only for rocket artillery are good. PS: the spam of WW1 airplane are good for SP because IA are dumbI wouldn't spam WWI planes to get air superiority against a competent opponent. You will get thrashed in the skies and your planes will be farmed for air XP.
But I also wouldn't waste time with jets, either. I haven't tested them lately, but every time I have, they are either inferior to other types of planes at the 1944-46 tech level at shooting down bombers, or not cost effective against fighters, or even worse than rocket interceptors against strategic bombing. And by the time you can finally get them, for most games, it doesn't matter. And the opportunity cost is substantial.
There is a cogent argument for grabbing rocket techs just to make Rocket Artillery good. There is a tipping point in techs where Rocket Artillery beats tube artillery once you have enough techs in place. But that's not my thing.
PS: the spam of WW1 airplane are good for SP because IA are dumb
air superiority against a competent opponent.
I should also point out that no one should be using strategic rockets in HOI4 anyway. They are buggy and inflict tiny amounts of damage due to how the missiles run the mission and the placement of rocket sites in certain states.
The problem is that they only serve to unlock the jet technology for ... ah no wait just spam ww1 biplanes to get air superiority ...
this was canged by a update? i Remember a user can hate their Jet not do a slaugther of enemy biplaneI think Air-Warfare in HOI4 is pretty heavily slanted in favor of those with better tech rather than those with more planes. Everytime I try massing a bunch of 1936 airplanes against considerably fewer 1940 ones as the Soviet Union, most of my planes get shot down from the sky in a few weeks
this was canged by a update? i Remember a user can hate their Jet not do a slaugther of enemy biplane
The HOI4 wiki page missile supports your statement.iirc, vanilla, the rocket sites launch 1 rocket per day, and tier 1 missiles (the V-1 model) often don't even have enough range to strike a different air zone.
| Model | Icon | Year | Strategic Bombing | Agility | Max Speed | Range (km) | Fuel Usage | Naval Targeting | Naval Attack | Reliability | Production Cost | Resources Per Factory |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Guided Missile I |
| 1944 | 300.0 | 10.0 | 640 km/h | 500 | 0.6 | 1.5 | 80.0% | None - auto generate 1 per day per rocket site | 0 | |
| Guided Missile II |
| 1945 | 450.0 | 10.0 | 5760 km/h | 640 | 0.6 | 1.5 | 80.0% | None - auto generate 1 per day per rocket site | 0 | |
| Guided Missile III |
| 1946 | 600.0 | 10.0 | 9999 km/h | 11000 | 0.6 | 1.5 | 80.0% | None - auto generate 1 per day per rocket site | 0 |
Making those technologies effectively useless for a normal game ...1945 Jet planes you should only ecer consider if you run out of Al and need even more production on planes.
1950 Jet Fighters are decent, especially because of their range in the pacific or if you are fighting the USA with their quite big airzones.
But yeah reaching 1950 techs is quite rare in a regular game for most of us, even with boosts.
Are rocket sites any good?
Should be really dated tests by now, as Jets do in fact benefit from all doctrines for at least a year or two.I did some tests a long time ago that demonstrated Tier 1 Jets were kind of crappy against 1944 light fighters because certain doctrine and air designer buffs didn't apply to them. But they'd still tear lower tech planes to shreds.