How it works currently:
- A governor you install will decide for each province in his/her governorship based on this list: https://imperator.paradoxwikis.com/Province
- those initial choices will never change...
-...unless you fire/replace the governor...
- or invest PI (+sometimes some tyranny as well) to manually change
Problems:
- the system is very static (governor neither react to e.g. the province starting to loose loyalty at some point nor does increasing corruption leads to picking dynamically more "selfish" choices) and you have little control beside picking character according to the list above, unless...
- you constantly shuffle governors (be it right after installing one to hope for better random choices with a new one or after at time...because well...there are countless reasons to change governors. It is just a too dominating strategy, IMO)
- or you go the way of manual selection, which is both directly (both PI/tyranny are "rare" currencies) and indirectly (locking you into your governor choice, unless you want to incur costs again) costy
- the system is either completely of hands and blackboxish (unless you know about above mentioned list and use it, which slightly reduces this) or MM-intensive and frustrating
My idea:
- if you install a governor, s(he) will still pick from the list, but in regular intervalls (say each year, but thats TBD) there is a check and the governor decides again by the list, if the current policy is continued or discontinued by above list. Any change resulting from this is free for the player.
- when selecting a governor the game gives a UI hint on likely policy choices (credits got to @Bovrick for thinking of this
)
- On a provincial base, you have the option (via checkbox) to take away the power of the runned policy from the governor. This comes at a small, running cost (loyalty debuff of say -1 per province, monthly PI and/or tyranny cost - details TBD; I like the idea from @IsaacCAT to take in account the distance between capital and the manually controlled province somehow) and allows you to change the policy. You can change as often as you like for no additional costs, as long as the checkbox is activated. What stops you from activating it for a month, picking, then unchecking? Instantly the governor takes over again, making his/her own choices.
- A governor you install will decide for each province in his/her governorship based on this list: https://imperator.paradoxwikis.com/Province
- those initial choices will never change...
-...unless you fire/replace the governor...
- or invest PI (+sometimes some tyranny as well) to manually change
Problems:
- the system is very static (governor neither react to e.g. the province starting to loose loyalty at some point nor does increasing corruption leads to picking dynamically more "selfish" choices) and you have little control beside picking character according to the list above, unless...
- you constantly shuffle governors (be it right after installing one to hope for better random choices with a new one or after at time...because well...there are countless reasons to change governors. It is just a too dominating strategy, IMO)
- or you go the way of manual selection, which is both directly (both PI/tyranny are "rare" currencies) and indirectly (locking you into your governor choice, unless you want to incur costs again) costy
- the system is either completely of hands and blackboxish (unless you know about above mentioned list and use it, which slightly reduces this) or MM-intensive and frustrating
My idea:
- if you install a governor, s(he) will still pick from the list, but in regular intervalls (say each year, but thats TBD) there is a check and the governor decides again by the list, if the current policy is continued or discontinued by above list. Any change resulting from this is free for the player.
- when selecting a governor the game gives a UI hint on likely policy choices (credits got to @Bovrick for thinking of this
- On a provincial base, you have the option (via checkbox) to take away the power of the runned policy from the governor. This comes at a small, running cost (loyalty debuff of say -1 per province, monthly PI and/or tyranny cost - details TBD; I like the idea from @IsaacCAT to take in account the distance between capital and the manually controlled province somehow) and allows you to change the policy. You can change as often as you like for no additional costs, as long as the checkbox is activated. What stops you from activating it for a month, picking, then unchecking? Instantly the governor takes over again, making his/her own choices.
Last edited:
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