• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(12244)

Lt. General
Dec 2, 2002
1.691
0
Visit site
How do i build upp more IC for Germany after i have gone through the techs?
(Not thinking about conquering other nations here) Is it smart to build alot of new factories as Germany and keep upgrading factories until 38-39?
Its very expensive and takes away from your potential early army build.
Any advice? factories or not? other advice?
 

unmerged(12244)

Lt. General
Dec 2, 2002
1.691
0
Visit site
Ok, i llok at crissimans AAR and are baffled how he could afford all that for Germany by -39 im not anywhere near that. Even though that seem allittle too much it would be nice with some more :)
 

unmerged(11775)

Sergeant
Nov 19, 2002
60
0
Visit site
IC Upgrading

I forget who did the math, but the "rule of thumb" is to only upgrade IC in provinces with less than 5 IC.
 

unmerged(12858)

Captain
Dec 17, 2002
310
0
Visit site
And dont forget your minsters...

Some increase the IC out put.

But dont forget those who minimise the "unnecesery" IC use ( CG, Supply ) and make those IC free to be used in product research...
 

unmerged(23821)

Second Lieutenant
Dec 22, 2003
105
0
eye-switcher said:
How do i build upp more IC for Germany after i have gone through the techs?

My problem is the opposite. I find that after Germany takes the usual suspects, by 1940 it is impossible to maintain enough material for production. Consequently, all production suffers when rubber runs out.

I never did the math, but this happens to every nation I've played. (Note, I've only played the big ones, never bothered with a minor.) It seems that there just aren't enough resources on the planet for any nation to maintain constant production.
 

Pro_Consul

Convicted Drive-by Poster
84 Badges
Aug 4, 2003
5.598
382
Visit site
  • 500k Club
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Pride of Nations
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Magicka 2
  • Knights of Pen and Paper 2
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Battle for Bosporus
  • For the Motherland
  • Ancient Space
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • A Game of Dwarves
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
zq84trex said:
I never did the math, but this happens to every nation I've played. (Note, I've only played the big ones, never bothered with a minor.) It seems that there just aren't enough resources on the planet for any nation to maintain constant production.

Not entirely true. I have found that the USA never seems to run out of resources, no matter how full tilt I go with production. Their oil production is just too high, and steel is too easy to get from conquests.
 

Kanitatlan

Field Marshal
84 Badges
Mar 13, 2003
8.703
1.213
Visit site
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
Pro_Consul said:
Not entirely true. I have found that the USA never seems to run out of resources, no matter how full tilt I go with production. Their oil production is just too high, and steel is too easy to get from conquests.

You're just not trying. I have easily run the US resource stocks into the ground. I find that by mid game I have so many production enhancements, plus upgrading the lower production provinces in the early years, that I can run out even with the best conversion techs.
 

Pro_Consul

Convicted Drive-by Poster
84 Badges
Aug 4, 2003
5.598
382
Visit site
  • 500k Club
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Pride of Nations
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Magicka 2
  • Knights of Pen and Paper 2
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Battle for Bosporus
  • For the Motherland
  • Ancient Space
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • A Game of Dwarves
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
Kanitatlan said:
You're just not trying. I have easily run the US resource stocks into the ground. I find that by mid game I have so many production enhancements, plus upgrading the lower production provinces in the early years, that I can run out even with the best conversion techs.

I think you are the one not trying enough....trying to conquer, that is. By mid game I have generally already grabbed the Japanese home isles and am preparing to bumrush Italy. The extra coal and steel from Japan gives me a very comfortable margin, even though at this point I am researching literally every tech available and spending about 1200 IC on unit production. I imagine if I sat back and stayed out of the fighting til '42 or '43 that I would run into resource shortfalls, but I just can't bring myself to do it.
 

unmerged(1047)

Commander, US Pacific Fleet
Feb 21, 2001
5.167
1
One important thing is to change your ministers - in 1937 you can switch your security minister to Man of the People, which will both reduce your CG needs and increase your manpower growth... also use School of Fire Support minister until you're about to begin war, as this reduces costs of research in artillery (and there's a lot of that).

Focusing on electronics and industry research - and skewing research toward gold techs in general early - also help; I've had cases where after taking only Poland, France, Belgium and Yugoslavia, I can get up to around 920-940 ICs without EVER building any factories.
 

unmerged(25936)

Captain
Feb 18, 2004
491
0
My general rule of thumb across the board is to increase Factories Pre-1939 if they are below 10. 10 is such a nice pretty number. But really as Germany its inconsquential. Upgrading Factories is most effective with large countries with low industrial density. If you have 10 1 IC provinces, upgrading them cost you next to nothing and earns you 10 ICs the next year. If you have 4 10 IC provinces, upgrading them cost you 5 ICs each (20 total) for a net gain of 4.

As you can see, high density but relatively few in provinces like Germany and Britain, it rarely pays to upgrade. There still are some areas you can, Scotland for Britain or Prussia and Bavaria for Germany, but you are talking 5 or 6 IC gain a year. Its a gain, but not really enough to stress out about.

Fourtantly, Germany doesnt have to worry about it. It gains Austria and Czech as National provinces, thats a decent hunk, and before 1939 is out add most of Industralized France and all of Poland as annexed territory, again not to shabby. Plus as mentioned Germany has some excellent Ministers. All of which should combine to give you more IC then Russia and Britain combined. Not as much as America alone, but hey, thats America for you. Besides all youll ever see out of them is some strategic bombers, so who cares.

So anyways, no, dont upgrade factories in a province unless its IC is around 5 or below. After you start your big military buildup dont even bother with that.

Maybe little AA here and there

Typically with Germany I avoid AA. Afterall the only provinces worth AA'ing are the Rhur and Berlin, and that costs you 5 IC a pop for 90 days. Since you have to go to level 4 or 5 to make it effective at all, thats virtually 4 or 5 infantry divisions there.

Better strategy is to just get Interceptors and stage them around key areas and along entry points into Europe. I usually tech hard before I build up so I can get FW190's pretty quickly. A few of those spread around is more then suffecient, and can be scrambled to met emergencies if need by.

Ok, i llok at crissimans AAR and are baffled how he could afford all that for Germany by -39 im not anywhere near that. Even though that seem allittle too much it would be nice with some more

I dont know how much he had, but if you tech hard as you seem imply you are, then you wont have a huge army by then August 30 War Start. I dont even build a single unit until 1938 usually. Ill tech hard as possible and get Panzer IV's and FW190's before I begin building. Typically around the invasion of Poland im running around 100 divisions. But of course my unit stats are otherworldly. So I spend the majority of the war outnumbered. Ill invade a 350 division Russia with 200-250, but they are Panther V's (80mm) and Tiger I's. Usually makes for an easy game. It seems this is a bit unusual though from looking around the board. Most people seem willing to invade France with PzIII's and their starting PzI's, albeit with some 150 total divisions or so.


My problem is the opposite. I find that after Germany takes the usual suspects, by 1940 it is impossible to maintain enough material for production. Consequently, all production suffers when rubber runs out.

Never had a problem with it. But imake it a point to begin Industrial Research from Day1 and never stop it. By 1940 ive got top synthetic techs, so its never an issue. Besides, if you pre-war stockpiled to 99999 across the board (including Rubber) you shouldnt even come close to running out by 1940.

You're just not trying. I have easily run the US resource stocks into the ground. I find that by mid game I have so many production enhancements, plus upgrading the lower production provinces in the early years, that I can run out even with the best conversion techs.

Again not sure how the hell thats happening. Unless you are mass upgrading all the US provinces despite nearly all having 10+ IC, and even if you did that you are only raising the IC from like 950 to 1100 (not counting Production techs). Its much more profitable to use that IC to get Production techs which get you up to 1100 anyways. And with it come Synthetics, not that ive ever even needed the Synthetics. Its next to impossible to run the US Oil down, even with 0 rubber, no Synthetic Rubber techs, and a 300 ship fleet.

I think you are the one not trying enough....trying to conquer, that is. By mid game I have generally already grabbed the Japanese home isles and am preparing to bumrush Italy. The extra coal and steel from Japan gives me a very comfortable margin, even though at this point I am researching literally every tech available and spending about 1200 IC on unit production. I imagine if I sat back and stayed out of the fighting til '42 or '43 that I would run into resource shortfalls, but I just can't bring myself to do it.

Thats just kind of overkill. US is way to easy because of the sick production advantage. Ive got the game over within a few months of my entry. Italy and France fall from the first 100 divisions I bring over, and Japan Home Island take all of 20 Marine divisions (no joke) to conquer. Ill enter mid-1941, spend Christmas in Paris, Rome, and Tokyo, and by next Spring im in Germany meeting up with the Russians across the Elbe. Thats when the real fun begins as the US =)
 

Pro_Consul

Convicted Drive-by Poster
84 Badges
Aug 4, 2003
5.598
382
Visit site
  • 500k Club
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Pride of Nations
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Magicka 2
  • Knights of Pen and Paper 2
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Battle for Bosporus
  • For the Motherland
  • Ancient Space
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • A Game of Dwarves
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
LSSpam said:
Thats just kind of overkill. US is way to easy because of the sick production advantage. Ive got the game over within a few months of my entry. Italy and France fall from the first 100 divisions I bring over, and Japan Home Island take all of 20 Marine divisions (no joke) to conquer. Ill enter mid-1941, spend Christmas in Paris, Rome, and Tokyo, and by next Spring im in Germany meeting up with the Russians across the Elbe. Thats when the real fun begins as the US =)

I agree that playing the US is too easy, but I still take them now and again just to play around with the higher tech stuff on a very hard difficulty. But I am surprised you need 20 Marine divs to get Japan. 6 marines and 12 mountain are my preferred attack force, and haven't failed me yet. As for Italy, they are a pushover for almost anyone. Germany is where things can first get interesting, if the Sovs are on the ball. If not, I might not meet up with the Red Army until I reach Kiev or beyond. When that happens I generally abandon the game, since there will be no fun in beating up on the Sovs if the Germans have already put them on their heels.

But back to the original point, it seems that you also never have resource shortfalls with the USA. Honestly I cannot think how one could, unless they stayed out of the fighting to at least 1942 or later.
 

unmerged(25936)

Captain
Feb 18, 2004
491
0
But back to the original point, it seems that you also never have resource shortfalls with the USA. Honestly I cannot think how one could, unless they stayed out of the fighting to at least 1942 or later.

Even then I still dont see how. With the Industrial Techs you top out at like 1100 IC or so. That wont even cause you to dip into your 99999 oil stockpile. You dont even have to research Synthetics.

I agree that playing the US is too easy, but I still take them now and again just to play around with the higher tech stuff on a very hard difficulty.

Yeah I like playing with Nukes and ICBMs. The US is fun as long as you consider an invasion of Russia the main event and Germany/Japan just the prelims.

But I am surprised you need 20 Marine divs to get Japan. 6 marines and 12 mountain are my preferred attack force, and haven't failed me yet.

Its the same thing. Marines cost 2 IC more then Mountain divisions I guess but, I mean, come on. 2 IC for the US? =) Point is Japan is pitifully defended. It maybe a better match if their fleet actually set sail and they took Guam. But neither happens. So I can saill unharrassed to Guam where I deployed my 20 Marine divisions, pick them up, refuel briefly, and then go bottle the Japanese Fleet up in Tokyo while I land in Japan. They dont even put up a fight. The time it takes to conquer Japan is quite literally the sail time to Tokyo and then the walk time to cross all of Japans home provinces. Then you just have to send out individual transports to clean up the smaller surrounding islands and make a brief excursion to an equally undefended Korea for that one province.

If not, I might not meet up with the Red Army until I reach Kiev or beyond. When that happens I generally abandon the game, since there will be no fun in beating up on the Sovs if the Germans have already put them on their heels.

Soviets never seem to have to much trouble with Germany in my games. Germany always launches their invasion around mid to early 1940, so by late 1940 to early 1941 the Soviets have chewed up most of Germanys manpower. Partially why my invasion is such a cakewalk. After I wipe off 60 or 70 italian divisions off the OB, Germany has maybe 20 divisions tops to fight me. Its a total wash. Hence the most fun is declaring war on the Soviets immediately after Germany falls. Ive only got 120 or so divisions in Europe then, theyve got 350.
 

Pro_Consul

Convicted Drive-by Poster
84 Badges
Aug 4, 2003
5.598
382
Visit site
  • 500k Club
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Pride of Nations
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Magicka 2
  • Knights of Pen and Paper 2
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Battle for Bosporus
  • For the Motherland
  • Ancient Space
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • A Game of Dwarves
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
LSSpam said:
Soviets never seem to have to much trouble with Germany in my games. Germany always launches their invasion around mid to early 1940, so by late 1940 to early 1941 the Soviets have chewed up most of Germanys manpower. Partially why my invasion is such a cakewalk. After I wipe off 60 or 70 italian divisions off the OB, Germany has maybe 20 divisions tops to fight me. Its a total wash. Hence the most fun is declaring war on the Soviets immediately after Germany falls. Ive only got 120 or so divisions in Europe then, theyve got 350.

Yep. That is the only real "main event" when playing the USA. But sometimes I actually find the Germans kicking the Sovs' butts. Strange, but there it is. It never seems to matter that I don't ever send Lend-Lease to the Sovs; occasionally they just plain choke.

But back to the ORIGINAL, original point. The best way to increase your IC as Germany is to conquer it. I never improve provincial industry as Germany. Except for the West Wall, the only prov upgrades I ever do are coastal forts and AA.
 

unmerged(23821)

Second Lieutenant
Dec 22, 2003
105
0
Pro_Consul said:
I think you are the one not trying enough....trying to conquer, that is. By mid game I have generally already grabbed the Japanese home isles and am preparing to bumrush Italy. The extra coal and steel from Japan gives me a very comfortable margin, even though at this point I am researching literally every tech available and spending about 1200 IC on unit production. I imagine if I sat back and stayed out of the fighting til '42 or '43 that I would run into resource shortfalls, but I just can't bring myself to do it.

My usual U.S. is to disband everything 1 Jan 1936 and upgrade all state province infrastructures to the maximum. The islands get one industry upgrade then build forts up to level three, five for Guam.

All the while I develop electronic, industry, naval, and naval doctrine techs. I don't want to build any units until I put my advanced battleships and heavy advanced carriers in production.

Sadly, with the way Hearts of Iron doesn't like to reload after about 1940 I have never fought with the U.S., as it's military is still in production at that point.
 

unmerged(12858)

Captain
Dec 17, 2002
310
0
Visit site
Sheridan said:
One important thing is to change your ministers - in 1937 you can switch your security minister to Man of the People,.

Already in spring of 1936 ( march -may sometims i think) there is a minsiter which reduce Consumer goods, change to him as soon as he comes availible ( the trait is to reduce dissident, even if u have adissident of 0% he is good since the trait only reduce consumer goods...
u just got a coupel of more panzer divisions!