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Let's look at the biggest air battle in history, the Battle of Britain. You can summarize the historical strategy like this:
Britain fought purely an attritional war (slight production advantage, operational advantage and conserving pilots by fighting over home turf) …
You missed the single most important part of the strategy. The RAF was outnumbered more than 2:1. A straight fight, even with the ROC, Fighter Command & the fancy toys like RADAR.
Concentrating on the bombers & only engaging the fighters sufficiently to interfere with their defence of the bombers. This is how pilots were conserved. Although many of them, at the time, didn’t see it that way.
The kind of fighting the AI will use, and the kind of overall "Air Superiority" you're advocating would hand the Luftwaffe an easy victory 100% of the time.
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Germany first tried to gain air superiority and destroying all southern air fields, before Goering switched to strategic bombing (what a tool!).
That's it! Attritition, logistical bombardment, strategic bombardment. I fail to see the benefit of manually controlling each wing…
Ask Dowding.
I’m sure he’d tell you that his ability to retire wings individually for R’n’R (Repair & Reinforcement) and replace them with “fresh” full-strength wings at critical moments was vital.
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as I said, IMO, it just turns this really fun RTS into a chess game, which has no story, no background, no context...
and no soul