I am beginning to seriously hate the way production process is implemented.
Waiting to begin any construction until all the required materials are 100% sourced and available is dumb - NOBODY does that. You start with a basic piece of the required stuff, and as production progresses, further supplies are being shipped and the process flows.
The good ol' method (gimme the lump sum!) Stellaris currently utilizes is just too simplistic - it's a hiccup from other RTS games where 'it just works'. But many of those games are also simplistic in their concept, something that Stellaris implies NOT to imitate... What should we have in its place is a process, that enables you to begin construction of anything you are capable of, then the ongoing construction siphons from your stockpiles at a pre-determined rate until it's completed. Naturally, the more you order, the faster your stockpiles go...
This would be regulated by buildings that provide 'construction capacity' (actual factories/shipyards/orbital smelters etc), effectively separating mining worlds from industrial centres. Carelessness in placing construction orders (too many at the same time) could lead to choke points...
The funny thing is, Stellaris already uses a system almost exactly like the above for... Research
Should not be too difficult to copy-code, I suppose?
Waiting to begin any construction until all the required materials are 100% sourced and available is dumb - NOBODY does that. You start with a basic piece of the required stuff, and as production progresses, further supplies are being shipped and the process flows.
The good ol' method (gimme the lump sum!) Stellaris currently utilizes is just too simplistic - it's a hiccup from other RTS games where 'it just works'. But many of those games are also simplistic in their concept, something that Stellaris implies NOT to imitate... What should we have in its place is a process, that enables you to begin construction of anything you are capable of, then the ongoing construction siphons from your stockpiles at a pre-determined rate until it's completed. Naturally, the more you order, the faster your stockpiles go...
This would be regulated by buildings that provide 'construction capacity' (actual factories/shipyards/orbital smelters etc), effectively separating mining worlds from industrial centres. Carelessness in placing construction orders (too many at the same time) could lead to choke points...
The funny thing is, Stellaris already uses a system almost exactly like the above for... Research