The game has everything but balance, immersion and tweaks, everything is about the memes and the short-term stimulus of shallow but shiny new mechanics. The sad state of the game is not only because the Devs waste too much time on reddit, but because they got drunk from their own success.
The devs have shown that they will continue on this path to more memes and mechanics that are fun for a while but get boring and repetitive after one gaming session.
I already have the game i want in CK2, sadly, they will not be doing a sequel for it. But who knows, maybe in 3 more years CK3 gets good, after the devs realize that the memes are not enough.
Nah, I believe you are reading too much.
Let's be clear: Mechanics, interactions and cohesion, are pillars for a game. While CK3 like any other PDX fall off to some of them like the lack of interaction with the population (like only a development level of representation per county) and trade. I believe the "memes" are hard for people to deal with, not because it is allowed references like Monthy Python, that would never interrupt the game or ruin any kind of immersion if it happens in a campaign, let not forget how many people are obscure those references (bad called "memes") when they are subtle and you might never question it unless you know the source.
The bad and what people hate is the usually and often that happens in many generations stuff like incest and fart joke events, that can become tedious to anyone and to me too, in fact, I questioned it by how often I could read something of this in events among children and parents and between siblings, but I keep believing that it is because the way is programmed the game. If the game allows the AI to even a little 1% to seduce anyone, I wake aware of why many siblings and parents try to seduce his/her families, because they already have high affinity, to that sum up that the player is omnipresence and many events/actions you will be warned and to happen.
That is a problem of design and balance, not of "meme". I want to know where you see that PDX got inspired by GOT, when it is about incest, dark setting (curious you all here mocking of GR Martin to base his Poniente in a stereotype of Middle Ages Europe, but when you say that bright colours in the UI, ruin your immersion of the Middle Ages and how unfitting it is) and violence, but that are only the tools that are given to the player, the AI will only chose them if this fit in the traits they own, the player will pick base in his/her situation and what they want to accomplish but diplomacy and Learning and administrative are always predominantly for the players, warfare and intrigue are more optional/situational.