Hi guys,
Rebels. Most of the time you don't do anything with them just quell rebellion if it hops to existence. Of course there is occasional harsh treatment, at times you even park your army on the province but overall it's repetitive and annoying part of the game and not strategic risk.
My idea is to tweak the system base on interesting conclusion of Russo-Japanese war. I will quote a paragraph from the wiki: "In Poland, which Russia partitioned in the late 18th century, and where Russian rule already caused two major uprisings, the population was so restless that an army of 250,000–300,000—larger than the one facing the Japanese—had to be stationed to put down the unrest."
Idea.
Every province is adding a percentage of your total force limit that is required to be on mission called 'Suppress rebels' up to certain cap limit. Similarly to drill mechanic that is coming, you pick an army, park it somewhere, hit the button and as long as enough soldiers is doing this, rebels are not progressing. Advantage of the system is that is less micro and more macro. You have to field an army and this army cost you maintenance (but is not causing attrition damage). When war comes you basically have a choice unleash your full potential or keep some forces in the back to suppress rebels. The thing is contrary to current rebels, progress bar never goes down because province unrest went below zero. We are decoupling unrest on province with progress.
My provisional numbers are among those lines:
- every uncored province +1%
- every territorial core that is not your state 0.01%
- every province with intolerance 0.25%
- every province of non-accepted culture 0.50%
- every province with unrest 0.10% per 1.0 of unrest
With a cap of half of your force limit.
My emphasis is that only provinces that are stated, of tolerated religion, of your culture group without unrest won't generate this burden.
Everyone else has to maintain some part of the army to keep it from firing.
How that would scale? Scaling probability between 0% and 100%. When enough soldiers is on the mission 0% chance for rebel uptick, but if you deploy only half of regiments it's 50%.
Of course it's only rough idea. It was not math-tested, but bottom line is, the more you blob and more ethnically diverse provinces you have, the bigger standing army is necessary to keep it all together. But if time comes that you need to use all units of the army you need to calculate that it will cause rebellion, maybe not now, maybe in 30 years but it will happen.
Constructive criticism or you would like to improve this idea? Feel free to share your thoughts.
Disclaimer.
I am well aware that there are certain events, decisions, mechanics and especially disasters that are based upon revolts. So I am not saying it will be easy to implement.
Rebels. Most of the time you don't do anything with them just quell rebellion if it hops to existence. Of course there is occasional harsh treatment, at times you even park your army on the province but overall it's repetitive and annoying part of the game and not strategic risk.
My idea is to tweak the system base on interesting conclusion of Russo-Japanese war. I will quote a paragraph from the wiki: "In Poland, which Russia partitioned in the late 18th century, and where Russian rule already caused two major uprisings, the population was so restless that an army of 250,000–300,000—larger than the one facing the Japanese—had to be stationed to put down the unrest."
Idea.
Every province is adding a percentage of your total force limit that is required to be on mission called 'Suppress rebels' up to certain cap limit. Similarly to drill mechanic that is coming, you pick an army, park it somewhere, hit the button and as long as enough soldiers is doing this, rebels are not progressing. Advantage of the system is that is less micro and more macro. You have to field an army and this army cost you maintenance (but is not causing attrition damage). When war comes you basically have a choice unleash your full potential or keep some forces in the back to suppress rebels. The thing is contrary to current rebels, progress bar never goes down because province unrest went below zero. We are decoupling unrest on province with progress.
My provisional numbers are among those lines:
- every uncored province +1%
- every territorial core that is not your state 0.01%
- every province with intolerance 0.25%
- every province of non-accepted culture 0.50%
- every province with unrest 0.10% per 1.0 of unrest
With a cap of half of your force limit.
My emphasis is that only provinces that are stated, of tolerated religion, of your culture group without unrest won't generate this burden.
Everyone else has to maintain some part of the army to keep it from firing.
How that would scale? Scaling probability between 0% and 100%. When enough soldiers is on the mission 0% chance for rebel uptick, but if you deploy only half of regiments it's 50%.
Of course it's only rough idea. It was not math-tested, but bottom line is, the more you blob and more ethnically diverse provinces you have, the bigger standing army is necessary to keep it all together. But if time comes that you need to use all units of the army you need to calculate that it will cause rebellion, maybe not now, maybe in 30 years but it will happen.
Constructive criticism or you would like to improve this idea? Feel free to share your thoughts.
Disclaimer.
I am well aware that there are certain events, decisions, mechanics and especially disasters that are based upon revolts. So I am not saying it will be easy to implement.