The latest Crash Course World History explained WWII from the perspective of resources, more specifically food. It went into the daily caloric intake of all the various combatants, which was surprisingly not just a matter of circumstances (encirclement, defense, etc.) but also of policy.
US: 4000+ calories a day. Policy was to feed them as well as possible
Germany: 4000 calories a day. Supply situation wasn't as good as that of the Americans, yet they chose to feed their soldiers well
Russia: not mentioned, but low. Soviet soldiers were often required to live off the land.
Japan: lowest of all main combatants. The Japanese were really required to provide themselves with food. They were often not even issued with field kitchens
This could be made into an interesting policy, where food supplies or general supplies (not sure how supplies are set up) of the army can be manually set. When the supply situation is bad, one can then choose to purposefully underfeed all your army units instead of having some units undersupplied, while others are supplied normally. Or you can prioritize supply production and set the food policy to max, to get maximum combat efficiency but at the expense of other raw material production (move your iron smelters to farms so to speak).
Thoughts?
US: 4000+ calories a day. Policy was to feed them as well as possible
Germany: 4000 calories a day. Supply situation wasn't as good as that of the Americans, yet they chose to feed their soldiers well
Russia: not mentioned, but low. Soviet soldiers were often required to live off the land.
Japan: lowest of all main combatants. The Japanese were really required to provide themselves with food. They were often not even issued with field kitchens
This could be made into an interesting policy, where food supplies or general supplies (not sure how supplies are set up) of the army can be manually set. When the supply situation is bad, one can then choose to purposefully underfeed all your army units instead of having some units undersupplied, while others are supplied normally. Or you can prioritize supply production and set the food policy to max, to get maximum combat efficiency but at the expense of other raw material production (move your iron smelters to farms so to speak).
Thoughts?