As there have been a lot of complaining about HOI 3... here is my idea...
as it will likely require a new game, consider this for HOI 4,
Since the AI is going to be ALWAYS inferior to any dedicated human (at least in the near future), the idea is to have a "server based" multiplayer game.
of course, the problem with Multiplayer is to find dedicated players...
now, this could be solved as following.
Paradox run a server were people could join games when a slot opens up. For example, a game starts with 5-6 ppl. The Russian player gives up after 2 hours... at that time another player that wants to play Russia may join. (and it could be even someone willing to upgrade from playing some russian ally). If nobody is on the list, the AI will take the role (though luck!) until someone shows up.
This would be a second best from a complete multiplayer game, but the game could be very interesting. Think about how to respond to change of playing style in your opponent. And the challange of turing a badly run country into a well managed one.
This is just an idea, but I guess a lot of people will enjoy to have the option of playing aganist other players on occasional basis.
Paradox would have to hardcode so that players cannot exploit any bug in the game.
as it will likely require a new game, consider this for HOI 4,
Since the AI is going to be ALWAYS inferior to any dedicated human (at least in the near future), the idea is to have a "server based" multiplayer game.
of course, the problem with Multiplayer is to find dedicated players...
now, this could be solved as following.
Paradox run a server were people could join games when a slot opens up. For example, a game starts with 5-6 ppl. The Russian player gives up after 2 hours... at that time another player that wants to play Russia may join. (and it could be even someone willing to upgrade from playing some russian ally). If nobody is on the list, the AI will take the role (though luck!) until someone shows up.
This would be a second best from a complete multiplayer game, but the game could be very interesting. Think about how to respond to change of playing style in your opponent. And the challange of turing a badly run country into a well managed one.
This is just an idea, but I guess a lot of people will enjoy to have the option of playing aganist other players on occasional basis.
Paradox would have to hardcode so that players cannot exploit any bug in the game.