the Idealistic Foundation civic gives a +5 bonus to happiness. However, given that happiness no longer affects productivity directly, this bonus is extremely underwhelming. For comparison, consider the civics Shared Burdens and Police State. Both of these civics give +5 stability as well as an additional positive effect. As far as I can tell, in 2.2 +5 to stability is better than +5 to happiness. So why would anyone take Idealistic Foundations except for roleplay purposes?
 
  • 1Like
Reactions:

Peter Ebbesen

the Conqueror
61 Badges
Mar 3, 2001
16.914
4.886
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
Currently the Idealistic Foundation civic gives a +5 bonus to happiness. However, given that happiness no longer affects productivity directly, this bonus is extremely underwhelming. For comparison, consider the civics Shared Burdens and Police State. Both of these civics give +5 stability as well as an additional positive effect. As far as I can tell, in 2.2 +5 to stability is better than +5 to happiness. So why would anyone take Idealistic Foundations except for roleplay purposes?
Because they don't have the option of picking Police State and want a production bonus from all pops.

Edit: removed weak argument.

Idealistic Foundation requires egalitarian or fanatic egalitarian.
Police State requires NOT being fanatic egalitarian.

As such, the only ethics combination where the two compete is for societies that are egalitarian. For all other ethics only one of the two is available, meaning that they do not compete for the player's choice of civics.

It follows that Idealistic Foundation has a role, despite Police State being strictly better in the one case where they do compete.

So while I agree with you that Idealistic Foundation is currently a weak civic to pick as +5 happiness isn't that much and it might be a more interesting pick were it stronger, the bonuses from Police State are irrelevant as to whether Idealistic Foundation should change as they don't compete in the general case.
 

LeonOfOddecca

First Lieutenant
45 Badges
Jun 13, 2012
257
108
  • Crusader Kings II: Charlemagne
  • Commander: Conquest of the Americas
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Apocalypse
  • Victoria 3 Sign Up
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Crusader Kings II: Jade Dragon
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Humanoids Species Pack
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Synthetic Dawn
  • Cities: Skylines
  • Crusader Kings II: Rajas of India
Because they don't have the option of picking Police State and want a production bonus from all pops.

Edit: removed weak argument.

Idealistic Foundation requires egalitarian or fanatic egalitarian.
Police State requires NOT being fanatic egalitarian.

As such, the only ethics combination where the two compete is for societies that are egalitarian. For all other ethics only one of the two is available, meaning that they do not compete for the player's choice of civics.

It follows that Idealistic Foundation has a role, despite Police State being strictly better in the one case where they do compete.

So while I agree with you that Idealistic Foundation is currently a weak civic to pick as +5 happiness isn't that much and it might be a more interesting pick were it stronger, the bonuses from Police State are irrelevant as to whether Idealistic Foundation should change as they don't compete in the general case.

But Shared Burdens is also strictly better than Idealistic Foundation. It's true that you can only pick Shared Burdens when you're a Fanatic Egalitarian, so if you want to be a normal egalitarian you have the option to pick Idealistic Foundation, but not Shared Burdens. However, that's a very niche situation for a very weak bonus.
 

Peter Ebbesen

the Conqueror
61 Badges
Mar 3, 2001
16.914
4.886
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
But Shared Burdens is also strictly better than Idealistic Foundation. It's true that you can only pick Shared Burdens when you're a Fanatic Egalitarian, so if you want to be a normal egalitarian you have the option to pick Idealistic Foundation, but not Shared Burdens. However, that's a very niche situation for a very weak bonus.
Shared Burdens isn't available to xenophobic fanatic egalitarians, nor to materialist fanatic egalitarians who are a technocracy. More generally, materialist fanatic egalitarians will usually prefer academic privilege living standards making Shared Burdens a bad pick.

So that's another couple of niche exceptions.

Either way, if you choose to play fanatic egalitarian in the first place, it is probably in order to get Shared Burdens since it is exclusive to that ethic. (And nothing prevents you from running both SB and IF as fanatic egalitarian if you want to boost productivity to the max, though you might well prefer other civics).

Again, I would not mind seeing Idealistisk Foundation buffed, but I don't see the necessity as while definitely one of the weaker civics, it is situationally useful. In addition it provides roleplaying potential for those wanting to play idealists for idealistic reasons rather than power.
 
Last edited:

mammonmachine

Captain
16 Badges
Jul 13, 2017
453
763
  • Warlock: Master of the Arcane
  • Pillars of Eternity
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Synthetic Dawn
It might be thematically appropriate for it to give a governing ethics attraction boost as well.
 
  • 1Like
Reactions:

strangebloke

Second Lieutenant
27 Badges
Jan 13, 2019
118
9
  • Europa Universalis IV: Rights of Man
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
In general terms, a buff has more potential to break the game than a nerf.

But yeah, its pretty niche. Ethics attraction is one idea, another would be +10% faction happiness. So it boosts your influence gain as well and gives you a net 15% happiness or so.
 

Peter Ebbesen

the Conqueror
61 Badges
Mar 3, 2001
16.914
4.886
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta