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Mudcrab

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Btw Who made the Steam troll post? The "we're working on the next CK DLC too!" one? I hope it was a troll post; we get that Paradox is in a quantity over quality mood but if this was meant to be satirical, well, it fell flat.

*slowclap*

Flogging a dead horse lord, indeed.
 
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I remember when we asked for "expansionless" wars, aka revenge wars, save daughters from concubinage... And what did we recieve? The Save from captivity option from Way of Life. Not what was expected.
I had hope they'd do something with plots for getting people out of prison/ sex slavery. But no, plots are still useless if you don't want to kill anyone.
 
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I had hope they'd do something with plots for getting people out of prison/ sex slavery. But no, plots are still useless if you don't want to kill anyone.
It would be a far better way of preventing blobing than coalitions. It would expand roleplay and it would make you weaker for no reason. If you add a prestige penalty for captured daughter or unrelolved feuds or something like that you make that type of war attractive for minmaxing players too.
 
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I remember when we asked for "expansionless" wars, aka revenge wars, save daughters from concubinage... And what did we recieve? The Save from captivity option from Way of Life. Not what was expected.
I still remember when I was still new to CK2. I was playing shattered world, had formed a pretty large empire and a guy in the Baltic area had taken my daughter as a concubine. I checked to see if I could declare a war on him to free my daughter or request he release her, only to find there was no such option. I was so shocked that I consoled in a claim to his primary title so I could declare war on him. I was planning on capturing and executing him once I won and then granting the kingdom independence under one of the native landholders so it'd just be like I fought a war to kill him and save my daughter rather than take his kingdom. I then stupidly raised my entire military and attempted to march 45,000 troops across pagan homeland to go kick that guy's butt for making my daughter his sex slave. Being so new to CK2, I didn't realize that attrition was so bad and only had 5,000 troops by the time I got to the King and in short time he completely destroyed my 5,000 troops. Now having completely failed that war, having huge negative opinion penalties for having had my vassals troops raised for so long, and having no troops I could raise of my own because they had just all died in an ill fated mission to save my daughter; a gigantic independence faction broke out and an equally huge faction to put his brother on the throne had broke out as well. I still remember how much fun that moment was because it was very RPG like, that Emperor had wasted state resources trying to free his daughter from captivity and failed miserably. I will always look fondly upon these events because it was so realistic and it was something you'd see in history, a disgruntled emperor who tries to do anything he can to get his daughter back from the heathens even marching his entire army in an ill fated expedition to their deaths. I ended up abdicating in favor of the emperor's brother, who the game had me switch to playing as well, and everyone in the empire had a much higher opinion of his brother and with renewed support from his vassals the new emperor was barely able to quell the revolt that almost destroyed the entire empire. If they just added a better focus on expansion-less wars, there'd be less expansion as people try to deal with other things besides doing the only option currently available. And an introduction of far more sophisticated internal management couldn't hurt either ;)
 
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I still remember when I was still new to CK2. I was playing shattered world, had formed a pretty large empire and a guy in the Baltic area had taken my daughter as a concubine. I checked to see if I could declare a war on him to free my daughter or request he release her, only to find there was no such option. I was so shocked that I consoled in a claim to his primary title so I could declare war on him. I was planning on capturing and executing him once I won and then granting the kingdom independence under one of the native landholders so it'd just be like I fought a war to kill him and save my daughter rather than take his kingdom. I then stupidly raised my entire military and attempted to march 45,000 troops across pagan homeland to go kick that guy's butt for making my daughter his sex slave. Being so new to CK2, I didn't realize that attrition was so bad and only had 5,000 troops by the time I got to the King and in short time he completely destroyed my 5,000 troops. Now having completely failed that war, having huge negative opinion penalties for having had my vassals troops raised for so long, and having no troops I could raise of my own because they had just all died in an ill fated mission to save my daughter; a gigantic independence faction broke out and an equally huge faction to put his brother on the throne had broke out as well. I still remember how much fun that moment was because it was very RPG like, that Emperor had wasted state resources trying to free his daughter from captivity and failed miserably. I will always look fondly upon these events because it was so realistic and it was something you'd see in history, a disgruntled emperor who tries to do anything he can to get his daughter back from the heathens even marching his entire army in an ill fated expedition to their deaths. I ended up abdicating in favor of the emperor's brother, who the game had me switch to playing as well, and everyone in the empire had a much higher opinion of his brother and with renewed support from his vassals the new emperor was barely able to quell the revolt that almost destroyed the entire empire. If they just added a better focus on expansion-less wars, there'd be less expansion as people try to deal with other things besides doing the only option currently available. And an introduction of far more sophisticated internal management couldn't hurt either ;)
And this is exactly what makes CK2 great. And with each change to the game we are losing a bit from it.
 
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I tried to like it I really did on paper a lot of the ideas in Conclave are great but they are bolted to a patch that include a bunch of things that are tedious and not fun. There's a subtle difference between challenge and kneecapping the player to make things 'harder'.

Challenge is an AI whose not a complete idiot kneecapping is getting around an aggressive expansionist player by creating a workaround to throw more enemy troops at them and then working backwards to justify it, moving armies out of range, or pulling them into as many wars as possible to deplete troop count without giving them a no option.

Having to depend on constant mods to yank this stuff out is not a solution as it will eventually conflict with something or unbalance something else. I tried as is a month ago, I tried the beta as it was ongoing, the new patch today none of this makes this fun for me. I wanted to like it I thought with re-balancing I might, I didn't mind HL I even liked ROI once India stopped being on fire with revolts. I'm not that hard to please.

But after this and over 1,000 of total game play I've uninstalled Conclave completely no boxes to even turn it back on and went back to 2.4 and compatible mods which a lot of mod makers have graciously made available. I just want nothing to do with this its tedious busy work and an answer to a question nobody asked. I don't want this DLC due to its related patch and I wish I could get my money back, I don't care about the upcoming DLC, and this is has left such a bad taste in my mouth that I'm considering not buying Cossacks for EU4.

Considering I used to buy DLC on day 1 for a long time for CKII and wasn't disappointed. Even when I had to wait for patches a bit annoyed sure but not to the point where I wish I'd never bought the DLC.

Sad situation all around.
 
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I tried to like it I really did on paper a lot of the ideas in Conclave are great but they are bolted to a patch that include a bunch of things that are tedious and not fun. There's a subtle difference between challenge and kneecapping the player to make things 'harder'.

Challenge is an AI whose not a complete idiot kneecapping is getting around an aggressive expansionist player by creating a workaround to throw more enemy troops at them and then working backwards to justify it, moving armies out of range, or pulling them into as many wars as possible to deplete troop count without giving them a no option.

Having to depend on constant mods to yank this stuff out is not a solution as it will eventually conflict with something or unbalance something else. I tried as is a month ago, I tried the beta as it was ongoing, the new patch today none of this makes this fun for me. I wanted to like it I thought with re-balancing I might, I didn't mind HL I even liked ROI once India stopped being on fire with revolts. I'm not that hard to please.

But after this and over 1,000 of total game play I've uninstalled Conclave completely no boxes to even turn it back on and went back to 2.4 and compatible mods which a lot of mod makers have graciously made available. I just want nothing to do with this its tedious busy work and an answer to a question nobody asked. I don't want this DLC due to its related patch and I wish I could get my money back, I don't care about the upcoming DLC, and this is has left such a bad taste in my mouth that I'm considering not buying Cossacks for EU4.

Considering I used to buy DLC on day 1 for a long time for CKII and wasn't disappointed. Even when I had to wait for patches a bit annoyed sure but not to the point where I wish I'd never bought the DLC.

Sad situation all around.
This is all very accurate. I gave the patch an honest go. I tried to play a full campaign, but could only make it from 769 to about 1250. The patch just completely ruins the game to the point where I never want to play it again with those features. I feel like the people who are defending the patch haven't even played very extensively with it, since the majority of them talk rot about "never encountering a coalition" and crap like that. If someone plays the game for at least 100 years then they'll have to have encountered at least one coalition. Unless they're playing as a merchant republic and only taking cities or something strange.
 
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I tried to like it I really did on paper a lot of the ideas in Conclave are great but they are bolted to a patch that include a bunch of things that are tedious and not fun. There's a subtle difference between challenge and kneecapping the player to make things 'harder'.

Challenge is an AI whose not a complete idiot kneecapping is getting around an aggressive expansionist player by creating a workaround to throw more enemy troops at them and then working backwards to justify it, moving armies out of range, or pulling them into as many wars as possible to deplete troop count without giving them a no option.

Having to depend on constant mods to yank this stuff out is not a solution as it will eventually conflict with something or unbalance something else. I tried as is a month ago, I tried the beta as it was ongoing, the new patch today none of this makes this fun for me. I wanted to like it I thought with re-balancing I might, I didn't mind HL I even liked ROI once India stopped being on fire with revolts. I'm not that hard to please.

But after this and over 1,000 of total game play I've uninstalled Conclave completely no boxes to even turn it back on and went back to 2.4 and compatible mods which a lot of mod makers have graciously made available. I just want nothing to do with this its tedious busy work and an answer to a question nobody asked. I don't want this DLC due to its related patch and I wish I could get my money back, I don't care about the upcoming DLC, and this is has left such a bad taste in my mouth that I'm considering not buying Cossacks for EU4.

Considering I used to buy DLC on day 1 for a long time for CKII and wasn't disappointed. Even when I had to wait for patches a bit annoyed sure but not to the point where I wish I'd never bought the DLC.

Sad situation all around.

Yep , the first time I have ever felt that I misspent my cash with a CK2 DLC . The mechanics are just tedium imo .


This is all very accurate. I gave the patch an honest go. I tried to play a full campaign, but could only make it from 769 to about 1250. The patch just completely ruins the game to the point where I never want to play it again with those features. I feel like the people who are defending the patch haven't even played very extensively with it, since the majority of them talk rot about "never encountering a coalition" and crap like that. If someone plays the game for at least 100 years then they'll have to have encountered at least one coalition. Unless they're playing as a merchant republic and only taking cities or something strange.

Same here . Gave it a good go , hated it and went for the rollback and uninstall . It just makes it more tedious than it needs to be .
 
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Chunakun

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I tried to like it I really did on paper a lot of the ideas in Conclave are great but they are bolted to a patch that include a bunch of things that are tedious and not fun. There's a subtle difference between challenge and kneecapping the player to make things 'harder'.

Challenge is an AI whose not a complete idiot kneecapping is getting around an aggressive expansionist player by creating a workaround to throw more enemy troops at them and then working backwards to justify it, moving armies out of range, or pulling them into as many wars as possible to deplete troop count without giving them a no option.

Having to depend on constant mods to yank this stuff out is not a solution as it will eventually conflict with something or unbalance something else. I tried as is a month ago, I tried the beta as it was ongoing, the new patch today none of this makes this fun for me. I wanted to like it I thought with re-balancing I might, I didn't mind HL I even liked ROI once India stopped being on fire with revolts. I'm not that hard to please.

But after this and over 1,000 of total game play I've uninstalled Conclave completely no boxes to even turn it back on and went back to 2.4 and compatible mods which a lot of mod makers have graciously made available. I just want nothing to do with this its tedious busy work and an answer to a question nobody asked. I don't want this DLC due to its related patch and I wish I could get my money back, I don't care about the upcoming DLC, and this is has left such a bad taste in my mouth that I'm considering not buying Cossacks for EU4.

Considering I used to buy DLC on day 1 for a long time for CKII and wasn't disappointed. Even when I had to wait for patches a bit annoyed sure but not to the point where I wish I'd never bought the DLC.

Sad situation all around.
Yesterday I decided to roll back to the pre-Conclave patch. First time I roll back in the three years I have this game. And having fun again. No more shattered armies coming back at me, no more having to deal with the 6th Increase power revolt in my rulers lifetime, and I can implement medium crown authority forcing my vassals to stop fighting.
 
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Mudcrab

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Thus, we (give or take) the customers decree that Crusader Kings II: "GOLD Edition" is version 2.4.5 (final) excluding Conclave and the next DLC already being planned (Lord have mercy!).

Elsewhere Medieval TW 2 with Stainless Steel/Broken Crescent and Civ IV: Colonization with TACmod has been more far more enjoyable. This statement would have been inconceivable to me a year ago. Eh well, wax and wane, Paradox.

(Edit: As you were. TACmod and R&R refuse, as does it's base game. to run under Windows 10.)
 
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Avatar de Moussillon

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As I read these comments and recall my own experience I think I see where the problem is. Dev's are willing to prevent unrealistic world conquest, but they are doing it in a sort of wrong way. Well, having social studies education I know that to prevent some behaviour of people (i.e. youths) by forbidding it or putting to stop is much worse stategy than giving them something else to do. Sport, culture and entertainment in fact do more for crime and prevention than strict laws and police patrols.

And where the problem lies, is that after you carve your Kingdom/Empire, kill some rebels and lock troublesome vassal into dungeon, you are left with nothing to do except starting next conquest. There are too few things to do in peacetime - and I don't see bulding next tier of barracks or sending generic gifts to all vassals with negative opinion as 'thing to do", jthese are just a sort of grinding... Education and council are steps into right direction, but too small steps. More interactions with dynasty and courtiers, more plot options, more adventures and events, less linear and more overlapsing with each other, that would be the right thing. At the moment, after few succesions each rule tends to mirror the previous. In my case: find a bride with traits, marry her, family focus to groom a heir, switch to stewardship to become more competent ruler and... what? Conquest, because you have nothing else to do. Sometimes rebellion or troublesome courtier who seduces wives, but you just keep getting the same stream of the same events, and after fourth or fifth ruler you even don't read them or consider, cause you know them by heart. No thinking, just clicking the same choices time after time, meanwhile having nothing to do just fabricate claims and conquer, conquer...

Devs are trying to prevent countries from blobbing, and coalitions and claim fabrication did this right. But they handicapped AI, world-conquerors and sim-players likewise, giving them only scraps in return. You shouldn't sit bored on a throne for 40 years just to let your threat fall down. You should have just better and more absorbing matters to handle, places to see, people to visit, so that wars would be considered as 'waste of time of my ruler than could be spent better', not 'the only thing you are doing not to quit the game'...

Just to make it clear - I love the game, and I enjoy latest DLC, patches and even so hated coalitions and autojoined wars. But I am trying to understand why so many people are disgruntled and how can it be repaired... am I wrong?
 
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yezhanquan

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Thus, we (give or take) the customers decree that Crusader Kings II: "GOLD Edition" is version 2.4.5 (final) excluding Conclave and the next DLC already being planned (Lord have mercy!).

Elsewhere Medieval TW 2 with Stainless Steel/Broken Crescent and Civ IV: Colonization with TACmod has been more far more enjoyable. This statement would have been inconceivable to me a year ago. Eh well, wax and wane, Paradox.

Once the major mods are updated, CK 2 2.5.2 can be enjoyable.
 
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Mudcrab

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It is simply a tedium DLC .

*nod*

Spreading themselves too thin like the hobbit's quote. Some years back, their compatriots CCP made this self-same mistake with the plan to rule the world with the shooter thing Dust 111 (heh), the jaw-dropping Walking in Stations (Eve Online RP accessory), the Vampire MMO (now owned iirc by Paradox) and so on. I loved all of it back then, but a fair few saw the sheer avarice and Great Expectations (such larks!) of having their Princesstårta (a swedish cake) and eating it forever more.

My friend, you must and should expect comparative "tedium" when quantity over-rules quality. Here, quantity exists to, let's presume, pay for even more Princesstårta and even more distended bellies.
 
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jpinard

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I started to hit "reply with quote" because the first pages of quotes were exactly how I felt. Then each succeeding page nailed it even more.

Paradox. Please listen. Please. This is the first game I have ever played that actually got less fun when an expansion was added. Adding roadblocks and tedium is NOT what DLC is supposed to be. New content, refined content is supposed to "add" to a game, not kneecap it. And if you feel the game is too easy, then don't spend all your energy on addressing exploits a small minority whine about. Make the game more engaging and fun. For this CK2 think... "what would Game of Thrones do?" Would this feature we're thinking of adding be more fun in that series? Are we adding this feature to just delay someone's conquest for a few years, or are we adding this feature because it is FUN and adds variety to the game? Just one example... We have fewer ambitions now, and many that are in there are worthless in many gameplay situations. For example - rewards that effect relationship levels.

This game used to be fun. It used to generate stories. The amazing, creative stories - the very thing that sold this game to millions of people, have dimishined.

You're trying to fix things in the patch but we're seeing a lot of resistance to taking changes as far as they need so the game will be fun again.
 
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Monphat

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Pretty much everyone here agrees on what is the problem with current CK2: too much strategy, rigidity and kneecapping, too little roleplaying, openness and challenge.

However, at this point it's unrealistic to expect Paradox to make drastic changes to this game. As I've said before, this community should focus on proper feedback and campaigning to make sure that CK3 will turn out right even if it is to happen in several years.
 
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Drake_Hound

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Look couple minor things can be done to turn this fiasco into a success. fine they want shattered retreat and 2.5.2 it is more managable. and realistic.
Especially if you are playing a big Empire you do not want to lose all your troops in a single battle and being chased down and murdered. so other countries around can just swamp you.

The threat is well let say a bit ridiculous high at this moment, I mean after 2 holywar with Ummayid for aragon (I was aragon) suddenly I seize back there squat of Aragon land after there defeat. and I am threatening .... wait what ? I am threatening cause I steam rolled them on my expensive mercs after wiping them out last war.
That didn´t made much sense.

But fine I can live with it. the problem is more. that nobody is modding the old versión back like assassination and other stuff.
This is discouraging indeed. you were able to find within days a mod that included all the old features coupled with the new one.

Even the child Hood education system is grand if you just mod the events to fire after X number of traits. (is capped at 3 I think) then you have doublé the child Hood events :p
Council while bothersome at start , just abolish there power and voila you have the old system back.
But with nifty much more roles in the council.

So all in all I can see great leaps, just don´t like the base CK2 game now. :( while fun it somehow misses the spark. was hoping mods would help out .
But none of the total conversions are done.
 

Carbon Tiger

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Everyone, we're losing. I think it's safe to say that coalitions, SR, and CtAs are going to remain in the game and probably not diverge much from their current design which really sucks. The hate was strong in this thread where I announced our grievances: https://forum.paradoxplaza.com/foru...r-problem-reports-checksum-yzaz.911704/page-2

I honestly didn't think they were going to be removed in the first place. That would involve somebody admitting they were wrong which isn't going to happen. Coalitions were a complete ahistorical planet spanning mess when they were first introduced and they still tried to defend it. I work in QA and you will never convince that this was tested in any meaningful way because the size, scope, and overall implementation would be the first thing I would test. But then again they may be overworked and simply weren't given enough time.

What's going to happen is they're going to tweak all the things people don't like until they become at best an easily ignored annoyance. If I had to make a bet the auto Call to arms isn't going to stick I can tell right now because it breaks too many popular mods that help drive sales of the game. In the end the whole DLC will be reduced to toothless background noise aside from the council and new kid raising mechanics which are nice additions.

This is what happens when you lack a solid design philosophy a lot of time is spent on useless things and further time is wasted fixing said useless things. It just turns into changing things for its own sake without an overriding goal/big picture to drive the changes.

The fact they're changing core design mechanics this late into the product cycle I find strange. Feels like a lot of these ideas should be in a beta of CKIII somewhere.

Random idea for Call to Arms:

Issue: players ignore CTA at a whim and suffer no real consequences for doing so.
Proposed solution: refusal of a CTA should be more important an overall opinion decrease for 5 to 10 years, a reduction of diplomacy skills, a negative trait, or some combination of the three should be implemented. In extreme cases if refusal causes an ally to suffer greatly lose a lot of land (exceeds a certain threshold) or lose of high level title (king/emperor) they may attempt some form of revenge such as an invasion (they can get event troops and wage a revenge war) or attempted assassination.

The key is not to remove choice but add weight to choices and add more branching paths to the tree.
 
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