I used to feel bad about using the console to increase pops, BUT

I used to feel bad about using the console to increase pops, BUT

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anomanderus

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I have gotten the influenza event 4 or 5 times in a single game. If I wasn't using the console to use the baby boom event this would really bite me hard and make the game annoyingly unplayable. I get that the spanish flu was a big thing but the influenza events hit way too much, especially for smaller countries.
 
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gjfkgjfj

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I have gotten the influenza event 4 or 5 times in a single game. If I wasn't using the console to use the baby boom event this would really bite me hard and make the game annoyingly unplayable. I get that the spanish flu was a big thing but the influenza events hit way too much, especially for smaller countries.
i think you need to research the medicine tecnology to stop it, i think using baby boom is boring, if you are in a new world country you can use the statue of liberty event to get inmigrants, something i dont see like cheating because inmigrants can have other destinies, you just would get a little more, if you are in a old world country just play, baby boom is a dirty cheat,
 
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RELee

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People are allowed to play their single-player games any way they like without judgement.

However, when I start getting a ridiculous number of pandemic events I restart the game to try and break it up. Sometimes random events in computer games are just not all that random.
 
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Aardvark Bellay

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I have gotten the influenza event
you posted this in april, but whatever..
Just so you know what infuences the event, here it is :

Code:
#Strange Influenza
country_event = {
    id = 21030
    title = "EVTNAME21030"
    desc = "EVTDESC21030"
    picture = "disease"
  
    trigger = {
        NOT = {
            poor_strata_life_needs = 0.9
        }
      
        NOT = {
            has_country_modifier = pandemic_influenza
        }
    }
  
    mean_time_to_happen = {
        months = 3000
        modifier = {
            factor = 0.9
            NOT = { poor_strata_everyday_needs = 0.9 }
        }
        modifier = {
            factor = 0.9
            NOT = { poor_strata_life_needs = 0.8 }
        }
        modifier = {
            factor = 0.9
            NOT = {
                organic_chemistry = 1
            }
        }
        modifier = {
            factor = 1.5
            organic_chemistry = 1
        }
        modifier = {
            factor = 0.01
            any_neighbor_country = {
                has_country_modifier = pandemic_influenza
            }
        }
      
    }
  
    option = {
        name = "EVTOPTA21030"
        add_country_modifier = {
            name = pandemic_influenza
            duration = 365
        }
        add_tax_relative_income    = -5
    }
  
    option = {
        name = "EVTOPTB21030"
        add_country_modifier = {
            name = pandemic_influenza
            duration = 480
        }
    }
}

So to prevent, have poor strata life needs not go below 90%.
If you can't prevent that, research Organic Chemistry to make it less likely. IF a neighbouring country has it, no chance.

I made a cheat mod for myself for when i play the unmodded game with several techs as for instance birth rate, exactly for this case.
 

RELee

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Aardvark Bellay

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What does that mean?
No (or close to no) chance to prevent it, in my humble opinion.
Based on this part
Code:
modifier = {
            factor = 0.01
            any_neighbor_country = {
                has_country_modifier = pandemic_influenza
 

RELee

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So what you're saying is that if Kentucky has the corona then Tennessee is bound to get it. :p

Yep.
 

Aardvark Bellay

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So what you're saying is that if Kentucky has the corona then Tennessee is bound to get it. :p

Yep.
Are these upstarts trying to gain independence again ?
Great, woud love to see a Yugo variant of the US. ;)
 

Amtep

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So you need to make sure that your neighbours have their life needs met :) Altruism for the win.

Note that the event's starting MTTH is 250 years and that neighbour factor just brings it down to 2.5 years, it doesn't make it certain. Your neighbour's influenza only lasts a year or so.
 

Kovax

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So you need to make sure that your neighbours have their life needs met :) Altruism for the win.

Note that the event's starting MTTH is 250 years and that neighbour factor just brings it down to 2.5 years, it doesn't make it certain. Your neighbour's influenza only lasts a year or so.
Not certain, but if that neighbor has several neighboring provinces, including a couple of yours, the odds are pretty bad.
 

DystopianAlphaOmega

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I wonder if the issue in these cases is a rotating pandemic. Like, France gets Pandemic, so it spreads to Belgium, Swiss, Italian Minors, German Minors, and spreads further from them. It continues to spread outwards and eventually loops back around, so that once France is through the pandemic, it is still in/has returned to neighbouring countries, meaning France has a very high rate of re-contracting it.
 

Amtep

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Yeah, especially if the area is devastated by war. The epidemic won't spread to countries where the poor people have >90% life needs met.

Colonial powers might be especially vulnerable since they border lots of unciv countries that have low RGO output and are last in line for buying food on the world market. Areas with many small unciv countries next to each other could keep passing the epidemic back and forth. I'm thinking of west africa in PDM, or southeast asia.