I picked a humerous title, but it relates to a problem I have noticed with AI behavior, I am not aware if it is a bug or intended but it is a catastrophy in behavior if you ask me.
When going to war I have noticed the AI tend to do kitchen-sink battles. That is they throw in nigh everything, even the kitchen sink, into the battle. Pulling troops into it from far away all troops converging onto the battle and if you yourself throw in more troops you are merely prolonging it giving the AI chance to get the rest to come.
While it makes sense that you come and help if you are close by and not adding much else of significance. I have seen the AI grab units quite far away trying to walk toward the battle and enter it, stopping both valuable seiges that were almost done. This is making the wars with the AIs becoming more of a "who has the biggest penis" contest where the metaphorical penis is the size of the army. There is no possibility for strategy if you're the weaker one in a war, you're pretty much screwed from the beginning to the end.
This combined with them keeping these enormous piles together when the supply rate in the area is so far below the stack size. I have seen them have stacks of 120 and more in a province that is only capable to carry slightly above 30! While occassionally going over it is benifitial, doing it as often as the AI does will do nothing but drain the manpower pool and I basically have to do the same just to match them, rather than both sides trying to be more sneaky with maybe 30 stacks all over the place as they try each other on in a more strategic manner.
My suggestion? Make the AI more sensitive to strategic value in seiges and distance, less willing to throw everything into a battle and make it hate attrition as much as we humans do.
When going to war I have noticed the AI tend to do kitchen-sink battles. That is they throw in nigh everything, even the kitchen sink, into the battle. Pulling troops into it from far away all troops converging onto the battle and if you yourself throw in more troops you are merely prolonging it giving the AI chance to get the rest to come.
While it makes sense that you come and help if you are close by and not adding much else of significance. I have seen the AI grab units quite far away trying to walk toward the battle and enter it, stopping both valuable seiges that were almost done. This is making the wars with the AIs becoming more of a "who has the biggest penis" contest where the metaphorical penis is the size of the army. There is no possibility for strategy if you're the weaker one in a war, you're pretty much screwed from the beginning to the end.
This combined with them keeping these enormous piles together when the supply rate in the area is so far below the stack size. I have seen them have stacks of 120 and more in a province that is only capable to carry slightly above 30! While occassionally going over it is benifitial, doing it as often as the AI does will do nothing but drain the manpower pool and I basically have to do the same just to match them, rather than both sides trying to be more sneaky with maybe 30 stacks all over the place as they try each other on in a more strategic manner.
My suggestion? Make the AI more sensitive to strategic value in seiges and distance, less willing to throw everything into a battle and make it hate attrition as much as we humans do.
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