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MateuszNH

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I wonder why paradox tried to touch (balance or whatever it is) development and encourage us to play tall when they don't even know how it works, they know nothing about development/tall meta, they don't know how much things scale with province development and they don't know:
1. You can avoid any problems from terrain, culture, religion etc. This is sick.
2. You can just dev your province to 1000/1000/1000 or something like this and exploit ONE military dev(which is very cheap, a lot cheaper than 5 generals to take manpower from professionalism, most probably it's 3 military points) to get MILION manpower, of course there is 30 dev cap which makes province like this very risky and easy to lose, but there is a lot of space to cheese. It is multiplayer issue but to be honest every multiplayer issue extends to single.
3.There is A LOT of other things with issues, parliament debates, new revolution, of course theoretically it is better to dev in every province instead of one to unlock more buildings and have forcelimit ones in every one of them, but one provinces in 3 lvl inland center of trade give much more manpower (ye it's also huge numbers around millions), and it's not only one prov modifier that breaks manpower in advantage of concentrated dev, for example steppes there are dozens of them !
4. Stealing dev from subjects is hillarious and i won't even comment it, same with pillage capital.

I wonder what was idea behind these monuments. It's not only stupid from historical point of view (yes it's fine for example in imperator cause it was actively used, but how most of them gives some sick global bonuses in eu4 timeline?) but also from gameplay ones, bonuses like 10% discipline and 15% development cost (not only these) seems like some joke like one of Johan ones about a year ago, but he reflected quickly in next dev diary, this is already implemented and seems like you used some random bonuses generator for these monuments, can i get code from it? Do you think if it works in one game it can be lazy implemented in another or what?

I wonder if i found atleast one good change in this dlc. Maybe some of them are good, I haven't research it too much cause i lost interest of it, I also won't propose help cause you prolly will not want it from me as u may see me some random guy. But you should ask people who know how this game works(and it may be controvertial but i do not mean youtubers and other influencers on whose opinion you only care in community) because...

I wonder if present devs have ever played this game. Is it competitive and balanced ? Nobody cares, multiplayer is last of your problems and i never believed u can do it well, not with this nor older crew, you never respected these players as they are just small part of entire community and you never really promoted multiplayer in your games. But this one DLC is wrong in every way possible and pisses everyone off, newbies, experienced players with WC, pros who knows this game better than devs and create new metas, everyone .
 
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Godd_Howard

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I was really looking forward to the new favour mechanic... But yeah that's kind of borken as well at this moment. I really hope they fix it up since it's a good addition for playing small countries and not sweating 20+ years to be able to call someone in a war.
 

MateuszNH

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I was really looking forward to the new favour mechanic... But yeah that's kind of borken as well at this moment. I really hope they fix it up since it's a good addition for playing small countries and not sweating 20+ years to be able to call someone in a war.
Direction of these additions isn't well at all. U could play tall countries without real problem. Average dev cost in vanilla with proper bonuses is 3 monarch point per dev(it's really easy to get deving so cheap in contrast to how much one dev point cost with conquer, coring conquered provinces costs 10 admin points per 1 dev, over 3 times more expensive!), so you could easily have 2000-3000 development in country with just 100 provinces(if u developed only diplo and mil u would have bigger manpower than when having entire world from WC with very huge income), playing tall didn't have many cool addition so it can be considered boring but it was definitely valid and very strong way of play, mandatory in multiplayer cause u are restricted by other players.
It's not just that this is broken at this moment, devs don't realy know how it works and they can't come with good idea how to make flavor to playing tall, taking down limits is so ill-considered that i just grabbed my head when i heard about it.
I do not believe devs can make "tall" valid part of every game, i don't believe they would make AI playing well around dev or that they can bind it to historical feeling .
I don't find sweating 20+ years a problem tbh, but i know it was controversial, originally there were not any favor mechanics, game was much easier but this single player difficulty isn't an issue for me for a long time.
 
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Godd_Howard

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Direction of these additions isn't well at all. U could play tall countries without real problem. Average dev cost in vanilla with proper bonuses is 3 monarch point per dev(it's really easy to get deving so cheap in contrast to how much one dev point cost with conquer, coring conquered provinces costs 10 admin points per 1 dev, over 3 times more expensive!), so you could easily have 2000-3000 development in country with just 100 provinces(if u developed only diplo and mil u would have bigger manpower than when having entire world from WC with very huge income), playing tall didn't have many cool addition so it can be considered boring but it was definitely valid and very strong way of play, mandatory in multiplayer cause u are restricted by other players.
It's not just that this is broken at this moment, devs don't realy know how it works and they can't come with good idea how to make flavor to playing tall, taking down limits is so ill-considered that i just grabbed my head when i heard about it.
I do not believe devs can make "tall" valid part of every game, i don't believe they would make AI playing well around dev or that they can bind it to historical feeling .
I don't find sweating 20+ years a problem tbh, but i know it was controversial, originally there were not any favor mechanics, game was much easier but this single player difficulty isn't an issue for me for a long time.
Yes they can never make AI viable at anything ever since it's the AI and it's always dumb, if you give it more complex tools it's just going to be spazzing out even more and even harder
 

MateuszNH

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Yes they can never make AI viable at anything ever since it's the AI and it's always dumb, if you give it more complex tools it's just going to be spazzing out even more and even harder
so there is no ground for real "tall" in singleplayer. At this moment tall playstyle means just abusing the game, cause ai will never catch up to you and u can make sick numbers by playing tall or semi-tall. That's very sad tbh
 
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I barely understand the concept of playing tall myself... but what i got out of it, it's something like
if i am playing Holland, i only conquer the Netherlands... (ie only conquer at most a small area) other than that i only colonize for the rest of the game.. and develop my provinces...
To which i say: I am France you Dutch Pigmy, I will eat you and all your puny developing and your punny empire shall be mine... (and england's if they're involved) (which THAT is what happens to me if i play the Dutch that way)....(i suspect a better person to play tall as would be France or England)
Now this Concentrating Development idea... it doesn't work for playing tall... because you're developing all your provinces you're just not warmonger expanding....the pillaging kind of works but it's also the War-quick path, which should also get you in a lot of trouble with your neighbors/everyone who is the same culture as the city you plundered/same religion as the city you plundered.
 
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Commonblob

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Concentrate development is wide mechanic. Pillaging is sort of a tall mechanic but isn't realistic.

If we think of nations that lived off pillaging in real life, like steppe nomads or pirate nations, their homelands didn't turn into metropolises as a result of this pillaging. Reducing the dev of the enemy capital is realistic, but the pillager should only gain money (and possibly manpower) from it. Not dev of their own.
 
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MateuszNH

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Concentrate development is wide mechanic. Pillaging is sort of a tall mechanic but isn't realistic.

If we think of nations that lived off pillaging in real life, like steppe nomads or pirate nations, their homelands didn't turn into metropolises as a result of this pillaging. Reducing the dev of the enemy capital is realistic, but the pillager should only gain money (and possibly manpower) from it. Not dev of their own.
ye it's just stupid
 
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