This feels like an overnerf. Economy Ideas are barely playable, and I understand that they are buffing Development Costs in other ways, but it doesn't change that this is a strict nerf to Economic Ideas.
- Economic Ideas:
- Bonus now gives -10% Development Cost instead of -20%.
Let's compare the other Admin Ideas
We have Humanist, Religious, and Administrative; clearly the S rank Ideas
We have Expansion which is super popular for a specific group
We have Innovative that are getting significant buffs this patch
Guess what, this leaves Economic as arguably the worst idea of the Admin bunch. I can't think of any of their Policies that are especially notable either.
Solid buffs, Innovative Ideas have been needing a bump for a long time now. I'm not sure if this is enough, to compete against HRA; but it makes taking Innovative feel less bad.
- Innovative Ideas:
- ‘Optimism’ now also gives +1 Leaders without Upkeep.
- 'Formalized Officer Corps' replaced by ‘Expanded Policies’, now granting +1 Free Policies.
Oh wow these are massive buffs... Have people seriously not realized how strong Espionage Ideas really is?
- Espionage:
- ‘State Propaganda’ now also reduces Covert Action Relation Impact by -100%.
- 'Agent Training' now gives -15% Advisor Cost.
- ‘Vetting’ now also grants -0.2 Yearly Corruption.
- 'Privateers' now give +25% Chance to Capture Enemy Ships instead of +25% Embargo Efficiency.
- ‘Audit Checks’ replaced by ‘Blackmailing’, now granting:
- Reasons to Accept Vassalization +15.
- Monthly Favors Modifier +33%.
- Bonus now gives Rebel Support Efficiency of 100% instead of 50%.
State Propaganda is a cool feature, still not super relevant.
Agent Training and Vetting are huge economical boosts; Agent Training is nearly as strong as full Innovation, which is arguably most of the reason you take Innovation
Blackmailing is extremely useful increasing Trust (ironic) which can help you manipulate vassals and accomplish other goals.
Basically, Diplomatic is looking worse and worse.
Fair, Exploration was a little overnerfed; Still insanely popular and usable even after it was overnerfed; but overnerfed nonetheless.
- Exploration Ideas:
- ‘Free Colonies’ now gives +10% Settler Chance.
- ‘Global Empire’ now also gives +25% Treasure Fleet Income.
Global Empire makes me curious if they are going to fix the stacking issue that causes people to get absurdly huge Treasure Fleets
You guys realize that it costs 100 Diplo to Promote Mercantalism? Even at 75, no one is going to push that button
- Trade Ideas
- ‘National Trade Policy’ now also decreases Promote Mercantilism Cost by 25%.
- Bonus now also gives +10% Loyalty of the Burghers/Vaisyas
How about you guys reduce it to 60 base? MAYBE at 45 I might be SLIGHTLY tempted.
Aristocratic has been bad for so long, I'm glad to see Noble Knights getting these significant buffs.
- Aristocratic:
- ‘Noble Knights’ now gives -20% Cavalry Cost instead of 10% and +15% Cavalry Combat Ability instead of 10%.
- 'Serfdom':
- National manpower modifier now giving +15% instead of +33%.
- Adding -5% Development Cost.
- 'International Diplomacy': Replacing +1 Free Leader Pool for -25% General Cost.
- ‘Noble Connections’ now increases mercenary manpower by 25% instead of 20%.
I do see that Serfdom is getting a nerf (with a compensation buff attached) but considering that Quantity is getting massacred; this seems correct.
Cheaper Generals for Fishing or Army Professionalism is pretty great too.
- Divine:
- 'Martyrs' now gives +20% Manpower in True Faith Provinces instead of +15% Global Manpower modifier..
- 'Servants of God' now gives -5% Development cost.
Honestly, This just feels like a correct and appropriate correction, love it!
- Horde:
- 'Horse-lords of the Steppes' now also gives +10% Cavalry to Infantry ratio.
- Bonus now also gives +10% Tribes Loyalty Equilibrium.
More of a global manpower correction
- Indigenous Ideas:
- ‘Controlled Burns’ from Indigenous Ideas gives now +15% National Manpower Modifier instead of +20%
Seriously, all these minor development cost reduction that you've spread out across the ideas are making Economic ideas even worse. You couldn't give Economy Ideas +5% Tax (15% Total) to along with the massive nerf?
- Plutocratic:
- 'Tradition of Payment'
- Replacing +10% Mercenary Manpower for -20% Mercenary Cost.
- Mercenary Discipline now gives +5% instead of +2.5%.
- 'Free Cities' now also gives -5% Development Cost.
Also, interesting that Kingdoms are more likely to have higher Manpower; but they get a Mercenary Manpower Boost... while Republics that are more likely to have higher Gold gets a Mercenary Cost reduction. I guess its one of those "Strengthening Strengths" that promote more diverse gameplay.
WOAH! HOLY WOAH! You guys did it! You finally did it! You made Naval Ideas usable in extremely specific scenarios! All it took was +4 to Sieges of Coastal Forts. I'm honestly excited to try a minor coastal power and take on Spain, Portugal, and England with these new Naval Ideas.
- Naval Ideas:
- ‘Naval Glory’ now also gives +1 Impact on Siege.
- ‘Oak Forests for Ships’ now also gives +10% Ship Durability.
- Bonus now gives -100% Naval Barrage Cost instead of +10% Ship Durability.
Honestly, this is an awesome effect, but I am very confused as to why it didn't go to Quality Ideas. Special Units are generally meant to represent the country's supreme best units. Tho I understand that this is in part towards the idea of nerfing Force Limits and Manpower. So, I do like the change overall, but Offensive already being one of the better Ideas, could have just been nerfed and been fine.
- Offensive Ideas:
- ‘Grand Army’ now gives +10% Special Unit Force Limit and +15% Land Force Limit Modifier instead of 20% Land Force Limit Modifier.
Solid minor buff. I could have also seen Quality Education providing Special Unit Force Limit increase, and having Corvettes provide the 0.5 Navy Tradition.
- Quality Ideas:
- ‘Quality Education’ now also gives +0.5 Navy Tradition.
Because let's be honest at the moment Corvettes is a garbage Idea
Let's compare Corvettes with Oak Forest (from Naval)
Corvettes = 5% Ship Durability
Oak Forests = 10% Ship Durability + 20% Heavy Ship Combat Ability
I'm not saying Corvettes should be better than Oak Forests, but I am saying Corvettes is a garbage waste of a Feat that should be looked at.
Oh... Oh my... That's straight up butchered!
- Quantity:
- 'Levée en Masse' now gives +25% National Manpower modifier instead of 50%.
- Bonus now gives +25% Land Force Limit Modifier instead of +50%.
I always wondered when this absolutely monstrously powerful idea group would get reduced; and here it is. The funny part is, even with this massacre; I think that Quantity is still usable. It's still fine. That just shows how insanely far ahead it was.
Cheaper units when you have significantly less units, and once again its another Economic nerf. Seriously, you guys should consider making the capstone for Economic be something else.Policies:
- Economic - Quantity:
- No longer gives -10% Development Cost, instead it gives -10% Land Maintenance Modifier.
Well, would I spend an Admin Point each month for -10% Land Maint and 10% Force Limit... It's close... I'm leaning towards No, but considering the other nerfs to Force Limit; its getting close a maybe.
A long long time ago, This used to give 20% Combat Ability. People thought this was the only reason Innovative ideas were even usable and even with this being at 20% it was still unpopular... Then a Streamer in a big tournament chose this with Prussia; and was beating people so harshly in the Tournament that they did a hotfix unannounced nerf 5%
- Innovative - Quality:
- Now gives Infantry Combat Ability +15% instead of +10%.
A little while later they 'fixed' this to 10%, but it was already too late... The Idea groups people already thought were kinda bad, just became cemented into being awful...
Now we see it being almost reverted to its original as it reaches 15%...
I'll say it again, people sleeping on Espionage, but overall this is a fun change. This combo seems really fun to play.
- Aristocratic - Espionage:
- Now gives Cavalry Combat Ability +15% instead of +10%, and +10% Noble Estate Loyalty Equilibrium.
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