I want Racial purity? Does that make me evil?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Sheriff Godwin Law

Lt. General
38 Badges
Jun 20, 2015
1.472
271
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
I've noticed from 1.2 to 1.4, we are slowly given little to no choice but to have multicultural society in the game as we expand our empire..... I think it's bollocks. Bring back purge tolerance for xenophobes, instead of forcing xenophobes to have multicultural society and tolerance for slavery. We should be allowed to purge people without our own people hating.

But the solution to your problem is just purge them. Kill them all.

As of Utopia, Xenophobes will be the only ones who can purge. But some of your people will hate it as not all of your people will be Xenophobes.

If you're not willing to engage in a little bit of violent oppression, don't play the bad guys.
 

TheDeadlyShoe

Lt. General
44 Badges
Aug 22, 2008
1.304
161
  • Ancient Space
  • Stellaris - Path to Destruction bundle
  • Magicka 2
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Magicka
  • Hearts of Iron III
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Age of Wonders: Planetfall Deluxe edition
  • Prison Architect
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • Stellaris: Leviathans Story Pack
  • Age of Wonders: Planetfall Sign Up
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Warlock 2: The Exiled
  • 500k Club
  • Magicka: Wizard Wars Founder Wizard
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Magicka 2: Ice, Death and Fury
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Steel Division: Normandy 44
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV
  • Crusader Kings II
I've noticed from 1.2 to 1.4, we are slowly given little to no choice but to have multicultural society in the game as we expand our empire..... I think it's bollocks. Bring back purge tolerance for xenophobes, instead of forcing xenophobes to have multicultural society and tolerance for slavery. We should be allowed to purge people without our own people hating.

But the solution to your problem is just purge them. Kill them all.

--->

https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-57-species-rights.995302/


  • Full Citizenship: Species with full citizenship are fully integrated populations in your empire. They have the right to vote in democracies and can become leaders of all types. You are also forbidden from enacting population controls on them.
  • Caste System: Species with a caste system have a mix of full citizenship and slavery, with pops working in the farms and mines being enslaved and the rest being free to enjoy the fruits of the serfs' labor.
  • Limited Citizenship: Species with limited citizenship are tolerated but not integrated populations in your empire. While not enslaved, their right to vote and stand for political office is curtailed, and you can place population restrictions on them and restrict them from being able to settle on your core worlds (more on that below).
  • Slaves: Species with this setting are all enslaved without exception. They have no rights whatsoever and live under the most squalid of conditions.
  • Undesirables: Undesirables are species that you do not wish to exist in your empire. Depending on your purge policy this can either mean that you mean that you target them for extermination, or just try to drive them off from your worlds (more on that below).

The purge types are as follows:
  • Extermination: The species is systemically killed off by any means available. This is the fastest form of purging, but pops subject to it are unable to produce any resources while they are busy dying off.
  • Displacement: The species is driven away through the use of forced resettlement and destruction of their homes. Displaced pops will not be killed, but rather will attempt to flee the empire to other, more welcoming empires, and might even try to settle uncolonized planets. This process is slow, but generates less outrage among other empires than the other forms of purging.
  • Forced Labor: The species is placed in camps and forced to do hard labor under brutal conditions with inadequate food and shelter, effectively working them to death. Pops doing Forced Labor will be killed off more slowly than through extermination, but will continue to produce minerals, food and (at a significant penalty) energy.
  • Processing: The species is processed into food for the consumption of other Pops. Pops being Processed generate a fixed amount of food and die off at a fairly fast pace, but cannot be put to use producing any other resources.
  • Neutering: The species is prevented from reproducing through chemical castration or biological modification, eventually dying off naturally. Neutered Pops continue to function normally and may even be given a high standard of life, but have a large penalty to their happiness. The speed at which they die off varies based on the species' natural lifespan, but is typically very slow.
 

Sinister2202

Most Honorable Dwamak
7 Badges
Aug 12, 2009
2.650
1.947
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris Sign-up
  • Europa Universalis III Complete
  • Hearts of Iron III
As of Utopia, Xenophobes will be the only ones who can purge. But some of your people will hate it as not all of your people will be Xenophobes.

If you're not willing to engage in a little bit of violent oppression, don't play the bad guys.
I am most fond of conformist trait. I have conformist on most of my custom species. I want my people to collectively hate the "other group", not the other way around of hating the government.
 

Sinister2202

Most Honorable Dwamak
7 Badges
Aug 12, 2009
2.650
1.947
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris Sign-up
  • Europa Universalis III Complete
  • Hearts of Iron III
--->

https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-57-species-rights.995302/


  • Full Citizenship: Species with full citizenship are fully integrated populations in your empire. They have the right to vote in democracies and can become leaders of all types. You are also forbidden from enacting population controls on them.
  • Caste System: Species with a caste system have a mix of full citizenship and slavery, with pops working in the farms and mines being enslaved and the rest being free to enjoy the fruits of the serfs' labor.
  • Limited Citizenship: Species with limited citizenship are tolerated but not integrated populations in your empire. While not enslaved, their right to vote and stand for political office is curtailed, and you can place population restrictions on them and restrict them from being able to settle on your core worlds (more on that below).
  • Slaves: Species with this setting are all enslaved without exception. They have no rights whatsoever and live under the most squalid of conditions.
  • Undesirables: Undesirables are species that you do not wish to exist in your empire. Depending on your purge policy this can either mean that you mean that you target them for extermination, or just try to drive them off from your worlds (more on that below).

The purge types are as follows:
  • Extermination: The species is systemically killed off by any means available. This is the fastest form of purging, but pops subject to it are unable to produce any resources while they are busy dying off.
  • Displacement: The species is driven away through the use of forced resettlement and destruction of their homes. Displaced pops will not be killed, but rather will attempt to flee the empire to other, more welcoming empires, and might even try to settle uncolonized planets. This process is slow, but generates less outrage among other empires than the other forms of purging.
  • Forced Labor: The species is placed in camps and forced to do hard labor under brutal conditions with inadequate food and shelter, effectively working them to death. Pops doing Forced Labor will be killed off more slowly than through extermination, but will continue to produce minerals, food and (at a significant penalty) energy.
  • Processing: The species is processed into food for the consumption of other Pops. Pops being Processed generate a fixed amount of food and die off at a fairly fast pace, but cannot be put to use producing any other resources.
  • Neutering: The species is prevented from reproducing through chemical castration or biological modification, eventually dying off naturally. Neutered Pops continue to function normally and may even be given a high standard of life, but have a large penalty to their happiness. The speed at which they die off varies based on the species' natural lifespan, but is typically very slow.
But that's 1.5 (Banks) and Utopia.
 

TheDeadlyShoe

Lt. General
44 Badges
Aug 22, 2008
1.304
161
  • Ancient Space
  • Stellaris - Path to Destruction bundle
  • Magicka 2
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Magicka
  • Hearts of Iron III
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Age of Wonders: Planetfall Deluxe edition
  • Prison Architect
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • Stellaris: Leviathans Story Pack
  • Age of Wonders: Planetfall Sign Up
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Warlock 2: The Exiled
  • 500k Club
  • Magicka: Wizard Wars Founder Wizard
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Magicka 2: Ice, Death and Fury
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Steel Division: Normandy 44
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV
  • Crusader Kings II
o_O

'i think its bollocks, bring back purge tolerance...'

why would you formulate a petition if you're just making a historical statement about 1.2 - 1.4
 

JMensch

Major
97 Badges
Oct 29, 2011
719
470
  • Stellaris: Synthetic Dawn
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines Deluxe Edition
  • Stellaris: Galaxy Edition
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Pillars of Eternity
  • Magicka 2 - Signup Campaign
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Cities in Motion
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Europa Universalis 4: Emperor
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Rome: Vae Victis
The thing for me and my main empire, is that my people, Long lived, super strong, dragon men, are usually just flat out better than every race i conquer. So although I"m an egalitarian, i don't allow other races to be leaders. I also don't let them colonize worlds if my race makes up less than 1/4 of my empires population. The Netraxi Regime, must stay the NETRAXI Regime. Once I get enough life extending tech, I let them become leaders, or at least I did. With the banks update making my entire main species Psionic and giving mad benefits, I can't actually think of a reason to ever let them be leaders or colonize to much. They will still get mostly equal rights and the Utopian living standards that come with being egalitarian though. Honestly, when one race actually IS better than another, in every way that counts, them getting to colonize more and lead just seems to make sense, no matter how bigoted that sounds. I feel like that's still part of the egalitarian mindset, because these species aren't in fact equal.

My insect empire agrees. Our massive Screk empire encompasses eleven different species. Everyone stays put on their liberated, vassalized, and then integrated worlds thanks to prohibited migration. Colony ships will be drawn up from our new "citizens" (no voting in the Screk Empire) as needed for suitable habitable planet colonization. We Screk are the majority species at 364 out of a 941 pop empire and that trend will continue. We may be collectivist but at least we don't enslave? So that's a plus. Maybe.
 

Seomis

Major
49 Badges
Jun 27, 2016
562
418
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Prison Architect
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Cities: Skylines
  • Victoria 2
  • Stellaris
  • Age of Wonders III
When you call it "racial purity," that makes it sound evil because of the IRL connotations, but we're not talking about race. These are distinct species we're talking about, and boy-howdy do those disturbing little space geckos need to be squashed.
 

SolarGuy

General
43 Badges
Aug 12, 2015
1.944
1.833
  • Stellaris
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Distant Stars Pre-Order
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Cities: Skylines - After Dark
  • Stellaris: Synthetic Dawn
Ok I like what your saying I really do, however if trend continues, eventually I could wind up in a scenario where my personal government, is ruled entirely by xenos.
And in a multicultural, xenophile, egalitarian and most of all tolerant interstellar civilisation within a galactic federation, why would that surprise you? With a lot of aliens, there is always going to be at least a few aliens within your government. And that's their good right as you're a member of the federation.
Just use the console to tag-switch to the other federation members, and you will notice how they have a similar amount of diversity in their population and leadership. By being xenophile egalitarians you basically signed up for this.
If you don't like this, then take the Change Ethics mod from the workshop, dissolve the federation once you're president, change the xenophilia to xenophobia and then isolate humanity completely. Purge the aliens from your core worlds, or maybe designate slave worlds for them to fuel the war machine you're certainly going to need now. PS: Yes, this will end a golden age of prosperity and peace for all federation members including you, but you don't seem too eager on it staying that way anyways.
 

Your3rdShadow

Private
24 Badges
May 28, 2016
24
4
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Pillars of Eternity
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
You are certainly not xenophile, no matter what claims of egelitarianism you make. Anyway I seriously doubt that you have never met species that can't match the longevity of your primary one with some equally valuable bonus and other species will be able to enjoy the benefits of your psionic ascendance as well in Utopia.
I never claimed to be xenophile, just egalitarian, not fanatic egalitarian, just the vanilla version. To quote some really bad people throughout history, "Everyone is equal, but some people are more equal than others."

My insect empire agrees. Our massive Screk empire encompasses eleven different species. Everyone stays put on their liberated, vassalized, and then integrated worlds thanks to prohibited migration. Colony ships will be drawn up from our new "citizens" (no voting in the Screk Empire) as needed for suitable habitable planet colonization. We Screk are the majority species at 364 out of a 941 pop empire and that trend will continue. We may be collectivist but at least we don't enslave? So that's a plus. Maybe.
Glad to see a like minded species, and not enslaving people is definitively a plus.

Long Lived, Super Strong means that your main race is neither intelligent, nor thrifty.

My limp-wristed, five pound onion heads are the far superior race. For we have overcome the need for strength, both in arms and in industry, and you will discover our robot thralls meet your boasted of strength immediately and surpass it eventually. And while you may speak longingly of the benefits you find in madness, when we cast aside our cabbage leaf exteriors in place of a metallic existence, you'll discover we are not only stronger, faster, smarter, but also that we live longer.

The Netraxi may be allowed a place in the Iron Cabbage Dominion... if we need domestics to clean our exhaust and have not found anyone prettier by then.

To be fair, base humans are neither intelligent or thrifty either, and I accept the challenge your Iron Cabbage Dominion represents, we Netraxi value our own, unaided power. We have no need of pathetic metal crutch's, our bodies are weapons, and soon our minds will be even more dangerous ones.
 

Xoatl

Major
38 Badges
Jan 21, 2012
784
192
  • A Game of Dwarves
  • Magicka
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Heir to the Throne
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Federations
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Stellaris: Synthetic Dawn
Ok I like what your saying I really do, however if trend continues, eventually I could wind up in a scenario where my personal government, is ruled entirely by xenos.

Just seems kinda wierd
Said xenos are however still citizens in your federation, why is it a problem that they would also be part of it's leadeship?

Honestly as I said it seems that you are somewhat averse to a xenophile playthrough, luckily you don't have to be xenophile...


Yeah, just don't make choices that'll lead to that. You can still be a friendly empire without signing immigration treaties with everyone. With Utopia you'll get even more control over this. Every way of thinking has their pros and cons. As much as it might pain some people the "progressive" attitude has it's own problems to tackle. In many ways it's harder than going xenophobe/pacifist and ignoring everyone.
 

Diezy

Captain
32 Badges
Aug 9, 2016
403
107
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Magicka
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Stellaris - Path to Destruction bundle
Even as 100% pure Fanatic Xenophobe there are ways to create a galaxy where every one else can thrive without having to purge anyone. :D I look forward to Utopia, where we can brand them as undesirables, give them a colony ship and exile them.

With Utopia, you could have a situation where you begin as an egalitarian empire, but through some events, it could become an authoritarian empire ruled by another species, and you could choose to purge all of your old species. Possibly entirely different flag, name and civics. Extreme makeover fun! Talk about influence sinks.
 

TwiceAHuman

Heretic Burger
24 Badges
Feb 10, 2017
569
37
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Necroids
  • Battle for Bosporus
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Pillars of Eternity
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
I was playing as the united earth, trying to make a startrek like federation, and I was expanding and met four or five different civilizations, that agreed to federate with me, I signed migration treaties, was having a blast, but then later into the game I looked at my ethnic demographics and humans where a minority, in the UNITED EARTH civilization.

Well no big deal, humans represent such a tiny portion of the Galaxy anyway, so I brushed that off and kept playing.

But then I clicked on Earth and Humans where a minority on earth too...

That kinda struck a cord with me. I mean I want to be open and liberal, and inviting and allow other races to settle in my lands and work together in harmony....But by the same token, earth for the earthlings lol.

The interesting part of this, and perhaps what makes it a good game, is the ability to compare it to modern immigration crisis the world is experiencing.

What do you guys think? A minority of humans on earth, is that a problem ? Or am I just being a bigot?

Since I already got a warning for this once, I'm not going to post this video directly... But. Go to youtube, write "you are a nazi" in the search bar, play the first video that pops out. Then think about your life. XD
 

Ezumiyr

Field Marshal
73 Badges
Jul 21, 2012
4.066
7.654
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Magicka 2
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Magicka
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Victoria 3 Sign Up
  • Surviving Mars
  • Age of Wonders III
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
What do you guys think? A minority of humans on earth, is that a problem ? Or am I just being a bigot?
This is science fiction. But being in a Star Trek Federation and saying such things... meh
The interesting part of this, and perhaps what makes it a good game, is the ability to compare it to modern immigration crisis the world is experiencing.
This is a rather clumsy comparison. Your people and the aliens simply have a complete freedom of movement, meaning that aliens settled on Earth and that humans decided to go in other worlds.
It's more like the internal migration within the European Union (which still represents the majority of the immigration in EU - I don't know for you guys, but talking about an "immigration crisis" is very connotated in my countries, it's a term generally used by xenophobe or protectionnist politicians). We are talking about different species moving freely inside a space federation, here. And federations, while not necessarily xenophiles, are not meant to be played in a xenophobe way. You can't have both, and I think even in Banks you won't really be able to form a federation if you don't allow for some freedom for other species. At least no purging.

However, in Banks, as you'll be able to change your empire ethics you might totally switch to xenophobe, leave the federation and purge the aliens. I doubt your population (who lived with aliens for a long time) will appreciate that, though.
 

Madzai

Lt. General
73 Badges
Mar 30, 2007
1.670
1.979
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Nemesis
  • Impire
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • A Game of Dwarves
  • Europa Universalis III Complete
  • King Arthur II
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
Bigot or not, the most "non-grimdark" Sci-fi imply that any "Homeworld" is populated mostly by its native species no matter politics\migration\Federation etc. the species is in. So seeing a POPs leaving 100% habitable world for something less that Gaia with migration attraction bonus is strange.
 

faljen_isus

Captain
6 Badges
Sep 27, 2016
473
145
  • Europa Universalis IV
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II
i personally always tend to have multispecies empires, where every species fills a role
my starting species rules and researches, while i either find or create a species to do the heavy lifting and do the same for energy production

all others if they are adequate in one way or another can stay alive, but will never ever have the ability to hold office or stuff and those who are inadequate will have to wait until my empire is undefeatable to be eradicated (or since 1.5 to be displaced) because i like to run an efficient house <3
 

Sheriff Godwin Law

Lt. General
38 Badges
Jun 20, 2015
1.472
271
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
To be fair, base humans are neither intelligent or thrifty either, and I accept the challenge your Iron Cabbage Dominion represents, we Netraxi value our own, unaided power. We have no need of pathetic metal crutch's, our bodies are weapons, and soon our minds will be even more dangerous ones.

Yeah, but base humans are fast learners, and that's actually better in the early game than longevity. Not that I'd let either of your jokers take a leadership position in my society.

I look forward to using all of my mechanical tools while you, with your unaided power, scowl from the surface of your worlds waving your unaided claws and teeth up at the ships bombarding you back into the stone age that appreciates the very strong and naturally long lived.
 
Last edited:

Seb_Jean

First Lieutenant
60 Badges
May 5, 2013
259
58
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Europa Universalis IV: Golden Century
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Necroids
  • Crusader Kings II: Conclave
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Victoria 2
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Crusader Kings III
  • Europa Universalis IV
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
I had a different problem with migration treaties. I was Alpine preference and terraformed many planets for it. I signed migration with continental and desert species because I wanted them to populate them. Instead, they moved to my alpine planets and they are really unhappy... It's the main reason why I rarely play pro-Xenos. Not my fault if they can't choose the right planet for them :p