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This is an idea for a mechanic for Pagan religions that currently don't have any – Animist, Shamanist, Totemist and Tengri – called Divination.

Divination would work like this: at any point when you don't currently have any Divination effect active you would be able to choose one of the three areas: administration, diplomacy or military (only one). This would result in you getting a random bonus in that area and random penalties in the other two (the bonus would be stronger than the penalties) for 5 (10?) years. Eg. If you'd choose to divinate on military you could get +5% discipline (or +10% morale, or +20% siege ability, etc.) and -5% global trade power (or -2.5% ship durability, or -0.5 diplomatic reputation, etc.) as well as +5% inflation reduction cost (or +10% stability cost, or +5% build cost, etc.).

The current Pagan decisions (Encourage Divination, Introduce Vision Quest, Religious Sacrifices) would affect “ Divination strength” which would affect the strength of modifiers you could get from divination – both the positive and negative ones (in the example given before +10% Divination strength would result in you getting +5.5% discipline, -5.5% global trade power and +5.5% inflation reduction cost).

There would be a handful of events that would increase/decrease Divination strength. At least 5 basic ones: +X% divination strength, -X% divination strength, +X% divination strength at the cost of Y or nothing, -X% divination strength or pay Y, +X% divination strength at the cost of Y or -X% divination strength but gain Z. Beyond that there would be at least 2 unique events for each different religion using Divination. Divination strength would be capped at -100% and +100%, but the player would not reach such values in an unmodded game. Divination strength could also be affected by some other factors such as stability, devotion, prestige, etc.
 
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