How to make dificits works smoothly, and at the same time does not makes death spiral.
There was few suggestions, and now im running dedicated topics so everyone can put their ideas here, so maybe devs will see it and take inspiration.
First i wanted to say that its not my orinal idea im just reproducing idea of someone else, said in other topic.
Deficit of any resourcess should automaticaly force empire to buy that resource from market with actual price to cover whole deficit.
(there should be negative amount of resourcess, to check if deficit is still existing or not)
In case of energy deficit (only energy), all ships should lost 50% of their power, fire rate, and speed, and all leader bonusses should be disabled together with 50% of ships and leaders upkeep (AI should be thaught how to sell other resourcess to cover energy deficit).
In case of energy deficit, with other resource dificit in pair, all buildings (and districts) that are using this resource should be shut down one by one untill resource deficit is covered (manual enebeling, and special icon showing which planet buildings/districs are disabled is required).
Other suggestion was to keep actual debuffs, but makes negative resource deposit so buing 5 units of resource would negate debuffs from human player, but i dont think this would do the trick.
Some other ideas?
There was few suggestions, and now im running dedicated topics so everyone can put their ideas here, so maybe devs will see it and take inspiration.
First i wanted to say that its not my orinal idea im just reproducing idea of someone else, said in other topic.
Deficit of any resourcess should automaticaly force empire to buy that resource from market with actual price to cover whole deficit.
(there should be negative amount of resourcess, to check if deficit is still existing or not)
In case of energy deficit (only energy), all ships should lost 50% of their power, fire rate, and speed, and all leader bonusses should be disabled together with 50% of ships and leaders upkeep (AI should be thaught how to sell other resourcess to cover energy deficit).
In case of energy deficit, with other resource dificit in pair, all buildings (and districts) that are using this resource should be shut down one by one untill resource deficit is covered (manual enebeling, and special icon showing which planet buildings/districs are disabled is required).
Other suggestion was to keep actual debuffs, but makes negative resource deposit so buing 5 units of resource would negate debuffs from human player, but i dont think this would do the trick.
Some other ideas?