Hi,
So I was watching and thinking, this game is both a transport simulator and a traffic management simulator. Moving people efficiently.
Its interesting to watch road traffic flow, and I've noticed that most of the bottlenecks exist in this game due to intersections being within short distance of each other, with poor traffic signal timing coordination.
My suggestion: Add an option to manually override signal timings to custom settings. For example, you control how long a full cycle period is, and how long a green arrow for forward and left turn for each direction of traffic. This adds a new game play dynamic and I think would be a good problem solver for us style of gamers.
Second suggestion: Add an option to change lane configuration at intersections... A four lane road with a single right turn lane and two forward lanes and single left turn at a cross road intersection, when 95% of traffic needs to turn right causes a bottleneck in a single lane, where 3 lanes are left unutilized. It would be great if we could manage the lane control at approach to intersections, for similar reasons to my first suggestion.
Third suggestion: Waypoints on multilane roads: Act as a point on the road segment rather than specific to the lane on the road segment. Using waypoints this way (to control which lane a bus should position itself in) is mostly due overcome issues caused by the two preceeding points. Please don't take this suggestion as a fix for the previous two issues.
Thoughts?
So I was watching and thinking, this game is both a transport simulator and a traffic management simulator. Moving people efficiently.
Its interesting to watch road traffic flow, and I've noticed that most of the bottlenecks exist in this game due to intersections being within short distance of each other, with poor traffic signal timing coordination.
My suggestion: Add an option to manually override signal timings to custom settings. For example, you control how long a full cycle period is, and how long a green arrow for forward and left turn for each direction of traffic. This adds a new game play dynamic and I think would be a good problem solver for us style of gamers.
Second suggestion: Add an option to change lane configuration at intersections... A four lane road with a single right turn lane and two forward lanes and single left turn at a cross road intersection, when 95% of traffic needs to turn right causes a bottleneck in a single lane, where 3 lanes are left unutilized. It would be great if we could manage the lane control at approach to intersections, for similar reasons to my first suggestion.
Third suggestion: Waypoints on multilane roads: Act as a point on the road segment rather than specific to the lane on the road segment. Using waypoints this way (to control which lane a bus should position itself in) is mostly due overcome issues caused by the two preceeding points. Please don't take this suggestion as a fix for the previous two issues.
Thoughts?
Upvote
0