More road-building related ideas:
Didn't want to compromise format and length of OP so I'll dump a list of other road ideas here instead of creating new thread(s):
-
100% no-snapping mode:
Currently even with snap-to-grid turned off, roads still snap to grids when you join them together. Anyone who's spent enough time building with curved and free-form roads knows this. You want to join this road at this exact spot, but you can't, and can join on either this grid or that, and not in between.
If you don't know what I'm talking about: Create a road. Now create another road that is about 90° to that first road, and almost touching it. Now try to join it at different, precise, spots. You can't. You can only join it to a point on a the zonal grid. Here's an album for anyone who wants a visualisation:
https://imgur.com/a/PJhNd
Now try that again, except this time use a highway for the first road. You'll be able to join the second road anywhere on it. It's the zoning grids that prevent you from joining roads anywhere for normal roads.
Build or extend roads to any length:
Currently, there's a minimum length when contructing a new road or extending one. I'd like to extend some roads just an inch or two, instead of the currently set minimum that is quite a lot.
Support column flexibility and control:
Trying to run a road that's parallel or almost-parallel over another? You can't. You need a support column every set distance in this game. That makes sense, but if this was flexible and controllable, we'll be freer to build stacks of roads and highway ramps like
these (imgur link).
-
More common ideas:
U-turns:
Micromanagement feature. I'd like to allow U-turns at some intersections. I'd like to place U-turns anywhere (creates road divider on 6-lane making a short 4-lane section).
Pedestrian crossings:
Micromanagement feature again. Even more micromanagement: let us control if it's traffic light controlled (like
this (imgur link)) or right-of-way to pedestrians (like
this (imgur link)).