I wonder why paradox tried to touch (balance or whatever it is) development and encourage us to play tall when they don't even know how it works, they know nothing about development/tall meta, they don't know how much things scale with province development and they don't know:
1. You can avoid any problems from terrain, culture, religion etc. This is sick.
2. You can just dev your province to 1000/1000/1000 or something like this and exploit ONE military dev(which is very cheap, a lot cheaper than 5 generals to take manpower from professionalism, most probably it's 3 military points) to get MILION manpower, of course there is 30 dev cap which makes province like this very risky and easy to lose, but there is a lot of space to cheese. It is multiplayer issue but to be honest every multiplayer issue extends to single.
3.There is A LOT of other things with issues, parliament debates, new revolution, of course theoretically it is better to dev in every province instead of one to unlock more buildings and have forcelimit ones in every one of them, but one provinces in 3 lvl inland center of trade give much more manpower (ye it's also huge numbers around millions), and it's not only one prov modifier that breaks manpower in advantage of concentrated dev, for example steppes there are dozens of them !
4. Stealing dev from subjects is hillarious and i won't even comment it, same with pillage capital.
I wonder what was idea behind these monuments. It's not only stupid from historical point of view (yes it's fine for example in imperator cause it was actively used, but how most of them gives some sick global bonuses in eu4 timeline?) but also from gameplay ones, bonuses like 10% discipline and 15% development cost (not only these) seems like some joke like one of Johan ones about a year ago, but he reflected quickly in next dev diary, this is already implemented and seems like you used some random bonuses generator for these monuments, can i get code from it? Do you think if it works in one game it can be lazy implemented in another or what?
I wonder if i found atleast one good change in this dlc. Maybe some of them are good, I haven't research it too much cause i lost interest of it, I also won't propose help cause you prolly will not want it from me as u may see me some random guy. But you should ask people who know how this game works(and it may be controvertial but i do not mean youtubers and other influencers on whose opinion you only care in community) because...
I wonder if present devs have ever played this game. Is it competitive and balanced ? Nobody cares, multiplayer is last of your problems and i never believed u can do it well, not with this nor older crew, you never respected these players as they are just small part of entire community and you never really promoted multiplayer in your games. But this one DLC is wrong in every way possible and pisses everyone off, newbies, experienced players with WC, pros who knows this game better than devs and create new metas, everyone .
1. You can avoid any problems from terrain, culture, religion etc. This is sick.
2. You can just dev your province to 1000/1000/1000 or something like this and exploit ONE military dev(which is very cheap, a lot cheaper than 5 generals to take manpower from professionalism, most probably it's 3 military points) to get MILION manpower, of course there is 30 dev cap which makes province like this very risky and easy to lose, but there is a lot of space to cheese. It is multiplayer issue but to be honest every multiplayer issue extends to single.
3.There is A LOT of other things with issues, parliament debates, new revolution, of course theoretically it is better to dev in every province instead of one to unlock more buildings and have forcelimit ones in every one of them, but one provinces in 3 lvl inland center of trade give much more manpower (ye it's also huge numbers around millions), and it's not only one prov modifier that breaks manpower in advantage of concentrated dev, for example steppes there are dozens of them !
4. Stealing dev from subjects is hillarious and i won't even comment it, same with pillage capital.
I wonder what was idea behind these monuments. It's not only stupid from historical point of view (yes it's fine for example in imperator cause it was actively used, but how most of them gives some sick global bonuses in eu4 timeline?) but also from gameplay ones, bonuses like 10% discipline and 15% development cost (not only these) seems like some joke like one of Johan ones about a year ago, but he reflected quickly in next dev diary, this is already implemented and seems like you used some random bonuses generator for these monuments, can i get code from it? Do you think if it works in one game it can be lazy implemented in another or what?
I wonder if i found atleast one good change in this dlc. Maybe some of them are good, I haven't research it too much cause i lost interest of it, I also won't propose help cause you prolly will not want it from me as u may see me some random guy. But you should ask people who know how this game works(and it may be controvertial but i do not mean youtubers and other influencers on whose opinion you only care in community) because...
I wonder if present devs have ever played this game. Is it competitive and balanced ? Nobody cares, multiplayer is last of your problems and i never believed u can do it well, not with this nor older crew, you never respected these players as they are just small part of entire community and you never really promoted multiplayer in your games. But this one DLC is wrong in every way possible and pisses everyone off, newbies, experienced players with WC, pros who knows this game better than devs and create new metas, everyone .
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