Multi-line service is a very common application in public transport - By adding varies line in same route, This increase the service capacity and frequency of that section of route.
Now there is a problem that in the multi-line serving section, passengers will not switch between lines and only wait for the line they decide first. This makes the multi-line section become useless - no metter you add more lines to the multi-line section, it won't have the function of increasing service frequency and increasing capacity. Here comes a little comic explain such condition:
.jpg)
According to my memory there is only one transportation simulation game have such function - which is simutrans. The passanger system of that game is destination-oriented and not line-oriented.
Suggestion:
Enhance Passenger AI to provide multi-line switching function
Now there is a problem that in the multi-line serving section, passengers will not switch between lines and only wait for the line they decide first. This makes the multi-line section become useless - no metter you add more lines to the multi-line section, it won't have the function of increasing service frequency and increasing capacity. Here comes a little comic explain such condition:
According to my memory there is only one transportation simulation game have such function - which is simutrans. The passanger system of that game is destination-oriented and not line-oriented.
Suggestion:
Enhance Passenger AI to provide multi-line switching function