Religious 11
Economic: 22
Expansion : 3
Administrative: 25
Humanist: 15
Diplomatic: 26
Exploration: 24
Influence: 20
Offensive: 23
Defensive: 15
Quality: 4
Quantity: 13
13. Plutocratic
14. Aristocratic
15. Trade
16. Maritime
17. Innovative
18. Naval
19. Espionage
As a dirty liberal hippie, I'm going to upvote Humanism.
Seriously speaking, I still find it among the strongest idea groups. Let's imagine someone conquering Sunni provinces with, for example, Portugal. With no ideas, that someone will soon realise being unable to convert the provinces, and also unable to profit much from them, because of intolerance. They'll also generate unrest for eternity. Say he would have Religious = He'll be able to convert the provinces. It still takes time, unrest rises, and profit remains minimal until conversion has completed. But with full Humanism, no further action is required. No need to convert provinces. No negative modifiers to income from intolerance. And even if the provinces have nationalism, rebellions are highly unlikely.
-10% to idea cost is also nice, although tech cost reductions might save more mp. But Humanism also has the Free Freethinkers event (-10% to idea cost also), and it offers a route to Protestantism (with another -10% to idea cost) without any rebellions or maluses.
Quantity down. Not saying it's bad, but it requires larger income to be truly benefited from. Late game cash usually won't be a problem though. But neither will manpower. Also, quantity won't improve troops. Whether to pick quantity is quite situational.
I have to say downvoting is becoming harder and harder. I think the truly bad ideas are gone already. Now it's coming more to differences in playstyle.
Economic: 22
Expansion : 3
Administrative: 25
Humanist: 15
Diplomatic: 26
Exploration: 24
Influence: 20
Offensive: 23
Defensive: 15
Quality: 4
Quantity: 13
13. Plutocratic
14. Aristocratic
15. Trade
16. Maritime
17. Innovative
18. Naval
19. Espionage
As a dirty liberal hippie, I'm going to upvote Humanism.
Seriously speaking, I still find it among the strongest idea groups. Let's imagine someone conquering Sunni provinces with, for example, Portugal. With no ideas, that someone will soon realise being unable to convert the provinces, and also unable to profit much from them, because of intolerance. They'll also generate unrest for eternity. Say he would have Religious = He'll be able to convert the provinces. It still takes time, unrest rises, and profit remains minimal until conversion has completed. But with full Humanism, no further action is required. No need to convert provinces. No negative modifiers to income from intolerance. And even if the provinces have nationalism, rebellions are highly unlikely.
-10% to idea cost is also nice, although tech cost reductions might save more mp. But Humanism also has the Free Freethinkers event (-10% to idea cost also), and it offers a route to Protestantism (with another -10% to idea cost) without any rebellions or maluses.
Quantity down. Not saying it's bad, but it requires larger income to be truly benefited from. Late game cash usually won't be a problem though. But neither will manpower. Also, quantity won't improve troops. Whether to pick quantity is quite situational.
I have to say downvoting is becoming harder and harder. I think the truly bad ideas are gone already. Now it's coming more to differences in playstyle.
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