Just checked this video and on it was a map with divisions showing and flowing, and on it one can see their size and that they get smaller due losses.
Could that same be put on next HoI?
41:50
video removed - Had a dad
it could go something like this:
when div is at full strengh, it has full area coverage size, big square, which can be dragged as a narrow long line of shorter and thicker one, or a really deep one depending if defencive or attacking stance..
and on map, one could select many divs, set parametres to them, them drag a line on map and it forms a front, or just a line where units are set on, depending on stance. This way, could single division cover deep or wide area, depending on the need.
each div line, should also have lets say, 10 little squares in it, depending on its strenght as how many front line battallions/brigades it has, each represending one of them. So, div would have internal strengh as well shown on map, and it could be split in two if attacked fast and furiously and line is too weak to hold.
There also could be shown also support brigades, and they would have also their strengght and org shown directly on map when zoomed in, without need of clickin the div.
That would allow really fast and easy way to observe and understand the situation on front and it would also kinda, put provinces off from combat role. Provinces could be another layer there, as now, they are directly tied to troops.
This is just a though of 5 mins after i looked that that vid so i wanted bring it up for folks to think. Game would run kinda like on that map, on battle screen.
i hope someone could/would make a wargame like that
Could that same be put on next HoI?
41:50
video removed - Had a dad
it could go something like this:
when div is at full strengh, it has full area coverage size, big square, which can be dragged as a narrow long line of shorter and thicker one, or a really deep one depending if defencive or attacking stance..
and on map, one could select many divs, set parametres to them, them drag a line on map and it forms a front, or just a line where units are set on, depending on stance. This way, could single division cover deep or wide area, depending on the need.
each div line, should also have lets say, 10 little squares in it, depending on its strenght as how many front line battallions/brigades it has, each represending one of them. So, div would have internal strengh as well shown on map, and it could be split in two if attacked fast and furiously and line is too weak to hold.
There also could be shown also support brigades, and they would have also their strengght and org shown directly on map when zoomed in, without need of clickin the div.
That would allow really fast and easy way to observe and understand the situation on front and it would also kinda, put provinces off from combat role. Provinces could be another layer there, as now, they are directly tied to troops.
This is just a though of 5 mins after i looked that that vid so i wanted bring it up for folks to think. Game would run kinda like on that map, on battle screen.
i hope someone could/would make a wargame like that
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