This is an idea for a mechanic for Pagan religions that currently don't have any – Animist, Shamanist, Totemist and Tengri – called Divination.
Divination would work like this: at any point when you don't currently have any Divination effect active you would be able to choose one of the three areas: administration, diplomacy or military (only one). This would result in you getting a random bonus in that area and random penalties in the other two (the bonus would be stronger than the penalties) for 5 (10?) years. Eg. If you'd choose to divinate on military you could get +5% discipline (or +10% morale, or +20% siege ability, etc.) and -5% global trade power (or -2.5% ship durability, or -0.5 diplomatic reputation, etc.) as well as +5% inflation reduction cost (or +10% stability cost, or +5% build cost, etc.).
The current Pagan decisions (Encourage Divination, Introduce Vision Quest, Religious Sacrifices) would affect “ Divination strength” which would affect the strength of modifiers you could get from divination – both the positive and negative ones (in the example given before +10% Divination strength would result in you getting +5.5% discipline, -5.5% global trade power and +5.5% inflation reduction cost).
There would be a handful of events that would increase/decrease Divination strength. At least 5 basic ones: +X% divination strength, -X% divination strength, +X% divination strength at the cost of Y or nothing, -X% divination strength or pay Y, +X% divination strength at the cost of Y or -X% divination strength but gain Z. Beyond that there would be at least 2 unique events for each different religion using Divination. Divination strength would be capped at -100% and +100%, but the player would not reach such values in an unmodded game. Divination strength could also be affected by some other factors such as stability, devotion, prestige, etc.
Divination would work like this: at any point when you don't currently have any Divination effect active you would be able to choose one of the three areas: administration, diplomacy or military (only one). This would result in you getting a random bonus in that area and random penalties in the other two (the bonus would be stronger than the penalties) for 5 (10?) years. Eg. If you'd choose to divinate on military you could get +5% discipline (or +10% morale, or +20% siege ability, etc.) and -5% global trade power (or -2.5% ship durability, or -0.5 diplomatic reputation, etc.) as well as +5% inflation reduction cost (or +10% stability cost, or +5% build cost, etc.).
The current Pagan decisions (Encourage Divination, Introduce Vision Quest, Religious Sacrifices) would affect “ Divination strength” which would affect the strength of modifiers you could get from divination – both the positive and negative ones (in the example given before +10% Divination strength would result in you getting +5.5% discipline, -5.5% global trade power and +5.5% inflation reduction cost).
There would be a handful of events that would increase/decrease Divination strength. At least 5 basic ones: +X% divination strength, -X% divination strength, +X% divination strength at the cost of Y or nothing, -X% divination strength or pay Y, +X% divination strength at the cost of Y or -X% divination strength but gain Z. Beyond that there would be at least 2 unique events for each different religion using Divination. Divination strength would be capped at -100% and +100%, but the player would not reach such values in an unmodded game. Divination strength could also be affected by some other factors such as stability, devotion, prestige, etc.
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