I found myself with lots to do in the warlike and espionage-focused games (although, to be fair, I have a mod that adds some more Operations).
However, in the economy-focused game, I found myself with little to do. The early game was fun, and then there was a small part of the mid-game that was enjoyable as I was trying to manipulate my neighbours a little bit and establish a Trade League. But once all that was done... I was just kinda sitting there waiting for techs and building things.
It's immensely clear to me that it's the remaining gap in the game.
Here's a few of my observations:
- I ended up with max Influence, pretty much constantly. I didn't really have anything to spend it on other than changing Edicts occasionally. I could have used it to build Habitats but I didn't want 100 different Habitats to have to micromanage, and my economy was already booming.
- My population ended up with a real mix of different ethics, but I didn't really feel any obvious effects from that. The Factions screen had a lot of little green bubbles and a lot of different red bubbles for the issues but ultimately it didn't really matter, I could just ignore it for the most part. It was kinda interesting looking at a planet and seeing different ethics, but it didn't have any tangible effect on anything.
- I was playing as a MegaCorp, but it just feels... empty? The Government system in general feels empty. You have an Authority, you have some Civics that provide some modifiers... but that's it. There's no real distinction between when I was playing an Authoritarian warmonger than when I was playing the MegaCorp, other than what I was choosing to spend my time doing.
- Please, for the love of god, we need a Branch Office Expansion Planner.
My two main takeaways, I want to FEEL my empire more. I want it to feel different to have a cohesive population with aligned ethics vs. a mix of all different ethics. I want a democracy to feel different to a dictatorship and a dictatorship to feel different to a MegaCorp.
However, in the economy-focused game, I found myself with little to do. The early game was fun, and then there was a small part of the mid-game that was enjoyable as I was trying to manipulate my neighbours a little bit and establish a Trade League. But once all that was done... I was just kinda sitting there waiting for techs and building things.
It's immensely clear to me that it's the remaining gap in the game.
Here's a few of my observations:
- I ended up with max Influence, pretty much constantly. I didn't really have anything to spend it on other than changing Edicts occasionally. I could have used it to build Habitats but I didn't want 100 different Habitats to have to micromanage, and my economy was already booming.
- My population ended up with a real mix of different ethics, but I didn't really feel any obvious effects from that. The Factions screen had a lot of little green bubbles and a lot of different red bubbles for the issues but ultimately it didn't really matter, I could just ignore it for the most part. It was kinda interesting looking at a planet and seeing different ethics, but it didn't have any tangible effect on anything.
- I was playing as a MegaCorp, but it just feels... empty? The Government system in general feels empty. You have an Authority, you have some Civics that provide some modifiers... but that's it. There's no real distinction between when I was playing an Authoritarian warmonger than when I was playing the MegaCorp, other than what I was choosing to spend my time doing.
- Please, for the love of god, we need a Branch Office Expansion Planner.
My two main takeaways, I want to FEEL my empire more. I want it to feel different to have a cohesive population with aligned ethics vs. a mix of all different ethics. I want a democracy to feel different to a dictatorship and a dictatorship to feel different to a MegaCorp.
- 10
- 6