Anyone have the Eagle bloodline and can confirm you get a new eagle after the old one dies? Here's the .txt on that one:
This part should get you a new bird: character_event = { id = HF.12400 days = 365 random = 60 } #Check back if you have yet not received a new bird...
Now here's the code for dog:
Here's the line that should be for new dog: character_event = { id = HF.12400 days = 365 random = 60 } #Check back if you have yet not received a new bird...
That's the id for bird; for dog it should be HF.12401.
Code:
# EAGLE: Dream about hunting with your bird and tadaaa: an eagle has snuck into your chambers!
character_event = {
id = HF.12400
desc = EVTDESC_HF_12400
picture = GFX_evt_hunt
border = GFX_event_normal_frame_war
is_triggered_only = yes
trigger = {
NOT = { has_character_modifier = pet_hunting_eagle }
any_owned_bloodline = { has_bloodline_flag = bloodline_pet_eagle }
is_inaccessible_trigger = no
war = no
}
fail_trigger_effect = { #Basically, if something temporary is affecting this, check back later...
if = {
limit = {
NOT = { has_character_modifier = pet_hunting_eagle }
any_owned_bloodline = { has_bloodline_flag = bloodline_pet_eagle }
OR = {
is_inaccessible_trigger = yes
war = yes
}
}
character_event = { id = HF.12400 days = 365 random = 60 } #Check back if you have yet not received a new bird...
}
}
immediate = {
random_owned_bloodline = {
limit = {
has_bloodline_flag = bloodline_pet_eagle
founder = { NOT = { character = ROOT } }
}
founder = {
save_event_target_as = bloodline_founder
}
}
}
# A.1
option = { # A new friend?
name = EVTOPTA_HF_12400
custom_tooltip = { text = EVTOPTA_HF_12400_TT }
add_character_modifier = {
name = pet_hunting_eagle
duration = -1
}
hidden_effect = {
character_event = { id = HF.25631 days = 7300 random = 1500 } #Death.
#character_event = { id = HF.25631 days = 5 random = 1 } #Death. #Test values
}
trigger = {
NOT = { event_target:bloodline_founder = { always = yes } } #(Means you are the founder)
}
}
# A.2
option = { # My ancestor would be approve
name = EVTOPTB_HF_12400
custom_tooltip = { text = EVTOPTB_HF_12400_TT }
add_character_modifier = {
name = pet_hunting_eagle
duration = -1
}
hidden_effect = {
character_event = { id = HF.25631 days = 7300 random = 1500 } #Death.
#character_event = { id = HF.25631 days = 5 random = 1 } #Death. #Test values
}
trigger = {
event_target:bloodline_founder = { always = yes } #(Means you are NOT the founder)
}
}
#B. Dismiss
option = { # I'm going back to sleep
name = EVTOPTC_HF_12400
custom_tooltip = { text = EVTOPTC_HF_12400_TT }
}
}
This part should get you a new bird: character_event = { id = HF.12400 days = 365 random = 60 } #Check back if you have yet not received a new bird...
Now here's the code for dog:
Code:
# DOG: Sparring, hear barking dog and tadaaa: it's for you!
character_event = {
id = HF.12401
desc = EVTDESC_HF_12401
picture = GFX_evt_hunting_scene
border = GFX_event_normal_frame_war
is_triggered_only = yes
trigger = {
NOT = { has_character_modifier = pet_hunting_dog }
any_owned_bloodline = { has_bloodline_flag = bloodline_pet_dog }
is_inaccessible_trigger = no
war = no
}
fail_trigger_effect = { #Basically, if something temporary is affecting this, check back later...
if = {
limit = {
NOT = { has_character_modifier = pet_hunting_dog }
any_owned_bloodline = { has_bloodline_flag = bloodline_pet_dog }
OR = {
is_inaccessible_trigger = yes
war = yes
}
}
character_event = { id = HF.12400 days = 365 random = 60 } #Check back if you have yet not received a new bird...
}
}
immediate = {
random_owned_bloodline = {
limit = {
has_bloodline_flag = bloodline_pet_dog
founder = { NOT = { character = ROOT } }
}
founder = {
save_event_target_as = bloodline_founder
}
}
}
# A.1
option = { # A new friend?
name = EVTOPTA_HF_12401
custom_tooltip = { text = EVTOPTA_HF_12401_TT }
add_character_modifier = {
name = pet_hunting_dog
duration = -1
}
hidden_effect = {
character_event = { id = HF.12402 days = 7300 random = 1500 } #Dog dies...
}
trigger = {
NOT = { event_target:bloodline_founder = { always = yes } } #(Means you are the founder)
}
}
# A.2
option = { # My ancestor would be approve
name = EVTOPTB_HF_12401
custom_tooltip = { text = EVTOPTB_HF_12401_TT }
add_character_modifier = {
name = pet_hunting_dog
duration = -1
}
hidden_effect = {
character_event = { id = HF.12402 days = 7300 random = 1500 } #Dog dies...
}
trigger = {
event_target:bloodline_founder = { always = yes } #(Means you are NOT the founder)
}
}
#B. Dismiss
option = { # I'm going back to sleep
name = EVTOPTC_HF_12401
custom_tooltip = { text = EVTOPTC_HF_12401_TT }
}
}
Here's the line that should be for new dog: character_event = { id = HF.12400 days = 365 random = 60 } #Check back if you have yet not received a new bird...
That's the id for bird; for dog it should be HF.12401.