There have been some talk about airmissions and airbases. But IIRC nothing yet really as to how airbase size will limit operations.
In HoI2 airbase size mattered very little, Its only effect was on org recovery but your aircrafts could basically fire with full force as long as they had a single org left. Because of damage not beeing spread properly out among the aircrafts the practical result often was that 1 airwing of 4 took all damage anyway and it mattered little what org levels were since that one wing could not fire anyway (org depleated) but the other 3 airwings could fire just as good with 1 org as with 50 org.
So what needs to change?
Lets first talk about the org. I belive there is nothing wrong with having airbase size limit org recovery, but org must matter. IF damage among airplanes are spread out more evenly (or at least randomly) org will matter much more. Airwings with low org would quickly become depleated again if they encounter resistance and thus not able to fight further.
Suggestion: Make sure damage to aircrafts are better spread out.
In my opinion we should also introduce something I call airbase load level. The airbase size does not limit how many airplanes you can store there at all (they can be placed in any nearby field). What airbase size does limit however is how many aircraft you can operate or use from that airfield at the same time. And here we face the problem that bombers/transports usually are much more clumsy, require longer/better runway and more time to takeoff and land. So an airwing of strategic bombers should increase the load level of an airport much more than an airwing of fighters. The load level is supposed to simulate that you can only fly so many sorties per day from certain airfields without expanding them.
Suggestion: Introduce another value on airbases called "load level". The maximum load level is determined by (airbase level) x (doctrine modifyer). Each airwing thats activily using the airbase (not reserves or airwings with to low org/str) will add its fuel consumtion to the load level and no further airwings can be launched when maximum load level is reached.
With load levels it would be much easier to simulate other things such as strategic airsupply and strategic airlifts. Transport airwings (thats usually though of as being made up of more than 100 airplanes) would add much more to load levels, and these efforts would be harshly (and realistically) limited too be carried out between two major airbases that have few other operations ongoing.
Load level could either be displayed as a % value calculated automatically and adding very little complexity for the average player. Or as an x/y ratio similair to airbase size.
In HoI2 airbase size mattered very little, Its only effect was on org recovery but your aircrafts could basically fire with full force as long as they had a single org left. Because of damage not beeing spread properly out among the aircrafts the practical result often was that 1 airwing of 4 took all damage anyway and it mattered little what org levels were since that one wing could not fire anyway (org depleated) but the other 3 airwings could fire just as good with 1 org as with 50 org.
So what needs to change?
Lets first talk about the org. I belive there is nothing wrong with having airbase size limit org recovery, but org must matter. IF damage among airplanes are spread out more evenly (or at least randomly) org will matter much more. Airwings with low org would quickly become depleated again if they encounter resistance and thus not able to fight further.
Suggestion: Make sure damage to aircrafts are better spread out.
In my opinion we should also introduce something I call airbase load level. The airbase size does not limit how many airplanes you can store there at all (they can be placed in any nearby field). What airbase size does limit however is how many aircraft you can operate or use from that airfield at the same time. And here we face the problem that bombers/transports usually are much more clumsy, require longer/better runway and more time to takeoff and land. So an airwing of strategic bombers should increase the load level of an airport much more than an airwing of fighters. The load level is supposed to simulate that you can only fly so many sorties per day from certain airfields without expanding them.
Suggestion: Introduce another value on airbases called "load level". The maximum load level is determined by (airbase level) x (doctrine modifyer). Each airwing thats activily using the airbase (not reserves or airwings with to low org/str) will add its fuel consumtion to the load level and no further airwings can be launched when maximum load level is reached.
With load levels it would be much easier to simulate other things such as strategic airsupply and strategic airlifts. Transport airwings (thats usually though of as being made up of more than 100 airplanes) would add much more to load levels, and these efforts would be harshly (and realistically) limited too be carried out between two major airbases that have few other operations ongoing.
Load level could either be displayed as a % value calculated automatically and adding very little complexity for the average player. Or as an x/y ratio similair to airbase size.