I think Paradox is the right studio to make this. You guys aren't afraid of the American anti-evolution crowd like EA was with Spore.
Sadly, evolution, being one of the most complex scientific theories, might be too much to model within the parameters of modern scientific thinking. Especially sad, the fact that many people who believe in evolution only have a very primitive understanding of it (ex.: that all life descended from some few species now extant, in ascending fashion; that evolution intentionally strove towards complex species; that the plausibility of life arising so easily from non-living matter is verified). If it were possible to make an accurate representation, and make it popular, such a game would be an amazing teaching tool. To sow a thousand flowers, if you will.
One example I always like to bring up in these sorts of discussions is the left recurrent laryngeal nerve. It's one of the nerves that controls your larynx, also known as the voice box. Instead of going directly from the base of the skull to the larynx, the shortest reasonable path, it instead travels down into your chest, loops around the most important artery in your body, and heads back up to your throat.You forgot the part where it's literally one of the worst search algorithms that exists and often gets stuck to local maxima. And evolution is far faaaaarrr from being among the most complex scientific-theories it's just a search algorithm, and not even a good one.
One example I always like to bring up in these sorts of discussions is the left recurrent laryngeal nerve. It's one of the nerves that controls your larynx, also known as the voice box. Instead of going directly from the base of the skull to the larynx, the shortest reasonable path, it instead travels down into your chest, loops around the most important artery in your body, and heads back up to your throat.
Why? Probably because that was the shortest path to the larynx in the ancient fish-like things which all life on earth call their ancestor, and still is the shortest path in fish today. As the length of the neck slowly increased over millennia, so too did the length of the nerve, but that isn't really a problem. It's just a minuscule increase in the amount of resources needed for any given organism to grow to adult size. Given that the nerve loops around the aorta, there's really no way for it to get fixed; it'd require completely redesigning that nerve's path, and evolution can only work through minuscule changes to existing structures.
Today, the left RLN in giraffes is approximately 4.6 meters long and it ends up mere centimetres from where it started. That's a horrendous engineering solution but a perfectly reasonable evolutionary solution.
Hey, you probably have a list of people already, but could I be one of the testers for your game?So I spent some time on my old planet simulation and made space-surface heat exchange and visualization for water flow and ground erosion. Going to do more - atmosphere (currently - none) and some textures. Then, probably, some gameplay, little more intensive than simearth.
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Hi. I kinda dropped it or suspended. By several reasons - 1. it is not really a game, more like a model, more or less boring.Hey, you probably have a list of people already, but could I be one of the testers for your game?
No, there is no list. And there is no product to test so far, sorry. Just some glitchy unfinished concept.Hey, you probably have a list of people already, but could I be one of the testers for your game?
Well, keep on going at your own pace. It is better than anything I could ever come up with and I for one think it would be fun to mess around with it even if it is just a physics model in the end (see Universe Sandbox).Hi. I kinda dropped it or suspended. By several reasons - 1. it is not really a game, more like a model, more or less boring.
2. I should not have use CPU calculations instead of GPU calculations
3. I'm suck at 3d visualization.
I'm trying to force myself to do it simpler - as a water erosion sim on plane, not on sphere. Because there is no much sense in all those heat absorption calculations without fancy visualization of deserts or jungles or whatever.
Some screenshot - http://imgur.com/a/MjIcq
No, there is no list. And there is no product to test so far, sorry. Just some glitchy unfinished concept.
You forgot the part where it's literally one of the worst search algorithms that exists and often gets stuck to local maxima. And evolution is far faaaaarrr from being among the most complex scientific-theories it's just a search algorithm, and not even a good one.
but how do we model the evolution of sexual selection from organisms which don't inherently have the property of sexual selection?
This has nothing to do with the origin of complex sexual selection. Mystify evolution? It's a highly layered series of processes built off of each other, and you want to explain it away with a single sentence that conforms to your specialized and unrelated education. I think you're moving the goalpost because you can't explain how to model the development of sexual selection.https://www.technologyreview.com/s/414934/robots-evolve-the-ability-to-deceive/
How did they evolve the ability to deceive even though they were not capable of it at first? The answer is simple the search-algorithm does it's job it searches for new ways and improve old ones to achieve whatever the target is. Don't mistify evolution it is little more than a mathematical concept.
This has nothing to do with the origin of complex sexual selection. Mystify evolution? It's a highly layered series of processes built off of each other, and you want to explain it away with a single sentence that conforms to your specialized and unrelated education. I think you're moving the goalpost because you can't explain how to model the development of sexual selection.
And when I say complex selection, I mean the difference between mating with organism because it is there, and mating with organism because it is bigger. The step between those two points is enormous.
Of course anything should be fundamentally explainable by mathematics, but you said yourself you have no idea about even the most basic anecdotes in biology. You're talking about your knowledge of computer science, and calling one little sub-discipline the end-all to a much more massive field of study. Evolution is not an algorithm, it is explained by algorithms (and most if not all models are meant to explain only factors of evolution). The two are only conceptually related. There is no set of rules which we know of which evolution must follow, especially in the most primitive lifeforms. It has no direction, no purpose. There's no reason to ascribe deterministic traits to a natural process, which is only a "process" in the most categorical overgeneralisation. The fact that you think we can ascribe rules to the murky darkness of lifeforms that went extinct billions of years ago, whose origins will always remain unknown until we observe the formulation of life ourselves, is stupefying.Get a grip, if you have no clue don't say X is unrelated. https://en.m.wikipedia.org/wiki/Mathematical_and_theoretical_biology
Yes, because that'd be huge and my interest area is machine-learning not second-class search-algorithms. Although the two are very very related. Read Kuijper if you wanna know how extremely important mathematics is for sexual-selection theory.
Mathematics is never unrelated, if you think it is yoj have no clue about mathematics.
Intriguing, idea, playing as your creature through the first couple of eras, then converting over to Stellaris, but I would say they would need to make a DLC, to have your character look like like your character from the last game.Hmm would quite like it if Paradox done a Sim Earth type game, especially if they did a Save Converter for Stellaris
Gods, we could really make a species of Ewoks or Wookies then. I can just imagine the horrors that would await in the depths of space once the save was done. On another note, I like your quotes.Intriguing, idea, playing as your creature through the first couple of eras, then converting over to Stellaris, but I would say they would need to make a DLC, to have your character look like like your character from the last game.
Oh thank you, and imagine recreating the whole of Star Wars characters with such a thing.Gods, we could really make a species of Ewoks or Wookies then. I can just imagine the horrors that would await in the depths of space once the save was done. On another note, I like your quotes.