Idea for hypothetical Byzantine revamped idea

  • We will be taking the forums down for scheduled maintenance on Tuesday, May 22nd 2023 at around 8:00 CDT / 13:00 UTC for up to an hour hour.
  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

theauthor

Second Lieutenant
May 13, 2017
130
207
I kinda wish if Roman somehow managed to rise itself back again they should be an even greater threat than Ottoman considering how very unlikely that would happen so here's my idea

Tradition : -10% advisor cost
+3 Tolerance of true faith (unchanged)
First idea : 5% Discipline
Second idea : +1 Missionary
+3% Missionary strength
Third idea : 10% national manpower modifier
+5% goods production modifier (unchanged)
Fourth idea : +10% national tax modifier
-25% core creation cost
Fifth idea: -10% stability cost modifier
+2 max promoted culture
Sixth idea : +1 Merchant
+10 Global trade power
Final idea : +1 yearly prestige
Ambition : +33% land limit modifier.
Tradition : -10% advisor cost
+3 Tolerance of true faith
(Good tradition but not particulary helpful for Byzantine starts until you start your expansion so i keep it in since Byzantine at the start shouldn't be powerful yet)
First idea : 5% Discipline
25% National manpower modifier
Second idea : +1 Missionary
+3% Missionary strengh
Third idea : +20% national tax modifier
-25% core creation cost
Fourth idea: -25% stability cost modifier
+2 max promoted culture
Fifth idea : +1 Merchant
+10 Global trade power
Sixth idea : +2 yearly prestige
+2 yearly legitimacy
Final idea : +1 diplomat
-25% agressive expansion
+10 administrative efficiency
Ambition : +50% land limit modifier.

It's overpowered but hey you have to survive Ottoman first before you can reap the reward.

Edit: changed because it's too bonkers, the first ones in spoiler. Byz need more unique flavor anyway rather than powerful ideas.
 
Last edited:
  • 7
  • 2Like
  • 1Haha
Reactions:

theauthor

Second Lieutenant
May 13, 2017
130
207
I think these are the ones that anchor it being a well balanced, not at all ridiculous idea set.
I intentionally make them bonker overpowered since it will take a miracle for Byzantine to not only survive but regain it's territory so i kinda want it to reflect the impossibility of Byzantine situation and as an ai they wouldn't have lucky nation advantage.

I just like the idea of minor doomed nation with strong overall idea but with not as good starting tradition since they shouldn't survive long enough to use their overpowered idea.
 
  • 2
Reactions:

Elu Thingol

Sergeant
48 Badges
Feb 1, 2009
69
146
  • Cities: Skylines - Parklife
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Stellaris
  • Crusader Kings II
Well, if you survive that far, you dont realy need it either.

I'm all for better NI for Byz, and maybe some unique goverment, and a better mission tree (which might give like 5 % adm eff, like other end-tags), but this is just bonkers.
 
  • 2Like
Reactions:

theauthor

Second Lieutenant
May 13, 2017
130
207
Well, if you survive that far, you dont realy need it either.

I'm all for better NI for Byz, and maybe some unique goverment, and a better mission tree (which might give like 5 % adm eff, like other end-tags), but this is just bonkers.
Well i suppose if it's that bonkers.

Tradition : -10% advisor cost
+3 Tolerance of true faith (unchanged)
First idea : 5% Discipline
Second idea : +1 Missionary
+3% Missionary strength
Third idea : 10% national manpower modifier
+5% goods production modifier (unchanged)
Fourth idea : +10% national tax modifier
-25% core creation cost
Fifth idea: -10% stability cost modifier
+2 max promoted culture
Sixth idea : +1 Merchant
+10 Global trade power
Final idea : +1 yearly prestige
Ambition : +33% land limit modifier.

I think it should still be very powerful at least from what i checked from other poweful ideas nations. Byz need more flavor from goverment and events anyway but i'm not sure what.
 
  • 1Like
Reactions:

Elu Thingol

Sergeant
48 Badges
Feb 1, 2009
69
146
  • Cities: Skylines - Parklife
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Stellaris
  • Crusader Kings II
Well i suppose if it's that bonkers.

Tradition : -10% advisor cost
+3 Tolerance of true faith (unchanged)
First idea : 5% Discipline
Second idea : +1 Missionary
+3% Missionary strength
Third idea : 10% national manpower modifier
+5% goods production modifier (unchanged)
Fourth idea : +10% national tax modifier
-25% core creation cost
Fifth idea: -10% stability cost modifier
+2 max promoted culture
Sixth idea : +1 Merchant
+10 Global trade power
Final idea : +1 yearly prestige
Ambition : +33% land limit modifier.

I think it should still be very powerful at least from what i checked from other poweful ideas nations. Byz need more flavor from goverment and events anyway but i'm not sure what.

I'm not realy bothering checking up other nations NI atm, but i gues that something like that could work in theory.

The thing i'm realy seeing is the desire to stack dual bonuses, when for example +1 merchant usualy is considered "enough".

But as i said, if Byz should be improved, i think goverment/missions/events are the way to go.

At the end of the day it's still a widely unhistorical tag, for some idea worshiped by a large fanbase.
 
  • 1
Reactions:

currylambchop

Star eater gang (she/her)
42 Badges
Nov 25, 2016
3.052
3.708
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
Well i suppose if it's that bonkers.

Tradition : -10% advisor cost
+3 Tolerance of true faith (unchanged)
First idea : 5% Discipline
Second idea : +1 Missionary
+3% Missionary strength
Third idea : 10% national manpower modifier
+5% goods production modifier (unchanged)
Fourth idea : +10% national tax modifier
-25% core creation cost
Fifth idea: -10% stability cost modifier
+2 max promoted culture
Sixth idea : +1 Merchant
+10 Global trade power
Final idea : +1 yearly prestige
Ambition : +33% land limit modifier.

I think it should still be very powerful at least from what i checked from other poweful ideas nations. Byz need more flavor from goverment and events anyway but i'm not sure what.
Maybe remove the promoted culture, CCR and the trade power and we‘re golden. perhaps Removing the missionary as well.
 

theauthor

Second Lieutenant
May 13, 2017
130
207
Maybe remove the promoted culture, CCR and the trade power and we‘re golden. perhaps Removing the missionary as well.
That would basicly Byzantine idea but reshuffle with 1 extra merchant and stronger ambition. :v

Ottoman can get -20% core creation cost and max 2 promoted culture in one idea why not Byz? I'm more leaning with reduction culture conversion cost but from the idea flavor it seems the future Byzantine are supposed to have more delegated authority compared to the old Roman.
 

LazySiege

Captain
Moderator
100 Badges
May 18, 2011
326
278
  • Cities: Skylines - Snowfall
  • Leviathan: Warships
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Sword of the Stars II
  • Age of Wonders III
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities in Motion
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • King Arthur II
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV Sign-up
  • Europa Universalis III Complete
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Mare Nostrum
  • Rome: Vae Victis
  • Cities: Skylines
Byz has not bad ideas and on top of that realy nice cores you can get.
Only problem is to manage the start, but thats not so hard.

With the idea you describe it would be easy to do a WC with them, even easier as it already is.
So i would also go for improve the starting condition a bit, perhaps make it easier for them to get one big alliance.

After you win the first war against ottomans its easy going normaly.
 

currylambchop

Star eater gang (she/her)
42 Badges
Nov 25, 2016
3.052
3.708
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
That would basicly Byzantine idea but reshuffle with 1 extra merchant and stronger ambition. :v

Ottoman can get -20% core creation cost and max 2 promoted culture in one idea why not Byz? I'm more leaning with reduction culture conversion cost but from the idea flavor it seems the future Byzantine are supposed to have more delegated authority compared to the old Roman.
The stronger ambition is super good and don’t need CCR. Force limit basically increase The army by almost a third.
 

theauthor

Second Lieutenant
May 13, 2017
130
207
The stronger ambition is super good and don’t need CCR. Force limit basically increase The army by almost a third.
The Ambition is i basicly copied from Ottoman. Ottoman is powerful and they have -20 CC and 33% Force limit so why not Byz?

Although come to think about it maybe Byz should have more contrast from Ottoman by focusuing on quality? Either use Roman idea of 15% force limit and 10% inf combat ability or 20% inf combat abilities like Sweden and Prussia and i will also move inf combat abilities to idea with the ambition become +1 prestige instead
 

currylambchop

Star eater gang (she/her)
42 Badges
Nov 25, 2016
3.052
3.708
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
The Ambition is i basicly copied from Ottoman. Ottoman is powerful and they have -20 CC and 33% Force limit so why not Byz?

Although come to think about it maybe Byz should have more contrast from Ottoman by focusuing on quality? Either use Roman idea of 15% force limit and 10% inf combat ability or 20% inf combat abilities like Sweden and Prussia and i will also move inf combat abilities to idea with the ambition become +1 prestige instead
CCR is the most powerful idea and Byzantium wasnt that successful so they don’t really deserve it
 

MK1980

Lt. General
72 Badges
Oct 4, 2017
1.603
1.672
  • BATTLETECH
  • Age of Wonders: Planetfall
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH: Heavy Metal
  • Crusader Kings II: Conclave
  • Surviving Mars
  • BATTLETECH: Season pass
  • Age of Wonders III
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Cradle of Civilization
  • Shadowrun: Dragonfall
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Europa Universalis IV: Call to arms event
  • Crusader Kings III
  • Age of Wonders: Planetfall - Revelations
  • Imperator: Rome
  • Stellaris: Necroids
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Warlock: Master of the Arcane
  • Stellaris: Federations
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
The Ambition is i basicly copied from Ottoman. Ottoman is powerful and they have -20 CC and 33% Force limit so why not Byz?

Although come to think about it maybe Byz should have more contrast from Ottoman by focusuing on quality? Either use Roman idea of 15% force limit and 10% inf combat ability or 20% inf combat abilities like Sweden and Prussia and i will also move inf combat abilities to idea with the ambition become +1 prestige instead

rome has infantry combat because their legions were primarily infantry armies and they were the backbone of their empire.

if anything, byz would rather have cav combat bonus considering that the first thing everyone thinks of when they hear byzantine military is the cataphract heavy cavalry.
 
  • 3Like
Reactions:

theauthor

Second Lieutenant
May 13, 2017
130
207
rome has infantry combat because their legions were primarily infantry armies and they were the backbone of their empire.

if anything, byz would rather have cav combat bonus considering that the first thing everyone thinks of when they hear byzantine military is the cataphract heavy cavalry.
Well from Byzantine idea there is one that called the new imperial army(5% discipline) so i guess it would make sense they would rebuild their catapharact.

In addition if they expand into anatolia they would have gain access for Turkish cavalry so i guess it make sense for them to have an idea that gain 15% cav combat ability. Probably would put it in the third idea.