• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Jan 26, 2006
1.302
0
Gurag said:
i agree it would be best if you build "generic IC" on the map and then you get a interface that lets you decide what propotions of your IC you want to use for what job (tank, airplane, ship building etc.). this IC allocation should be changeable at any time in game, but with a certain offset so you dont change on the fly but take time for retooling, retraining in account.

this should give the AI a good chance to still be somewhat able to cope with the system and allow for players to still have good fun


I like this idea as well, having to micromanage all of your different factories and the parts they are making seems like ALOT of uneccessary micro-management.
 

Happy Tyrant

Captain
112 Badges
Aug 15, 2007
337
0
  • Arsenal of Democracy
  • Semper Fi
  • Darkest Hour
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Divine Wind
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Victoria 2
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: El Dorado
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Pride of Nations
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Reapers Due
  • BATTLETECH
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Crusader Kings Complete
  • Age of Wonders II
  • Europa Universalis III Complete
  • Surviving Mars
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Age of Wonders
  • For The Glory
  • BATTLETECH - Digital Deluxe Edition
  • Steel Division: Normandy 44 -  Back to Hell
Keep the generic IC attached to pronvinces, but add an allocation feature. Split the total IC into different categories, for instance:

Air, Naval, Vehicle, Munitions, Supplies (food, clothing, fuel production, anything not covered by the other four)

Each is assigned a percentage by the player of the total IC. Changing these percentages causes a retooling penalty that lowers overall IC production for a period of time (retooling penalty and duration can be reduced through research, government type or nationality).

Each brigade/unit type in the game is made up of these 5 resource or production types. For instance, a tank brigade may consist of 70/20/10 Veh/Mun/Sup. Production time can be affected by the percentage of IC devoted to these types and how important they are for that particular brigade. Overall division production is affected by the production times of its individual brigades.

You can change the production/resource types, but the connection to unit makeup is the key. Whatever mix you come up with, production time should depend what types are being emphasized and what percentage of that type constitutes the unit. That way one can truly focus their industry on a particular unit type.

Notice that munitions and supplies/other should make up a portion of every unit. So, while their percentages per unit may be smaller, they are part of everything and remain very important (EDIT: and constitute the bulk of infantry units).

Also, create a research area for industry that not only allows for retooling efficiency, but allows the player to further focus their war efforts toward a particular field. Allow research to give production bonuses and improve the resulting equipment.
 
Last edited:

unmerged(13008)

Granzerpennadier
Dec 21, 2002
784
0
www.close-combat.de
Raczynski said:
...This isn't represented in the game at all. Your armoured and air units can take horrendous loses - but fear not, in a week or two they will be restored to 100% strenght with... suppilies :confused: :rofl: ...

Don´t you have to allocate IC to reinforcement?
I mean plain "supplies" won´t do the job, do they?
Do I play a different game?
 

Raczynski

Beautiful and Unique Snowflake
76 Badges
Jan 2, 2002
2.437
337
Visit site
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Victoria 2
GS_Guderian said:
Don´t you have to allocate IC to reinforcement?
I mean plain "supplies" won´t do the job, do they?
Do I play a different game?

It's still extremly trivial compared to the real life
 

Adm. Spruance

First Lieutenant
102 Badges
Oct 11, 2006
219
0
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • King Arthur II
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • March of the Eagles
  • For The Glory
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Stellaris: Necroids
  • Deus Vult
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Hearts of Iron Anthology
  • East India Company
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
For Free Market economies (ie. USA) you must place orders for supplies (Food, Ammo, Oil, etc), and weapons with a company (use the former tech teams?). So for example, playing as USA, I want to order 100 Sherman tanks to be built by Ford Motor Company and supplied by various companies with oil, spare parts, etc. USA must pay the company for this with $ from either taxing the population or War Bonds (borrowing). Since free market countries do not own the factories, they can't build them (Victoria?) but we would have events that would activate the "Arsenal of Democracy" when the USA mobilizes for war. There could be some type of plan (FDR's naval plan) event that would give more importance to naval building, etc. I just hope for free market the AI would be good enough to have more factories built in the private sector when the government needs supplies to increase production. I had a hard time getting this to happen in Victoria.

For Central Planning economies the government can build factories to increase ability to build weapons. Other things would be similar to above. Good idea?
 

blue emu

GroFAZ
Moderator
8 Badges
Mar 13, 2004
17.503
19.550
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis: Rome
  • 500k Club
  • Hearts of Iron II: Beta
One of the points already mentioned by the game design team was "easier learning curve than HOI-2"... so we should probably restrict our speculation and advice to features that will NOT totally confuse any noobs.

Also... the idea of event-driven Factory builds for Capitalist countries effectively requires a set of events for EVERY playable country, since any country might end up as capitalist during the course of play.
 

ulrich hart

Private
10 Badges
Aug 24, 2008
11
4
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
I think there must be types of factories corresponding to the number of technology titles. For example electronics, rockets etc. It is what happened in real life. germany had to build a facility to build rockets. The US built a center in the desert to build the nuke and so on.

Later on in the game you can build up a factory or a facility in which you would build nukes and so on. That would be my dream economy simulation.

I guess it would be very hard to manage that in the game but that could be implemented with an AI help option.
 

Happy Tyrant

Captain
112 Badges
Aug 15, 2007
337
0
  • Arsenal of Democracy
  • Semper Fi
  • Darkest Hour
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Divine Wind
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Victoria 2
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: El Dorado
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Pride of Nations
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Reapers Due
  • BATTLETECH
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Crusader Kings Complete
  • Age of Wonders II
  • Europa Universalis III Complete
  • Surviving Mars
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Age of Wonders
  • For The Glory
  • BATTLETECH - Digital Deluxe Edition
  • Steel Division: Normandy 44 -  Back to Hell
ulrich hart said:
I think there must be types of factories corresponding to the number of technology titles. For example electronics, rockets etc. It is what happened in real life. germany had to build a facility to build rockets. The US built a center in the desert to build the nuke and so on.

Later on in the game you can build up a factory or a facility in which you would build nukes and so on. That would be my dream economy simulation.

I guess it would be very hard to manage that in the game but that could be implemented with an AI help option.

Already modeled in HOI2 with rocket sites and nuclear facilities.
 

Graf Koks

Second Lieutenant
12 Badges
Nov 27, 2006
111
0
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Victoria 2
  • War of the Roses
  • 500k Club
Also... the idea of event-driven Factory builds for Capitalist countries effectively requires a set of events for EVERY playable country, since any country might end up as capitalist during the course of play.

Acutally no, since the event system of EU3 (as I understand it) uses much more "general" event triggers and commands in the events. For example there is only one "Cultural shift" event in vanilla for all nations.
 

BaronX

Private
12 Badges
Aug 25, 2008
15
1
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • Hearts of Iron III
  • Europa Universalis IV
  • 500k Club
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
Romantic said:
Putting 100% IC into carriers or the army is simulated.

If you only build tanks, you will lose.

If you only build carriers, you will lose.

No need to complicate things.

That's no true. Imagine for example playing for Germany you just had Bitter Peace event. Normally it would take you years to change your industry for building of carriers and other stuff needed for defeat of UK and USA. With only general IC you can start production of dozen of carriers right away.
 

Enzo

Major
40 Badges
Apr 1, 2003
762
106
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Cities: Skylines - Natural Disasters
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Hearts of Iron III: Their Finest Hour
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron Anthology
  • Iron Cross
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
I would like to see different type of factories, like said before land, air, naval ... and also consumer goods. because i would like to be able to switch in a given time the production of one factory to another. introducing CG as factory type, could help to simulate war production increase over year at the detriment of consumer good. At the beginning of the game, democracy will mainly have CG factory and not be able to switch to other production until given events, or slider move (hawk's one or its hoi3 equivalent) for instance.

This should also help to solve the capacity issue for a given country to be able to build 50 CV, this should be limited by the number of naval factories or shipyard.

edit : and yes, i would like to be able to send surplus of my CG production to the world market to make money with it, at least while at peace.
 
Dec 9, 2004
719
0
If there really will be factories instead of IC, it would make us Vicky fans to get more intrested in this game. Perhaps we could even recover from the dissappointment in the decision to announce HOI 3 instead of Victoria 2. It would kind of combine best parts of both of them into one game.
 

knul

General
17 Badges
Jan 15, 2006
2.412
3
  • Magicka
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Cities in Motion
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II
My proposal would be to keep the current IC system, but with having "capacities" for aircraft, land units, naval units and such which determines what amount of IC you can spend on building certain types of units without penalties. If going over that, you get penalties.

For example, say that your aircraft building capacity is 25%. This means that if you spend up to 25% of your total IC on air planes, you get no penalties. If you would spend 50% of your ic on building air planes, building efficiency would drop.

This way, you still have complete freedom to do as you like, but you will be encourages to build according to your nation's capabilities. The capacities could be determined by sliders or somesuch.

I certainly do not want too much details, like a Victoria-like factory system. The HoI games are high-level grand strategy games with a lot of necesary abstractions. Determining how many tires should be produced does not fit in.
 

Bullfrog

General der Tso's Chicken
22 Badges
Mar 11, 2005
5.978
421
  • 200k Club
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Arsenal of Democracy
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Darkest Hour
  • Hearts of Iron II: Armageddon
Does anyone have the ability to start a poll on the subject, as apparently it is yet to be determined by PI?
 
Dec 16, 2005
515
0
G'Kar said:
Who said that you wouldn't be able to build tank factories or extend shipyards?
While i like the idea in general, are all of you realizing how complex this would be, especially if it should be modelled semi-historic?
Paradox would need some real experts to guide them, i suppose...
 

unmerged(11148)

Do we really need titles???
Sep 29, 2002
423
0
Visit site
Romantic said:
The problem with this is; you would be limiting yourself to history.

Why play if you can only get the same amount of tanks, planes, troops as Germany did (anything else would be grossly inaccurately represented)? You can't improve or change what really happened as the whole point of the game is to do so.

With IC, at least I can choose to build more ARM instead of MECH or MOT. Maybe I want a bigger airforce than historically, and think that will make the difference.

If you do factories in such a limited timespan, you may as well take out "production" all together.

Not to mention there are no specific factories. What is a steel factory? Air, Land, sea, or domestic? What does a lumber factory make? Planes, gun stocks? Whats a glass factory do? Make gun sights? cockpits?

Those types of factories really are allocatable IC, they can switch from numerous functions and is represented by the Gearing Bonus. I'm actually sure 90% of factories at least were not build specifically to build weapons; they all needed conversion.

Since when were tanks build from start to finish 100% of the parts built in the same spot? Wouldn't the engines be somewhere else, radios somewhere else, men trained somewhere else...

This is a good point. Most of the items need to build war materials is generated all over the place. Germany (and the other countries) did not make a TANK factory. They converted an existing factory that already made vehicles, Krupp I believe converted a number of their factories for the war industry.

What I would like to see is a war footing percentage. Germany never reached a full war footing in WWII. Hitler was convinced that the loss of the first WWI could be attributed to the racial enemy (SOOOOO NOT TRUE) and the strain on the population that the rationing and blockades created (there is a lot of truth to this thought process). As such he took steps to ensure that the population suffered as little as possible. This included invading Norway to eliminate the blockade and super rationing conquered peoples.

As such I would love for HOI III to be the first strategy game to take the home front into account by allowing the strict rationing of materials and neccessities. This could be done with a slider or percentile buttons. You would set it to 0%, 5%, 10% etc. The percentage that you select would cause a rise in dissent and a rise in ICs. It would be even better if you could set the war footing per providence. This would allow you to strip an area of resources while you had control of it. It would raise the dissent in the province, but a WF of 100% could create a ton of ICs that you would reap the reward of till you lost the province. This could be a good strategy for Germany during the summer and spring offenses in Russia if they know that they may lose the province in the winter.