Reflecting on the negotiations finishing war, I was visited with such idea:
When the country wins and it demands an armistice, taking into account the purpose of war, chooses the deserved, lawful award (annexation, the satellite, the independent countries, prestige, etc.).
Essence of my idea: the won country has no restriction for the award. The won country can take, besides lawful (deserved in war), even more (more provinces, etc., but, certainly, with restriction of the certain account of a victory over war). However, the more it takes away, the more see threat of the security the next (boundary) countries and eight Great Powers (seven, if you - Great Power too) more. It is shown in falling relations and, in some cases, in occurrence of casus belli to this country. Thus other countries which expect threat of security, probably will try to unleash new war in which they could return the old status quo of the defeated country.
Such concept will resolve a problem of absence of threat of security, will essentially add historicities, it was really actual for this epoch, and gameplay will be more realistic and it will be more interesting.
When the country wins and it demands an armistice, taking into account the purpose of war, chooses the deserved, lawful award (annexation, the satellite, the independent countries, prestige, etc.).
Essence of my idea: the won country has no restriction for the award. The won country can take, besides lawful (deserved in war), even more (more provinces, etc., but, certainly, with restriction of the certain account of a victory over war). However, the more it takes away, the more see threat of the security the next (boundary) countries and eight Great Powers (seven, if you - Great Power too) more. It is shown in falling relations and, in some cases, in occurrence of casus belli to this country. Thus other countries which expect threat of security, probably will try to unleash new war in which they could return the old status quo of the defeated country.
Such concept will resolve a problem of absence of threat of security, will essentially add historicities, it was really actual for this epoch, and gameplay will be more realistic and it will be more interesting.