After a long playthrough and seeing my characters as well as the AI ending up with the same/similar stress traits over and over again I would like to make the proposition to have more Stress traits and events around it.
We currently have 11 negative and 3 positive traits and that hampers the replayability for a bit.
So I thought some more traits would actually help this department out and not let every 2nd AI-ruler become a flagellant or a drunkard. I think at least 10 more traits, positive or negative would be necessary to make the gameplay loop around stress more interesting.
5 propositions for specific stress traits from my side would be following:
But yeah. I think that new Stress traits should happen. Maybe even introduce the henbane and opium addiction that are hidden in the code. It would give some more variety as there are currently some stress traits that every player avoids.
We currently have 11 negative and 3 positive traits and that hampers the replayability for a bit.
So I thought some more traits would actually help this department out and not let every 2nd AI-ruler become a flagellant or a drunkard. I think at least 10 more traits, positive or negative would be necessary to make the gameplay loop around stress more interesting.
5 propositions for specific stress traits from my side would be following:
- Collector (Positive): Tries to distract himself with his collection of art, weapons and items. Always attempts to get more pieces and lashes out on people who damage his collection. Has the de-stress events to marvel at collection or if not enough collect more.
- Entertainer (Postive): Tries to distract himself with lavish events, plays and tourneys and mostly focus on preparing those, which cost a lot of money. Has modifiers that weaken his reign but can bring in prestige through de-stress as a ruler hyperfocus on that aspect..
- Traveller (Positive and Negative): Copes with his stress with travelling inkognito to have some change of pace. His travel de-stress cause a loss of prestige and gold and also some mishaps but also some positive events can happen through this journey.
- Torturer (Stress trait and negative): Tries to cope with stress by torturing and executing others and revel in their pain. Can be applicable for dreaded rulers.
- Avoidance (Negative): Tries to avoid any major decision while still not hiding like a recluse. A ruler avoids as much work and choices possible and even sometimes reject some of his duties as a de-stress mechanism.
But yeah. I think that new Stress traits should happen. Maybe even introduce the henbane and opium addiction that are hidden in the code. It would give some more variety as there are currently some stress traits that every player avoids.
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