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unmerged(81516)

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Aug 2, 2007
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JG 52 said:
Wrong!The SU army in the end of the war wasn't higher than 6,5 million people.In the time from 1941 to 1945 nearly 15 million died.20 million army in game can be accomplished only if SU don't lose even one division in game.But in one save I look(it was 1944 or so)they have 9999 manpower and more than 370 divisions.It is a bit unrealistic to have SU with 1000 divisions as this will greatly damage the TC and they shouldn't be moving at all.In 1945 SU will have a little than 400 divisions.As in 1944 scenario.



Nope wrong, they Soviet Union DID have 20 million mobilised troops after the second World War. Read the books of David Jordan and Andrew Wiest for example. It is not unrealistic, but it is VERY unbalanced. But thats how the war was for the Third Reich after 1943, very unbalanced. From 1943 and onwards The Russians steamrolled the Wehrmacht throughout the war. But in a game that would not be that fun beacause then there is no way to win against them. Yes 14.7 million troops died and 12.3 million civilans died. They did the biggest part in the fight against the Third Reich.

But yes 9999 in manpower is a bit high.
 

Aristotelis

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Jan 28, 2007
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Why so many complaints? TRP is great but, of course, is very different from vanilla and other mods... it is, by far, the most realistic simulation of combat. You guys are great! keep up the good work!
 

unmerged(81516)

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Aristotelis said:
Why so many complaints? TRP is great but, of course, is very different from vanilla and other mods... it is, by far, the most realistic simulation of combat. You guys are great! keep up the good work!


Actually I agree with you, it is very good and very realistic.
Great work boys and girls! Really godd work! It must have been tough.
 
Last edited:

unmerged(63189)

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to make it realistic TRP does take GDP into account when giving IC to country, but misses many many aspects of 'what ic was supposed to represent' in game - which was mainly capability to wage war. CHI has cheaper inf div's, but still that does not help much, and underpowers most countries, overpowering some (USA).

still I'll dl this to see how it works with armageddon CHI+CCIP events:)
 

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Clamence said:
to make it realistic TRP does take GDP into account when giving IC to country, but misses many many aspects of 'what ic was supposed to represent' in game - which was mainly capability to wage war. CHI has cheaper inf div's, but still that does not help much, and underpowers most countries, overpowering some (USA).

still I'll dl this to see how it works with armageddon CHI+CCIP events:)

There you go assuming TRP is Vanilla, what did I say about that already hehe.
 

GeneralHannibal

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Don't judge it till you try it. I played Kwantang Army and couldn't get far beyond Beijing for over a year (but "Japan" never assisted me). China puts up a fight, a big one.
 
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Atamanov Ataman said:
Actually I agree with you, it is very good and very realistic.
Great work boys and girls! Rellay godd work! It must have been tough.


Girls?

I don't think there are too many female patrons for HOI. ;)

And yes great work.
 

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Truly a great mod. Still discovering all the element of it :)
Quick question though. Is it intentional that Sweden has around 30 IC?
They are creating a huge amount of supplies which Germany could trade for effectively freeing IC.

Thanks and keep up the great work!
Gen. Shopman
 

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Gen. Shopman said:
Truly a great mod. Still discovering all the element of it :)
Quick question though. Is it intentional that Sweden has around 30 IC?
They are creating a huge amount of supplies which Germany could trade for effectively freeing IC.

Thanks and keep up the great work!
Gen. Shopman
Norway has 11 IC and Sweden had 3 times larger GDP than Norway at the time, so yeah, I'd say it's intentional and Sweden was a major trade partner to Germany during the war.
 

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Originally Posted by Lord of Pain
Norway has 11 IC and Sweden had 3 times larger GDP than Norway at the time, so yeah, I'd say it's intentional and Sweden was a major trade partner to Germany during the war.

Thanks. But in comparrison to e.g the Netherlands (17) and Belgium (22) I feel it is still a bit high. In TRP Sweden currently has the 8th largest economy in the world. Mind you its not a game breaker or anything. Was just wondering if it was correct.

Edit: Never mind. Found a the same question on the TRP site and Lothos confirmed it was all WAD
 
Last edited:

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Sweden has a very robust economy at that time period and it only got better because Germany needed what sweden had to offer and they are so close to eachother. We have been trying to reflect that in the game as well and I think we are just about there. The only issue is Scandanavia, many players take out sweden just to release scandanavia and still get all the resources so we are contemplating remove them from the game to discourage players from DOWing Sweden.
 

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DoomKaiser said:
To say the truth I've never played this mod and propably China resists(I don't know how -you said this)
In fact I've not played for two reasons:
1)IC
2)tech-you must research all techs from the beginning either you are at 1936 or 1944. I don't like to play Germany in 1939 and can't produce any tanks. I believe that this has been done due to lack of time.
with regards to 2: what exactly are you talking about? TRP only support the 1936 GC. :confused: Perhaps actually playing the game and make just a little bit of effort to look into the dynamics of this mod would help in making people taking your criticism and suggestions seriously.

Lothos said:
Sweden has a very robust economy at that time period and it only got better because Germany needed what sweden had to offer and they are so close to eachother. We have been trying to reflect that in the game as well and I think we are just about there. The only issue is Scandanavia, many players take out sweden just to release scandanavia and still get all the resources so we are contemplating remove them from the game to discourage players from DOWing Sweden.
Would giving scandinavia some negative numbers of free resources solve this problem? The reasoning to implement this is probably a bit streched. Something along the lines that internal dissent among the populace to having this unified country forced down their neck from a foreign invader. Well just a thought.
 

unmerged(63886)

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Scandinavism was a badly supported idea at the beginning of the 19th century and thus (cool word I learned today ;)) shouldn't be in TRP, but what I would like to see, is to simulate especially Germany and USSR better with the reichskommisariats and the republics (ESSR, LSSR etc) to having a more dynamic development with uprisings, Stalin starves Ukrainan SSR etc. When there is 100 free tags and TRP isn't occupiyng many of them, it would easily be doable, but also, more work, finding ministers, gauleiters (?) etc, but for a gold version, it would be nice. Any else that think this is a good suggestion?
 

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Lothos said:
Sweden has a very robust economy at that time period and it only got better because Germany needed what sweden had to offer and they are so close to eachother. We have been trying to reflect that in the game as well and I think we are just about there. The only issue is Scandanavia, many players take out sweden just to release scandanavia and still get all the resources so we are contemplating remove them from the game to discourage players from DOWing Sweden.

Perhaps the best manner to resolve this problem would be to make a certain amount of the resources be off-map? This would still have them in game, while negating the benefits of conquering Sweden.
 

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lwarmonger said:
Perhaps the best manner to resolve this problem would be to make a certain amount of the resources be off-map? This would still have them in game, while negating the benefits of conquering Sweden.
Or make an event for a Sweden/Scandinavia allied to Germany where the allies bomb the Swedish ironmines, decreasing their output.
 

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I already removed Scandinavia, Flanders and Wallonia from the next build. They just do not make any sense for the time period of the game. THey are reall EU kind of countries not 20th century types. Here is a list of stuff I have done so far for 0.92.1 this list will probably double in size by the time I release it.


• Baghdad had its IC lowered from 5 to 1.
• Iraq will stay neutral until certain key objectives are taken by the Axis.
• Iraq is no longer a puppet of the UK (this is why their economy would crash)
• Turkey will be inclined to join the war if the Axis take certain strategic locations in Russia.
• Turkey Neutrality increased so they will stay neutral in the war.
• Wallonia, Flanders and Scandinavia can no longer be liberated.
• IC to money ratio increased from 0.2 to 0.3 (you should see more spying because of this).
• Fixed province 405 unit location.
• Luxembourg had its resources redistributed and lowered a little.
• Metz had its resources redistributed (changed some metal to energy) also moved some to Lyon.
• Increased Bucharest to 5 IC (gives Romania 2 tech teams in the early years)
• Soviets and Italian AI updated to maintain 2 fleets.
• UK Chief of Staff Minister AI updated to use Sir Edmund Ironside.
• GER, ENG, BRA, ITA, JAP, SOV, FRA, CAN and ROM AI will allocate more IC to reinforcing units and upgrading units.
• German AI should use Strategic Redeployment more.
• German AI will build more AA guns in Germany
• Fixed an issue where Poland was displaying twice on the selection list.
• UK AI will build more AA around England.
• UK AI will no longer build a fort in Alexandria.
• Fixed an issue where UK would continue to build subs even though his homeland was invaded.
• Modified UK AI to build more planes and fewer ships with longer batch runs.
• French build AI changes to do longer peace serial runs and produce more infantry.
• Fixed a potential issue of some major powers keeping 1 or 2 fleets asleep in port (UK, GER, FRA and JAP)
• Strategic bombing type missions have had their damage output increased dramatically.
• Various changes to Great Patriotic War events.
• Modified Soviet Panic Build AI to build mainly infantry with LONG Serial runs.
• Modified Soviet Panic build AI to fire if he does not have 150% ratio to the German army.
• Fixed an issue where Romania was getting Elite Motorized Division.
• Fixed starting Sweden OOB, moved units from 127 to 96.
• Fixed an issue where Light Infantry & Guerilla Warfare had to big of a speed penalty.
• Changed some parameters on the Soviet AI files vs. Germany to make him more aggressive.
 

Hallsten

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Lothos said:
I already removed Scandinavia, Flanders and Wallonia from the next build. They just do not make any sense for the time period of the game. THey are reall EU kind of countries not 20th century types. Here is a list of stuff I have done so far for 0.92.1 this list will probably double in size by the time I release it.


[LONG list]
Nice changelist! What's the due date on this baby? :D

I ran into a potential AI issue, btw, with Italy going completely limp in Africa. Ethiopia was all taken by the Brits, but I (as Germany) had them surrounded and starved to death. This means that Ethiopia is completely empty of enemy troops but it's still controlled by the Brits cause Italy won't advance, what gives? Meanwhile I've liberated most of southern and middle Africa and surrendered control of the area to Italy.
 

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Not sure, I am in a game right now against the soviets and it was touch and go there almost lost. I took Minsk and the AI took it back. Only way I was able to go back on the offensive is because I pulled 15 of the 25 divisions I had defending France into Russia to hold my center and counter attack.

Some other things I am going to do in this new build

1) Move GDE modifiers into the tech tree and remove them from the INC files
2) Try and move (not sure I can do this) the Railing modifier into the tech tree as well and have some techs increase it over time (better trains and ways to transport etc....)


I am heading on vacation in a few days so will have to see how it goes.
 

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Lothos said:
Not sure, I am in a game right now against the soviets and it was touch and go there almost lost. I took Minsk and the AI took it back. Only way I was able to go back on the offensive is because I pulled 15 of the 25 divisions I had defending France into Russia to hold my center and counter attack.

Some other things I am going to do in this new build

1) Move GDE modifiers into the tech tree and remove them from the INC files
2) Try and move (not sure I can do this) the Railing modifier into the tech tree as well and have some techs increase it over time (better trains and ways to transport etc....)


I am heading on vacation in a few days so will have to see how it goes.
Impressive! Moving the GDE modifiers to the tech tree seems like a good idea. Will this be done for the human wave-tree only, or will all countries have lowered GDE?
"Railing modifier"? :confused:
 

Gormadoc

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Lothos said:
Not sure, I am in a game right now against the soviets and it was touch and go there almost lost. I took Minsk and the AI took it back. Only way I was able to go back on the offensive is because I pulled 15 of the 25 divisions I had defending France into Russia to hold my center and counter attack.
He, now you only needed a switch for the Allies, the French resistance rapports strong German coloums leaving for the Eastern front, commence D-Day. ;)

Lothos said:
1) Move GDE modifiers into the tech tree and remove them from the INC files
Good luck, i will imagine that it will give you some troubles getting this balanced both for the AI & for humans. Since the AI is generally behind humans in research they will be penalized twice i fear both behind in doctrines and now also behind in GDE. Hope you get it to work though. Would be a nice addition if it dont offset the delicate balance between humans and AI.