I wish there were a game rule for de jure drift

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Gunthah

Major
81 Badges
Aug 22, 2012
520
387
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Holy Fury Pre-order
  • Crusader Kings III Referal
  • Europa Universalis III Complete
  • Rome Gold
  • Victoria 2
  • Hearts of Iron IV: Colonel
  • Imperator: Rome Deluxe Edition
  • 500k Club
I just won the glorious Crusade for Jerusalem :confused:

2022_11_04_3.png
 
  • 7Haha
Reactions:

ptWolv022

Sergeant
4 Badges
Apr 14, 2018
61
115
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Crusader Kings III
I made the same mistake one time, changing the Crusade target from Egypto Jerusalem, only to realize the Duchy of Palestine was in Egypt. It was... embarrassing. This is why you make sure to check de jures and swap Crusade targets just in case.

I personally don't think this in particular is a reason to have de jure drift have a game rule (the AI is weighted to pick targets by the weighting duchies are given. If Palestine de jure drifts to Egypt and jerusalem is left with just one duchy (I assume Outer Jordan also drifted somewhere), then the weighting should shift to Egypt, too, since it now has the Holy Site and high-weight duchies (or at least one high weight duchy), plus it's closer.

However, I do think it is, in general, just a good feature to have a de jure drift rule, to crank up or down the drift speed or even just completely remove it to preserve the initial balance of realms.
 
  • 6Like
Reactions:

Gunthah

Major
81 Badges
Aug 22, 2012
520
387
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Holy Fury Pre-order
  • Crusader Kings III Referal
  • Europa Universalis III Complete
  • Rome Gold
  • Victoria 2
  • Hearts of Iron IV: Colonel
  • Imperator: Rome Deluxe Edition
  • 500k Club
I made the same mistake one time, changing the Crusade target from Egypto Jerusalem, only to realize the Duchy of Palestine was in Egypt. It was... embarrassing. This is why you make sure to check de jures and swap Crusade targets just in case.

I personally don't think this in particular is a reason to have de jure drift have a game rule (the AI is weighted to pick targets by the weighting duchies are given. If Palestine de jure drifts to Egypt and jerusalem is left with just one duchy (I assume Outer Jordan also drifted somewhere), then the weighting should shift to Egypt, too, since it now has the Holy Site and high-weight duchies (or at least one high weight duchy), plus it's closer.

However, I do think it is, in general, just a good feature to have a de jure drift rule, to crank up or down the drift speed or even just completely remove it to preserve the initial balance of realms.
Yeah, the AI had targeted Syria and I was like 'guys, surely, Jerusalem!' I'm too used to playing CK2 with de jure drift turned off. I don't enjoy the wonkiness that comes with it.
 

Gibusghastly

Corporal
Oct 2, 2020
44
105
Jerusalem's duchies were immune to being de jure drifted in CK2. Maybe it should be like that. Generally, if anything there should be a game rule for de jure drift because de jure drift is too slow. It takes ages for stuff like Aquitaine to disappear.
 
  • 3
Reactions:

Gunthah

Major
81 Badges
Aug 22, 2012
520
387
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Holy Fury Pre-order
  • Crusader Kings III Referal
  • Europa Universalis III Complete
  • Rome Gold
  • Victoria 2
  • Hearts of Iron IV: Colonel
  • Imperator: Rome Deluxe Edition
  • 500k Club
Jerusalem's duchies were immune to being de jure drifted in CK2. Maybe it should be like that. Generally, if anything there should be a game rule for de jure drift because de jure drift is too slow. It takes ages for stuff like Aquitaine to disappear
Personally, once I’m done with achievements I’ll do what I did in CK2 and remove the Kingdom of Aquitaine altogether after the older bookmark. Some dev said at some point that de jure Aquitaine was there in 1066 just to not have an OP France.

I doubt they’ll introduce game rule to disable de jure drift since they’ve created a councillor task that would otherwise be useless.
 
  • 1
Reactions: