After watching some Ace Combat videos, I keep contemplating in altering all the modifiers and and aeroplane models to have their stats buffed by a big margin, but making them it more costly to deploy. Why? Well, I love the concept that air power is such a deciding factor, even though it isn't true in real life but we love a little a-historical stuff right? I can recall playing a Czechoslovakia game where I said no to joining Germany and focused on air power and doctrines to compliment my land forces and their good defensive positions. You know what, it worked, I successfully held off the Germans all because I didn't give their fighters a chance to knock out my CAS units. :happy:
The problem with the current game to me is that the AI doesn't really 'cater' to my love for planes very much and the AI doesn't like to build too much unless its USA or UK in my experience. Or just uses them horribly.
This is an idea! Not a mod, but I hope not yet since I'm slowly gathering information about what to target and how to address it. Do I just buff mission efficiencies? Do I just buff the stats? Do I force the AI to build more aeroplanes? Or all? Or more?
Would a mod like this even be wanted?
Here are the basic 'goals' of the mod if I or others get together and start doing it.
The problem with the current game to me is that the AI doesn't really 'cater' to my love for planes very much and the AI doesn't like to build too much unless its USA or UK in my experience. Or just uses them horribly.
This is an idea! Not a mod, but I hope not yet since I'm slowly gathering information about what to target and how to address it. Do I just buff mission efficiencies? Do I just buff the stats? Do I force the AI to build more aeroplanes? Or all? Or more?
Would a mod like this even be wanted?
Here are the basic 'goals' of the mod if I or others get together and start doing it.
- Make planes far more relevant, to the point of deciding wars
- Make planes survivability/toughness a lot lower, meaning its vital to keep up doctrines, level 10 air bases and plane models.
- Increase plane costs
- Find a good way for planes to take down dug in troops a bit easier, though its possible with 'jet' era planes, but its costly
- Make AA/SPAA brigades more deadly, troops need a good counter
- Make Radar and AA buildings more beneficial, great on the defensive
- Make CAG's brutal to land forces and naval forces, they only seem to be effective against ORG over STR.
- Make AA brigade on navy much more effective, even increasing positioning of the ship itself if possible.
- Make Radar brigade on navy increase positioning and night attack and defence stats for the ship, if possible the fleet.
- Another CAG unit (if 1.03 can support) that focuses on bombing, or radar equipped planes before it became standard on all planes (think early 40's) or dedicated to ASW missions. (Like a fleet carrier version of an escort/light carrier)
- New technologies
- New aeroplane models
- See if its possible to get more brigade types onto existing models e.g. AWACS/Electronic Warfare specific planes in support of fighters/interceptors.
- Try to make it compatible with other mods, make it an add-on as opposed to a stand-alone mod.