A large drawback to this complex and deep game is that new players get overwhelmed and then give up. A mechanic in Planetary Annihilation was for two players to have control of the same team to help reduce micro. We could use that idea in this game to both improve players micro and to help the new guys.
So lets say that you know the games systems really well and you want your friends to play with you but they dont want their own countries because they cant handle it yet. well let them play as your country at the same time and give them things that they can handle such as taking the southern front as germany when invading russia, as USA commanding the navy in the atlantic, you take care of the politics, tech tree, and production while delegating the other fronts to your friends. This opens up many options and when they get comfortable with the smaller systems they can move up to handling more until they can take care of themselves.
I'm really tired as im writing this but i hope it all makes sense. What do you guys think? How hard would it be to implement this?
So lets say that you know the games systems really well and you want your friends to play with you but they dont want their own countries because they cant handle it yet. well let them play as your country at the same time and give them things that they can handle such as taking the southern front as germany when invading russia, as USA commanding the navy in the atlantic, you take care of the politics, tech tree, and production while delegating the other fronts to your friends. This opens up many options and when they get comfortable with the smaller systems they can move up to handling more until they can take care of themselves.
I'm really tired as im writing this but i hope it all makes sense. What do you guys think? How hard would it be to implement this?