I feel monthly autosaves are fine, so long as they aren't some of those god-awful long saves, where all you do is sit there waiting for the game to load a month before it fires again and you're sitting there thinking going Ironman was a stupid idea.
You can already do this with the current system. Since the ironman save game is stored locally, you can copy the save game out of the steam directory at anytime. Play the game and than you can overwrite the current save game with the older copy by copying the old save game back into the steam directory, launching the game, close it, and relaunch. This forces a stream resynch and your older save game will replace whatever is in the cloud.It syncs regardless, unless of course you fully close steam, but if you do this, you risk your game losing its ironman status, so nobody really does it. ctrl+alt+del will allow you to close eu4 with your idea and go back 11 months and 30 days if they never open the menu. Great masses of bad gameplay can be replayed, at least monthly saves a are a total necessity. I have no problem with the current ironman situation, its already been streamlined, any further streamlining would just be extreme and may as well have the option removed.
Same here! No issues at all and I am playing on a two and half year old Macbook Pro lol.I have ZERO issues with Ironman saving interval. Is my PC just that totally pro...
A not needed change imho.
If you save yearly and not monthly and on every diplomatic action, you might as well just play without ironman. 95% of (my) savescumming happens within under a here after a certain action. Claimed thrones, dows where you trigger a massive counter alliance or the initial battle got lost badly, ruler died too soon or bad 00x heir...
Besides, i have no lags at all.
Granted, i have a fast connection but so do probably 90% of the players. My PC is a 5 year old i5!
Well the reason I am excluding that possibility is that I thought people can already do that? The game only syncs with the Steam cloud when you exit the game properly. I am sure I have read that if you force-close the game, it doesn't sync to the cloud and you can thus load back to when it did last sync?
You can solve this problem by two things:
- autosave WHEN you get event and autosave after clicking event option only if option is based on random chance (50% chance for heir to die)
- autosave when battle starts and autosave after battle ends only if battle lasted too long (preventing autosave on pointless carpet battles)
Autosave should be disabled when:
- doing any kind of diplomacy. This is so obvious that it's completely ridiculous it does autosave. For example when you ask for peace, military alliance, or prety much anything you know outcome of this on screen (yes or no before you send the diplomat). So give me 1 good reason why should this stay as this.
- you reach 1st of the month. If you follow those 2 simple rules, there is just no way for player to cheat. It's even harder to cheat than it is now plus makes it MUCH more enjoyable especially with ppl who doesn't have extremely powerful machines.
For all those who feel this is unnecessary because "I have no problem with my autosaves", I think you're missing the point. I'm glad that you don't have any issues playing Ironman. However, some other players, myself included, do have issues that lead to the game at best being tedious, or worse unplayable. I'm perfectly happy if Paradox can solve the autosave speed/crash issues, but if that's not possible, I would prefer that an alternative solution is found to make Ironman and enjoyable experience for all players, rather than leaving them by the wayside.
In my opinion, if it's a question between allowing (all) players to play Ironman and get achievements, or preventing some players (those with autosaving issues) from playing Ironman in order to stop other less scrupulous players from getting achievements, I'd err on the side of the former rather than the latter.
I think going through so much effort to stop cheating that can happen easy enough anyways for people who actually care to do so is a bit silly.
The least annoying would simply be saving on exit automatically and deleting the save immediately upon loading, which is a common method roguelikes do. This method is vulnerable to crash issues but it has the least in-game impact while still being as cheat-free as plausible.
I really like this method, and you're right. Plenty of rogue-likes with permadeath do this without too much fuss.