• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

cliffo

First Lieutenant
19 Badges
Jan 29, 2014
264
36
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
In SP I rarely deviate from the standard formula but in MP diplomatic circumstances can make nearly all picks reasonable.

Do your diagnostics tell you what percentage of player time is spent playing SP vs how much spent playing MP? If so, does that then influence your development actions (ie balancing idea groups).
 

Cookiepie

First Lieutenant
32 Badges
Apr 11, 2017
286
71
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings II
In SP I rarely deviate from the standard formula but in MP diplomatic circumstances can make nearly all picks reasonable.
Think I can find extremely niche use for everything but plutocratic, aristocratic and diplomatic (I know a lot of people like pluto, but trading mil for eco ideas isnt really ever a good thing in mp). With that said, expansion, humanism, espionage, influence, diplomatic, mariitime, aristocratic, plutocratic and naval all have at most very niche use (and I'd argue that the niche use of naval/mariitime isnt particularly good for mp gameplay).

WIth that in mind, a selected few idea groups being go-to in single player and a selected few being go-to in multiplayer, would it be unreasonable to ask for some reworks to be done? Having more valid options would both make idea choices a lot more interesting, and prevent suboptimal choices from being more devastating. Getting the balance just right between groups (especially for both sp and mp) would obviously be a challenge, but if the goal merely is to make more groups viable for both modes than currently it wouldn't be very difficult. Hell, if you wanted to I'd be happy to throw together several change alternatives for every group.
 

Commonblob

Major
33 Badges
Jul 16, 2018
656
373
  • Victoria 3 Sign Up
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Darkest Hour
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis: Rome
  • Crusader Kings II
I think exploration ideas should be more costly or harder to unlock for non-western nations. Because if you take exploration ideas as a native american tribe you gain such a huge advantage over the other tribes. Yes, you will still struggle to deal with the europeans when they come but the disparity between the player's tribe and the other native tribes that it causes is just unrealistic. And taking exploration ideas is the main reason the player has a chance against european powers anyway. I wish the player could have a realistic native american experience and struggle as much as the AI does. Tribal federations should be the key to survival, not colonizing as fast as possible before the europeans arrive. Maybe make it so that exploration ideas (and possibly other ideas that don't fit the native theme) can only be unlocked after reforming religion.
 

Rabid

Field Marshal
40 Badges
Jan 4, 2008
4.051
3.482
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 3 Sign Up
  • BATTLETECH
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
That is damning confirmation that the idea groups are imbalanced in SP.

Perhaps the solution is to have different idea groups for SP and for MP, or different modifiers/percentages using the same groups.

Biggest problem is that there are some modifiers which are just too good to have as a single idea, f.e. the reduced core creation cost in Administrative ideas.

If they ever want the idea sets to be more generally balanced it's going to require a rework so that these single ideas are split up. So for example the core creation cost bonus reduced to 15% and some of the the other ideas buffed slightly to compensate. And then put another 10% core creation bonus in some other idea set.

There's always going to be a difference in balance between SP and MP due to army quality but we could at least have more of an open playing field when it comes to SP choices.
 

hashinshin

Field Marshal
73 Badges
Nov 19, 2013
2.747
4.336
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Prison Architect
  • Battle for Bosporus
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • The Showdown Effect
  • Imperator: Rome Deluxe Edition
  • Stellaris: Federations
  • Europa Universalis IV: Golden Century
  • Warlock 2: The Exiled
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Dungeonland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Victoria 2: A House Divided
That is damning confirmation that the idea groups are imbalanced in SP.

Perhaps the solution is to have different idea groups for SP and for MP, or different modifiers/percentages using the same groups.
I'd say the problem is that SP is actually just so easy and offers such little challenge that the ONLY modifiers that matter are core creation, AE, unrest, stuff like that. Military quality, money, things like that just are useless in SP.
 

KRBLACK

Colonel
1 Badges
Oct 7, 2016
842
776
  • Imperator: Rome Sign Up
I'd say the problem is that SP is actually just so easy and offers such little challenge that the ONLY modifiers that matter are core creation, AE, unrest, stuff like that. Military quality, money, things like that just are useless in SP.

Then you have never played Florence or the like. I do agree the game requires little skill once you get the hang of it, but ''getting the hang of it'' happens after 500-1000 hours. I just want the idea groups to be more balanced and provide a real choice in the way you play.

That is why I kind of dislike the predetermined national ideas. On the one hand they make a nation unique, but they also force me to play a certain way. If I want to play a diplomatic game with Brandenburg then I'm at a constant disadvantage. With the nation designer's release I was hoping to be able do edit the ideas of existing nations. Sadly this is not possible and I cannot go full diplomatic with Brandenburg of completely colonise with Ireland.
 

hashinshin

Field Marshal
73 Badges
Nov 19, 2013
2.747
4.336
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Prison Architect
  • Battle for Bosporus
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • The Showdown Effect
  • Imperator: Rome Deluxe Edition
  • Stellaris: Federations
  • Europa Universalis IV: Golden Century
  • Warlock 2: The Exiled
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Dungeonland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Victoria 2: A House Divided
EU4 should be balanced for single player.

In cases where MP balancing significantly differs from SP balancing, changed values should be an option in the game setup.
This circle jerk goes to such extreme ridiculousness. What is it, exactly, that makes SP idea groups so linear? That only one has CCC? That only one has subject integration cost reduction? That humanist was basically MADE for single player? How exactly do you propose Paradox fixes that? Throw CCC around on every idea? Nerf CCC?
 

Reman

Field Marshal
74 Badges
Jun 26, 2010
2.689
3.735
  • Stellaris: Lithoids
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Crusader Kings II
  • Imperator: Rome
  • Victoria 2: A House Divided
This circle jerk goes to such extreme ridiculousness. What is it, exactly, that makes SP idea groups so linear? That only one has CCC? That only one has subject integration cost reduction? That humanist was basically MADE for single player? How exactly do you propose Paradox fixes that? Throw CCC around on every idea? Nerf CCC?
SP has different priorities compared to mosh-pit MP games. Idea groups that don't take this into account get left behind.

Core cost modifiers aren't the only way to make things engaging. Give Expansion its CB back along with +5% admin efficiency and it goes from being trash to being a very interesting strategic alternative to picking Admin every game.
 

KRBLACK

Colonel
1 Badges
Oct 7, 2016
842
776
  • Imperator: Rome Sign Up
SP has different priorities compared to mosh-pit MP games. Idea groups that don't take this into account get left behind.

Core cost modifiers aren't the only way to make things engaging. Give Expansion its CB back along with +5% admin efficiency and it goes from being trash to being a very interesting strategic alternative to picking Admin every game.

Yes I agree that things need t obe mixed up a bit. I created this post because I was wondering whether revisiting idea groups is actually on PDX's agenda. I see a lot of idea group rebalance posts on the suggestions forum and I was surprised so many other people want the groups to be rebalanced.
 

hashinshin

Field Marshal
73 Badges
Nov 19, 2013
2.747
4.336
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Prison Architect
  • Battle for Bosporus
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • The Showdown Effect
  • Imperator: Rome Deluxe Edition
  • Stellaris: Federations
  • Europa Universalis IV: Golden Century
  • Warlock 2: The Exiled
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Dungeonland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Victoria 2: A House Divided
SP has different priorities compared to mosh-pit MP games. Idea groups that don't take this into account get left behind.

Core cost modifiers aren't the only way to make things engaging. Give Expansion its CB back along with +5% admin efficiency and it goes from being trash to being a very interesting strategic alternative to picking Admin every game.
"single players don't only care about CCC! They also care about CCC repackaged as admin efficiency!"

Fact is SP is super linear and the more boring of SP and MP. Scapegoating MP for SP being linear is ridiculous.
 

KRBLACK

Colonel
1 Badges
Oct 7, 2016
842
776
  • Imperator: Rome Sign Up
"single players don't only care about CCC! They also care about CCC repackaged as admin efficiency!"

Fact is SP is super linear and the more boring of SP and MP. Scapegoating MP for SP being linear is ridiculous.

Mate what is your problem? Many people don't play MP and don't care about balancing the game for MP. And when someone suggests idea groups can be balanced differently in MP compared to SP you get angry?
 

misiceman

Major
66 Badges
Jul 12, 2014
728
453
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Cradle of Civilization
  • Surviving Mars: First Colony Edition
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis 4: Emperor
  • Age of Wonders III
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH: Flashpoint
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
You cant just re-balance the idea groups and suddenly think that game play is going to change... It wont. Until we have meaningful things to do during peacetime (and a fixed naval game), which offers alternative game play to war, there will always be a "ideal" progression if you want to optimize. Fact of the matter this will always happen, especially if conquest is prioritized. And that's not to say that some idea groups need some loving (I have already commented above).

That said, you can always not optimize. If you want to blob, well those are the best blobbing ideas, if you dont.... who cares. There are a bunch of wacky achievements that dont involve WC style game play (just for ideas, you can make your own - the joy of sandbox), that can offer some crazy wierd setups with idea groups. My fav to this is probably the +dip rep for Hormuz. The goal is VERY different (although yeah you could just WC then re-arrange groups but come on), we need more of these achievements, and then things to do in the meantime so we dont speed 5 while reading the forums. Once that happens then suddenly alternative groups become REALLY meaningful.

Mate what is your problem? Many people don't play MP and don't care about balancing the game for MP. And when someone suggests idea groups can be balanced differently in MP compared to SP you get angry?

IMO because we have have enough UI clutter already, and more importantly what kind of MP game? If I am playing with my wife in a nice little co-op game doesnt that mean we should be using the MP version of idea? Or a bunch of people seeing how big they can blob and they have un-offical truces for the first 100 years.... I've p[played enough wierd scenarios with friends because our skill levels are so different. If we are really talking about re-balancing for competitive MP.... have a mod, or maybe optional rule sets at game creation.
 

Reman

Field Marshal
74 Badges
Jun 26, 2010
2.689
3.735
  • Stellaris: Lithoids
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Crusader Kings II
  • Imperator: Rome
  • Victoria 2: A House Divided
"single players don't only care about CCC! They also care about CCC repackaged as admin efficiency!"

Fact is SP is super linear and the more boring of SP and MP. Scapegoating MP for SP being linear is ridiculous.
Admin efficiency and core cost modifiers both aid expansion, but they do so in very different ways. CCR reduces the time you need to eat OE penalties, while admin efficiency reduces the magnitude. Admin efficiency improves your warscore efficiency, while quick cores can allow you to take an infinite amount of OE if you get coring time below 10 months. Core cost and admin efficiency stack very differently, with core cost being nice through the entire game while 5% admin efficiency would be practically worthless early on and insane in the late-game.

Calling Admin efficiency "repackaged CCC" is as disingenuous as calling discipline "repackaged siege ability"

By using MP as an excuse not to rebalance the game, the devs are arbitrarily elevating a tiny percentage of players above the rest. The HoI4 devs recently had a dev diary on MP telemetry:
https://forum.paradoxplaza.com/foru...v-diary-1-5-2-update-3-and-telemetry.1086632/

The key finding was that "competitive" MP is a tiny fraction of the already tiny fraction that bothers with MP in the first place. Granted, the data is for HoI4, but if any thing the MP scene is far more prominent in HoI4 than EU4.
 
Last edited:

Mortheim

General Borsh of Küche Army
71 Badges
Feb 14, 2012
1.553
1.682
  • Heir to the Throne
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Conquest of Paradise
  • Age of Wonders: Planetfall
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Stellaris: Nemesis
  • Stellaris: Ancient Relics
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Crusader Kings II: Horse Lords
In SP I rarely deviate from the standard formula

Tbh i prefer to use some risky builds in SP, cause AI can't handle warfare on the same level as human. I really like plutocratic (which i won't pick in nearly any other case) and innovative (same), but pluto is available only for republics. I think there should be choice to give more power to cities with ideas (aka pluto for monarchies), like with Magdeburg Rights.

nearly all

That is one good addition :) In MP nearly all is about the war, so without quality you will be decimated (because, lets be honest, game favors quality over anything else and there is too much modifiers for it).
 

DarkBlue

Captain
33 Badges
Dec 16, 2017
330
13
  • Tyranny: Archon Edition
  • Hearts of Iron IV: No Step Back
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Magicka
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
Naval is pointless because navy brings little value, in SP at least. So it would be particularly hard to improve this one.

Balance is good but hard to achieve, I only wish that all ideas are viable.
 

guachi

First Lieutenant
Jan 8, 2016
233
245
I'd rather take Maritime than Naval as Maritime gives a rare boost to Ship Limit and I'm always game for a jillion trade ships leeching Trade from my enemies. Sure, I could just conquer them but it's fun taking stuff without actually having to go to war.

I like the idea of making EXPANSION the Idea Group for those who want to blob instead of Administrative and giving Admin Efficiency to Administrative and maybe Corruption Reduction or faster Autonomy reduction.