What's the point of having rebels if they have no effect except in extreme circumstances? They raise the autonomy, stop the the conversion? It's a sad state of affairs that the player must deliberately let a pretender win.
There should be... major effects of rebels capturing a province. I'm all for choices. Harsh treatment is already on the table.
How about reworking the rebel mechanics by making the "accept demands" chart actually meaningful? Similar to warscore, it could be a simple choice of "accept now" and face smaller consequences, or accept later and pay more.
Lets say a rebellion fires and they siege down a province. You could "accept demands" at that point for, dunno, + 20% autonomy. But with each other province they siege down, they demand 10% more (and some other compensation like perhaps mana points or cash) in all provinces they siege down.
There should be... major effects of rebels capturing a province. I'm all for choices. Harsh treatment is already on the table.
How about reworking the rebel mechanics by making the "accept demands" chart actually meaningful? Similar to warscore, it could be a simple choice of "accept now" and face smaller consequences, or accept later and pay more.
Lets say a rebellion fires and they siege down a province. You could "accept demands" at that point for, dunno, + 20% autonomy. But with each other province they siege down, they demand 10% more (and some other compensation like perhaps mana points or cash) in all provinces they siege down.