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N3UTR0N

Major
5 Badges
Oct 12, 2017
544
150
  • Hearts of Iron IV: Cadet
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I really want to suggest an Ideas for paradox for a new games, I loved Hearts of Iron 4, but I would love to see one on the modern setting.

Basiclay an paradox game that is set on the modern time setting. There could be 3 scenario choices:
- The start of cold war.
- Collapse of the soviet union
- 2017

Basicaly, add more thoghts on the diplomacy, more realistic and more choices on Ideology. Limitless possibilities, such as uniting your alliance into single country with your custom flag and country name.

And for my second suggestions.
A game that are set on both planets; Mars and Venus.
There will be 2 scenario choices, one is on Mars, other is on venus. Set on when they're habitable before they became unhabitable. There could be multiple races, but there could be humans aswell.

The gameplay will be like in Europa Universalis, but instead of medieval stuff, all races will have some crazy futuristic technology stuff, more advanced than the modern stuff we have on earth. Basicaly will give the felling of like you're leading a nation on a fictional world.

Also the ability to create custom nations, just like how it was in Europa Universalis 4.

What do you think guys?
 

Tus3

First Lieutenant
44 Badges
Jul 3, 2015
275
112
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A post-apocalyptic strategy game: It could have the factories and pop's of VicII, the characters of CKII (though probably CEO's of mega-corporations/elected mayors/faction leaders instead of feudal vassals (except if you play a neo-feudal country)), the battle plans of HoI4 and EU4's peace treaty system.

Plus as it's basically fantasy you can have procedural country generation, so if you play as the Bosnian sultanate you won't know whether your Northern neighbour will be a bunch of Austrian neopagans, a Bavarian Soviet Republic determined to spread the works of Groucho Marx and Lennon or Hungarians which took on the the nomadic lifestyle of their ancestors by placing tracks beneath their cities and are now hunting smaller mobile cities.