Hey guys
I'm back to Stellaris after a while of a break (hyped for 1.5 patch) and one though striked me while playing my collectivist-militarist growth focused empire.
In HoI4 we have a great option to assign certain tasks to our fleets and don't have to manually order them to protect amphibious assault, attack the single enemy fliet etc. etc. Combat in stellaris is boring. I highly enjoy developing my empires but when it comes to waging war I can't see any interesting stuff there atm, it's just smash enemies navy, siege, assault, repeat till he is defeated.
So I though - wouldn't it be a good idea to implement some kind of fleet missions to stellaris? For example player makes one battleship-based fleet to hund enemy fleets, 2 fleets that are solely ordered to bombard planets, 4 small torpedo fleets to harass space mining/research based, groups of corvettes to protect troops and automated groups of transports that are ordered to strike at every planet with 0 defensiveness due to bombardments.
Wouldn't such a possibility make it way easier to wage big wars in lategame, make wars more interesting and last but not least force players to emphasise more on ship builds, fleet builds and specializing ships?
I dunno guys, maybe most of you are satisfied with current system?
So it's basically a suggestion I wanted to post
I'm back to Stellaris after a while of a break (hyped for 1.5 patch) and one though striked me while playing my collectivist-militarist growth focused empire.
In HoI4 we have a great option to assign certain tasks to our fleets and don't have to manually order them to protect amphibious assault, attack the single enemy fliet etc. etc. Combat in stellaris is boring. I highly enjoy developing my empires but when it comes to waging war I can't see any interesting stuff there atm, it's just smash enemies navy, siege, assault, repeat till he is defeated.
So I though - wouldn't it be a good idea to implement some kind of fleet missions to stellaris? For example player makes one battleship-based fleet to hund enemy fleets, 2 fleets that are solely ordered to bombard planets, 4 small torpedo fleets to harass space mining/research based, groups of corvettes to protect troops and automated groups of transports that are ordered to strike at every planet with 0 defensiveness due to bombardments.
Wouldn't such a possibility make it way easier to wage big wars in lategame, make wars more interesting and last but not least force players to emphasise more on ship builds, fleet builds and specializing ships?
I dunno guys, maybe most of you are satisfied with current system?
So it's basically a suggestion I wanted to post
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