I'm dissatisfied with the ground combat since the beginning of playing Stellaris. I know that it is only secondary but i really don't like it being in the game just for the sake of being in it. It is annoying and unengaging.
So i thought about changing it by making it simpler to manage(no longer brainless pumping and dumping numerous armies on worlds) and make it more complex and engaging by adding more interesting and complex combat mechanics.
The idea is similiar to how divisions are being designed in HOI4. You create an army and then have to design, upgrade and men it etc.. The new economy system could easily incorporate that, i imagine.
Defensive armies on planets could be expanded by having more soldier jobs for example. The planet could have military upgrades that allow for bigger defensive armies with more options and design choices. Attack armies can be designed to attack specific planets. You could put tanks, airforces, infantry etc. into the army. It would give armies some style.
The combat itself could also be changed. Planetary defenses being able to intercept invaders for example. Planets could be taken by strong armies without a navy etc..
The idea is that it makes it more simple, because you only play around with far fewer armies, while it also becomes more interesting with new combat mechanics. The army creation and design is not hard to implement. The problem is more about the new and more complex combat mechanics that have to be added.
What do you think?
So i thought about changing it by making it simpler to manage(no longer brainless pumping and dumping numerous armies on worlds) and make it more complex and engaging by adding more interesting and complex combat mechanics.
The idea is similiar to how divisions are being designed in HOI4. You create an army and then have to design, upgrade and men it etc.. The new economy system could easily incorporate that, i imagine.
Defensive armies on planets could be expanded by having more soldier jobs for example. The planet could have military upgrades that allow for bigger defensive armies with more options and design choices. Attack armies can be designed to attack specific planets. You could put tanks, airforces, infantry etc. into the army. It would give armies some style.
The combat itself could also be changed. Planetary defenses being able to intercept invaders for example. Planets could be taken by strong armies without a navy etc..
The idea is that it makes it more simple, because you only play around with far fewer armies, while it also becomes more interesting with new combat mechanics. The army creation and design is not hard to implement. The problem is more about the new and more complex combat mechanics that have to be added.
What do you think?