I'd Call The Game Farcical but I'm Not Sure that Quite Captures the Essence of the Problem

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prismaticmarcus

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"yeah, vassals not supposed to be able to deal with one sided lose of land" or something like that.
sheesh. it's the liege's job to defend the realm. that's a fundamental part of the game world that doesn't need to be repeated on a weekly basis.
 
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Avil

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Populist Factions always target the top liege in a realm, regardless of who personally holds the county.
Nice. So why as a vassal tooltip says that you can improve popular opinion to help your liege with populist faction, but it does nothing? Why as a ruler you're allowed to give land to local culture noble to "pacify locals", but it doesn't do anything either? Should vassals have ways to deal with this problem or not? Question was never whom populist faction targets, question was what vassals can / should do abouit it, It was never answered, except with a misleading tooltip.

sheesh. it's the liege's job to defend the realm. that's a fundamental part of the game world that doesn't need to be repeated on a weekly basis.
That's actually another big complain. Vassals don't care to protect their land, They gladly will lose their kingdom title with 20k army because their emperor has only 1k and can't do anything.
 
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tilly

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brother of the Duke of Toulouse who starts as a count in 1066, I forget his name
raymond. hes this guy

anyway listen id suggest you try modding the game before just uninstalling and giving up on it. the issues with the base game still stand and it would be nice to see them addressed eventually, but theres actually a lot of mods out there holding the entire game up as a playable experience. just give the steam workshop a good look over and you genuinely might find something to iron out the kinks and help you derive more enjoyment and less frustration out of the whole thing

(to be clear, this isnt intended as a counterargument, this is advice from someone who is also frustrated at the state of the game. im actually not interested in getting involved in the bickering going on in this thread)
 
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prismaticmarcus

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Nice. So why as a vassal tooltip says that you can improve popular opinion to help your liege with populist faction, but it does nothing? Why as a ruler you're allowed to give land to local culture noble to "pacify locals", but it doesn't do anything either? Should vassals have ways to deal with this problem or not? Question was never whom populist faction targets, question was what vassals can / should do abouit it, It was never answered, except with a misleading tooltip.


That's actually another big complain. Vassals don't care to protect their land, They gladly will lose their kingdom title with 20k army because their emperor has only 1k and can't do anything.
well, you want the province to be the same culture and faith as the top liege. don't tell me there's nothing you can do about that.
 
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grommile

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well, you want the province to be the same culture and faith as the top liege. don't tell me there's nothing you can do about that.
This is the era when the Duke of Bohemia successfully pressed his argument for being elevated as a King within the Empire by (among other factors) pointing out that he and his people were not Germans and thus the King of the Germans was not their King even if he was their Emperor.

If the county, duchy, and kingdom titles are held by co-culturalists, the foreign emperor should not have to concern himself with populist independence revolts, but he should absolutely have to worry about the king launching an independence faction.
 
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Karlington

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sheesh. it's the liege's job to defend the realm. that's a fundamental part of the game world that doesn't need to be repeated on a weekly basis.
That's not the issue here.

If your liege decides to revoke as much as a single county from you, then you have the right to refuse and go to war to defend your land.

If he decides to give away your entire domain minus your capital (and even the capital before a recent patch) to a populist faction, you have no way of refusing or resisting. That doesn't make sense to me. You should have the option to refuse, and face the consequences.
 
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prismaticmarcus

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That's not the issue here.

If your liege decides to revoke as much as a single county from you, then you have the right to refuse and go to war to defend your land.

If he decides to give away your entire domain minus your capital (and even the capital before a recent patch) to a populist faction, you have no way of refusing or resisting. That doesn't make sense to me. You should have the option to refuse, and face the consequences.
if that happens you now have a pile of claims that you and your children can press.

..or your liege, for that matter...
 
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grommile

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if that happens you now have a pile of claims that you and your children can press.

..or your liege, for that matter...
Except I can't press them because I've lost all but one county, and my liege can't because he's getting his face pushed in.

Please stop defending the current design; it's indefensible.
 
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prismaticmarcus

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Yeah, change shoes to local culture and join populist faction, or declare independence. Never care to play a vassal game. Got it.
people are saying they want to be a vassal while simultaneously complaining that things happen that are out of their control.

i honestly don't get that.
 
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Except I can't press them because I've lost all but one county, and my liege can't because he's getting his face pushed in.

Please stop defending the current design; it's indefensible.
time for a new liege, then.
 
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grommile

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people are saying they want to be a vassal while simultaneously complaining that things happen that are out of their control.

i honestly don't get that.
I have a large private army.

I should be allowed to use it to fight the populist revolt even if my emperor is a spineless craven who wants to capitulate.

And even if I'm not allowed to, I should have, like, -200 opinion of him for failing to honour his obligations to me (and my fellow vassals should also have their opinion of him similarly cratered; if he won't honour his obligations to me, he can't be trusted to honour his obligations to them.)
 
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I have a large private army.

I should be allowed to use it to fight the populist revolt even if my emperor is a spineless craven who wants to capitulate.

And even if I'm not allowed to, I should have, like, -200 opinion of him for failing to honour his obligations to me (and my fellow vassals should also have their opinion of him similarly cratered; if he won't honour his obligations to me, he can't be trusted to honour his obligations to them.)
i agree with the second point wholeheartedly and i was dead serious when i said, 'time for a new liege.' capitulating should have severe consequences for that ar...person.
 
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AvengedK1ng

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First off, this was pretty much an essay and its hard to see what specific points you are trying to make.

Some of your issues seem to be that you want more control, like your son being in your wives court and being unable to bring him into your court or choose his wife. To be honest I think the game was designed to give the player less control than a game like EU4 or HOI4. Your more playing with the limitations of your character than the godlike control over your country like those games. This is pretty much the game, just like in CK2. You chose to marry a powerful woman with lands and title of her own, but the downside to that is you cant control her or your children like if you married a landless woman. Some more content around two landed and married characters would be nice though.

As for communication from the dev team: it is what it is. Paradox is far better than many other companies. Not perfect of course, but you pay for the game not interaction with devs.

Also the point about Royal Court and the post launch patch with features. My guess is that after covid hit their release schedule and they had to push the date back once they didnt want to push it back again. They focused on the the major features so it was ready to ship, released it and then added the addional (and relatively minor) content in a FREE patch later when it was ready. Its not an ideal situation but I think considering the circumstances they did what was best. I hope this doesnt become a regualr thing but I suspect it was a one off.

If you want devs to discuss things with you I would avoid emotive language like 'farcical'. Devs are humans too and will engage better with constructive feedback.
Compare ck3 dev cycles to eu4 and vic3. CK3 is continuously late with work, we just suddenly got a patch, with no forewarning
 
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That's not the issue here.

If your liege decides to revoke as much as a single county from you, then you have the right to refuse and go to war to defend your land.

If he decides to give away your entire domain minus your capital (and even the capital before a recent patch) to a populist faction, you have no way of refusing or resisting. That doesn't make sense to me. You should have the option to refuse, and face the consequences.
if that happens you now have a pile of claims that you and your children can press.

..or your liege, for that matter...
people are saying they want to be a vassal while simultaneously complaining that things happen that are out of their control.

i honestly don't get that.
Nobody has said that "they want to be a vassal while simultaneously complaining that things happen that are out of their control." Please stop misrepresenting people's opinions. It doesn't help the discussion forward, and instead stalls it by forcing people to engage in denials (like the one I just wrote). :(

The issue remains: the liege should make his decision, and we should make our decision on whether to accept it or not. Just like with revoking. Or are you saying that you consider revoking counties to be poorly designed as is, and that vassals should not be able to refuse a revocation? Personally I don't really see the relevant difference between the two.
 
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prismaticmarcus

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Nobody has said that "they want to be a vassal while simultaneously complaining that things happen that are out of their control." Please stop misrepresenting people's opinions. It doesn't help the discussion forward, and instead stalls it by forcing people to engage in denials (like the one I just wrote). :(

The issue remains: the liege should make his decision, and we should make our decision on whether to accept it or not. Just like with revoking. Or are you saying that you consider revoking counties to be poorly designed as is, and that vassals should not be able to refuse a revocation? Personally I don't really see the relevant difference between the two.
that's a good point and i guess my answer boils down to another CK pillar i.e. that wars are between two individuals, so the populist leader and the liege. the vassal is collateral damage.
 
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LebaneseDude

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I dislike losing land to factions too, but the rest of the complaints in the OP seem oddly specific and blown out of proportion in comparison. Three questions about starpos for a kingdom alone.

Not very conducive to conversation. The game isnt farcical cause of one major complaint and a few minor grievances.

Where are the good parts of your experience in your assessment? You only listed the bad.

And as someone who follows multitude of games. Paradox is very communicative in comparison to most in the industry. Try the discord if you wish. If you expect to be babysat cause you paid for the game, you're overreaching.
 
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Yeah the game fails to work as a coherent mix between grand strategy and role playing game. In fact it fails in each department taken individually. The role playing part is near nonexistent while the grand strategy part is very weak. At this point I think it is clear to anybody capable of objective critical reviewing.

Tbh no need to drop a wall of text every few weeks to repeat the same observation with a slightly renewed vocabulary.

Edit : unfortunately I do not see what the devs could realistic do to correct course. It would require to start over the game from scratch as far as gameplay mechanics and game design is concerned but honestly that is just not possible. So lets hope CK4 will be good. Some people will say, "It is possible, look at I:R" but precisely the devs put a lot of work to re-do what what had gone wrong during I:R development and could naturally not fully "fix" the game nor even push their gameplay revisions to their full extend. It does not help either that in theses scenarios, directors are changed and so, the ideal coherent visions tends to be diluted with each new director's personal vision. Stellaris being arguably an example of this phenomenon pushed to the extreme.
 
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Yeah the game fails to work as a coherent mix between grand strategy and role playing game. In fact it fails in each department taken individually. The role playing part is near nonexistent while the grand strategy part is very weak. At this point I think it is clear to anybody capable of objective critical reviewing.

Out of interest, did you feel like CK2 was similarly incoherent?
 
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Anna_Gein

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Out of interest, did you feel like CK2 was similarly incoherent?
As far as I remember, no. In CK2 I do not recall finding that my chaste brother cheated on his wife with my pious sister. Or others typical nonsense that happens so often in CK3. On the contrary I remember that both RPG & strategy mechanics could often works in tandem. Typically it was good to have a vassal with the content traits. It fell like each game sub-genre were complimenting each other and managed to offer bigger stories overall. I do remember my characters changing progressively as they grow older, in part due to what they experiment through my strategic decisions, in part though eh natural flow of RPG mechanics (events, way of life, etc).

Imho the devs made a big mistake when they reduced the number of base traits to only three and introducing many skill trees instead. Especially as they did not make sure the three traits have real and far reaching effect to AI behaviors. It cut the relationship between RPG and strategy for the AI and simultaneously it removed the largest and the most interesting link between RPG and strategy for the player. Aka the ability to tell detailed story as your characters naturally develops through the strategy experience you face in his life as well as the more anecdotal life events.

I am not sure why the devs made many skills trees. Since a few years a lot of devs do it while claiming this turn their game into RPG. While it most of the time its the opposite. Skill trees may be the most famous RPG concept but it is also the crudest one. And it usually takes others mechanics to work in tandem with them (story, tabletop narrator, etc).

CK2 was not perfect but it was better imo. And of course it had the quality of novelty. Unfortunately CK3 feels like a step backward rather than the two steps forward everybody hoped for.
 
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