I like the special modifiers for certain Provinces in EU4, for instance the river estuary modifier, wich gives Provinces in historically significant trade hubs (or in a location suitable for trade) a boost in trade power. In my view, such modifiers are definitely a step in the right direction.
Could the Dev's - I assume EU4 gets some add-ons in the future - further individualize Provinces with historically accurate modifiers (and events in connection thereto), in order to add even more historical flavour to the game?
The options for such individual/historical Province modifiers seem endless:
- Fortresses: A provincial modifier for Fortresses could simulate that certain provinces were very hard to conquer. For instance, the Fortress of Neuhäusl (Érsekújvár) held the Ottomans at bay for decades. If the Austrians (trough a respective event) choose to construct that Fortress in the 16th century, they would receive a bonus for Fort defense as well as a bonus to enemy attrition in that Province.
- Tribes/Minorities/Slaves: A provincial modifier for Tribes could simulate that natives used to live in a province even after a settlement was established. For instance, the Powhatan Indians in Virginia did not disappear, after the first Colony was established. They continued to interact with the colonist for decades. Such Tribe-modifier could have positive an negative effects (i.e. a "Powhattan Tribe"-modifier adds to Tariffs, however, that comes with a higher revoltrisk in the Province). Through events linked to those individual Province modifiers, the interactions between settlers/tribes after establishing a colony could be simualted.
- Geographic Landmarks: Landmarks such as mountain passes (i.e. "Gotthard Pass" in the province of Schwyz, with additional attrition/defensive Bonus, Trade Bonus), Swamps (with attrition), etc.
- Cities, Monasteries, etc., which attach special bonuses to a province, just like in CK2 (for instance the city of Meissen with its porcellan manufatories, the city of Toledo, famous for its swords, the city of Grasse with its perfumery-industry; each with small, individual bonusses etc.).
Those Provincial modifiers could be linked to events or events chain, for instance, build fortress X, or start a punitive expedition against tribe Y (or decide not to do that).
I would love to see more individual/historical and less generic modifiers in EU4.
Could the Dev's - I assume EU4 gets some add-ons in the future - further individualize Provinces with historically accurate modifiers (and events in connection thereto), in order to add even more historical flavour to the game?
The options for such individual/historical Province modifiers seem endless:
- Fortresses: A provincial modifier for Fortresses could simulate that certain provinces were very hard to conquer. For instance, the Fortress of Neuhäusl (Érsekújvár) held the Ottomans at bay for decades. If the Austrians (trough a respective event) choose to construct that Fortress in the 16th century, they would receive a bonus for Fort defense as well as a bonus to enemy attrition in that Province.
- Tribes/Minorities/Slaves: A provincial modifier for Tribes could simulate that natives used to live in a province even after a settlement was established. For instance, the Powhatan Indians in Virginia did not disappear, after the first Colony was established. They continued to interact with the colonist for decades. Such Tribe-modifier could have positive an negative effects (i.e. a "Powhattan Tribe"-modifier adds to Tariffs, however, that comes with a higher revoltrisk in the Province). Through events linked to those individual Province modifiers, the interactions between settlers/tribes after establishing a colony could be simualted.
- Geographic Landmarks: Landmarks such as mountain passes (i.e. "Gotthard Pass" in the province of Schwyz, with additional attrition/defensive Bonus, Trade Bonus), Swamps (with attrition), etc.
- Cities, Monasteries, etc., which attach special bonuses to a province, just like in CK2 (for instance the city of Meissen with its porcellan manufatories, the city of Toledo, famous for its swords, the city of Grasse with its perfumery-industry; each with small, individual bonusses etc.).
Those Provincial modifiers could be linked to events or events chain, for instance, build fortress X, or start a punitive expedition against tribe Y (or decide not to do that).
I would love to see more individual/historical and less generic modifiers in EU4.