OK, now I have not really kept up to speed with this forum so please excuse me if this issue has already been addressed, or indeed a similar method has been adopted.
For a while now I have been thinking of ways in which I can assist in the development of HoI2. However, it was only until today when I was in fact playing a multiplayer game of HoI as Italy that I came up with an idea that I considered to be worthy of me making a thread and wasting Paradox’s precious bandwidth. Ok, well basically I was attacking Yugoslavia and the thought came to my head – wouldn’t my military operations go a hell of a lot better if I could launch a surprise attack on another nation. Not long afterwards I came up with this idea. Ok, now we all know that in HoI, you can’t move your troops into a neutral province/country. However, what I believe would work is if you COULD actually order your units move towards that province as if it was attacking, just as if you were at war with them. However, the difference is that when you reach the national borders of the enemy nation from where your forces are stationed, the game checks if you are at war with that nation. If you are not at war with the nation then the units are automatically turned back, because obviously going across the border would be an act of war. However, if you wanted to, just as your forces are reaching your targets borders, you could declare war and the units would just attack as normal and as it occurs in HoI. This would not only dramatically minimise the movement times of an invasion, but it would allow the game to simulate a surprise attack perfectly. You could also turn an option on and off to state whether you want the game to alert you when your troops are on the border, put them on hold at the borders and whether you want to either declare war on that nation, or pull the troops back. In theory and in my opinion, this sounds like a great idea that will add an extra sense of realism to the game, however in practice, perhaps it is flawed, or the developers are tackling it in a different way. Either way, I want to do my bit to help HoI2 become the greatest strategic game ever until HoI3.
So what do you guys think?
For a while now I have been thinking of ways in which I can assist in the development of HoI2. However, it was only until today when I was in fact playing a multiplayer game of HoI as Italy that I came up with an idea that I considered to be worthy of me making a thread and wasting Paradox’s precious bandwidth. Ok, well basically I was attacking Yugoslavia and the thought came to my head – wouldn’t my military operations go a hell of a lot better if I could launch a surprise attack on another nation. Not long afterwards I came up with this idea. Ok, now we all know that in HoI, you can’t move your troops into a neutral province/country. However, what I believe would work is if you COULD actually order your units move towards that province as if it was attacking, just as if you were at war with them. However, the difference is that when you reach the national borders of the enemy nation from where your forces are stationed, the game checks if you are at war with that nation. If you are not at war with the nation then the units are automatically turned back, because obviously going across the border would be an act of war. However, if you wanted to, just as your forces are reaching your targets borders, you could declare war and the units would just attack as normal and as it occurs in HoI. This would not only dramatically minimise the movement times of an invasion, but it would allow the game to simulate a surprise attack perfectly. You could also turn an option on and off to state whether you want the game to alert you when your troops are on the border, put them on hold at the borders and whether you want to either declare war on that nation, or pull the troops back. In theory and in my opinion, this sounds like a great idea that will add an extra sense of realism to the game, however in practice, perhaps it is flawed, or the developers are tackling it in a different way. Either way, I want to do my bit to help HoI2 become the greatest strategic game ever until HoI3.
So what do you guys think?