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junassa

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Anyone have the Eagle bloodline and can confirm you get a new eagle after the old one dies? Here's the .txt on that one:

Code:
# EAGLE: Dream about hunting with your bird and tadaaa: an eagle has snuck into your chambers!
character_event = {
    id = HF.12400
    desc = EVTDESC_HF_12400
    picture = GFX_evt_hunt
    border = GFX_event_normal_frame_war
    is_triggered_only = yes
    trigger = {
        NOT = { has_character_modifier = pet_hunting_eagle }
        any_owned_bloodline = { has_bloodline_flag = bloodline_pet_eagle }
        is_inaccessible_trigger = no
        war = no
    }

    fail_trigger_effect = { #Basically, if something temporary is affecting this, check back later...
        if = {
            limit = {
                NOT = { has_character_modifier = pet_hunting_eagle }
                any_owned_bloodline = { has_bloodline_flag = bloodline_pet_eagle }
                OR = {
                    is_inaccessible_trigger = yes
                    war = yes
                }
            }
            character_event = { id = HF.12400 days = 365 random = 60 } #Check back if you have yet not received a new bird...
        }
    }

    immediate = {
        random_owned_bloodline = {
            limit = {
                has_bloodline_flag = bloodline_pet_eagle
                founder = { NOT = { character = ROOT } }
            }
            founder = {
                save_event_target_as = bloodline_founder
            }
        }
    }

    # A.1
    option = { # A new friend?
        name = EVTOPTA_HF_12400
        custom_tooltip = { text = EVTOPTA_HF_12400_TT }
        add_character_modifier = {
            name = pet_hunting_eagle
            duration = -1
        }
        hidden_effect = {
            character_event = { id = HF.25631 days = 7300 random = 1500 } #Death.
            #character_event = { id = HF.25631 days = 5 random = 1 } #Death. #Test values
        }
        trigger = {
            NOT = { event_target:bloodline_founder = { always = yes  } } #(Means you are the founder)
        }
    }
    # A.2
    option = { # My ancestor would be approve
        name = EVTOPTB_HF_12400
        custom_tooltip = { text = EVTOPTB_HF_12400_TT }
        add_character_modifier = { 
            name = pet_hunting_eagle
            duration = -1
        }
        hidden_effect = {
            character_event = { id = HF.25631 days = 7300 random = 1500 } #Death.
            #character_event = { id = HF.25631 days = 5 random = 1 } #Death. #Test values
        }
        trigger = {
            event_target:bloodline_founder = { always = yes } #(Means you are NOT the founder)
        }
    }

    #B. Dismiss
    option = { # I'm going back to sleep
        name = EVTOPTC_HF_12400
        custom_tooltip = { text = EVTOPTC_HF_12400_TT }
    }
}

This part should get you a new bird: character_event = { id = HF.12400 days = 365 random = 60 } #Check back if you have yet not received a new bird...

Now here's the code for dog:

Code:
# DOG: Sparring, hear barking dog and tadaaa: it's for you!
character_event = {
    id = HF.12401
    desc = EVTDESC_HF_12401
    picture = GFX_evt_hunting_scene
    border = GFX_event_normal_frame_war
    is_triggered_only = yes
    
    trigger = {
        NOT = { has_character_modifier = pet_hunting_dog }
        any_owned_bloodline = { has_bloodline_flag = bloodline_pet_dog }
        is_inaccessible_trigger = no
        war = no
    }

    fail_trigger_effect = { #Basically, if something temporary is affecting this, check back later...
        if = {
            limit = {
                NOT = { has_character_modifier = pet_hunting_dog }
                any_owned_bloodline = { has_bloodline_flag = bloodline_pet_dog }
                OR = {
                    is_inaccessible_trigger = yes
                    war = yes
                }
            }
            character_event = { id = HF.12400 days = 365 random = 60 } #Check back if you have yet not received a new bird...
        }
    }

    immediate = {
        random_owned_bloodline = {
            limit = {
                has_bloodline_flag = bloodline_pet_dog
                founder = { NOT = { character = ROOT } }
            }
            founder = {
                save_event_target_as = bloodline_founder
            }
        }
    }

    # A.1
    option = { # A new friend?
        name = EVTOPTA_HF_12401
        custom_tooltip = { text = EVTOPTA_HF_12401_TT }
        add_character_modifier = { 
            name = pet_hunting_dog
            duration = -1
        }
        hidden_effect = {
            character_event = { id = HF.12402 days = 7300 random = 1500 } #Dog dies...
        }
        trigger = {
            NOT = { event_target:bloodline_founder = { always = yes } } #(Means you are the founder)
        }
    }
    # A.2
    option = { # My ancestor would be approve
        name = EVTOPTB_HF_12401
        custom_tooltip = { text = EVTOPTB_HF_12401_TT }
        add_character_modifier = { 
            name = pet_hunting_dog
            duration = -1
        }
        hidden_effect = {
            character_event = { id = HF.12402 days = 7300 random = 1500 } #Dog dies...
        }
        trigger = {
            event_target:bloodline_founder = { always = yes }  #(Means you are NOT the founder)
        }
    }
    #B. Dismiss
    option = { # I'm going back to sleep
        name = EVTOPTC_HF_12401
        custom_tooltip = { text = EVTOPTC_HF_12401_TT }
    }
}

Here's the line that should be for new dog: character_event = { id = HF.12400 days = 365 random = 60 } #Check back if you have yet not received a new bird...

That's the id for bird; for dog it should be HF.12401.
 

junassa

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Is that why? Got the dog bloodline in my current playthrough and had noticed it didn't work, was a disappointment...
I'm going to publish my mod in a sec; can you play around with it and see if you get a new dog?
 

junassa

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Duskwave

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Ironman/achievement game and I have no experience with mods, would rather not mess with it right now, but here's the save file if you or someone else wants to. (Don't think current character has the bloodline actually, but a bunch of characters do and it's elective succession)
 

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  • Ironman_Holmgardr.ck2
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jonjowett

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Yes, there's a small error in the event setup. However, I think that the actual issue is somewhat different.

EDIT - TLDR for those who don't want to read that long bug report: HF.12400 and HF.12401 are the events that would give you a new dog/eagle if you had the relevant bloodline. But they are not referenced anywhere else in the code, so they will never occur. Proposed fix is to add them to on_actions (and fix the typo in HF.12401 that's referenced in the OP).
 
Last edited:

junassa

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Yes, there's a small error in the event setup. However, I think that the actual issue is somewhat different.

EDIT - TLDR for those who don't want to read that long bug report: HF.12400 and HF.12401 are the events that would give you a new dog/eagle if you had the relevant bloodline. But they are not referenced anywhere else in the code, so they will never occur. Proposed fix is to add them to on_actions (and fix the typo in HF.12401 that's referenced in the OP).
Cool. Do you know what those numbers before the equal sign mean? e.g.
350 = HF.110 # Gain Sympathy for Founder religion
 

Karlington

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Yes, there's a small error in the event setup. However, I think that the actual issue is somewhat different.

EDIT - TLDR for those who don't want to read that long bug report: HF.12400 and HF.12401 are the events that would give you a new dog/eagle if you had the relevant bloodline. But they are not referenced anywhere else in the code, so they will never occur. Proposed fix is to add them to on_actions (and fix the typo in HF.12401 that's referenced in the OP).

I just posted in your bug report, but I'll repost here so people don't have to wander around on the forums:

---

While I hate to criticize such a well-written and well-referenced bug report, @jonjowett, I'm afraid that it appears that you have just missed where the events are called. :( They are called from send_new_eagle_event_effect and send_new_dog_event_effect in common\scripted_effects\06_scripted_effects_legendary_bloodlines.txt (lines 805-813 and 815-822).

Those functions are called when the animals die of old age (WoL.5290 for dogs and HF.25631 for eagles) or in battle (HFP.11025 for both). It appears that dogs can also get eaten by a snake (HL.5011) which also calls send_new_dog_event_effect

In short, this does not appear to be an issue.

---

The issue @junassa raises in the OP is a concern, though.
 

Karlington

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Cool. Do you know what those numbers before the equal sign mean? e.g.
350 = HF.110 # Gain Sympathy for Founder religion

The numbers are the base weights for the events to be triggered on the appropriate on_action :)
 

jonjowett

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In short, this does not appear to be an issue.

I just traced it through again for myself with that extra piece of info and, yes, you're right. I guess I need to add one more folder to my list of "places to look for events".
 

junassa

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I just traced it through again for myself with that extra piece of info and, yes, you're right. I guess I need to add one more folder to my list of "places to look for events".

So can you confirm the eagle one doesn't work? I can't find which save I had the dog one on.

At any rate since I didn't know what those numbers were about I added a file in my mod to make those events pulse every two years.
 

junassa

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Ok I had to un ironman @Duskwave 's game and find someone with the dog bloodline. It took some time but I can now verify the hunting dog bloodline works:
ck2_310.png
 

jonjowett

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So can you confirm the eagle one doesn't work? I can't find which save I had the dog one on.

Honestly, I'm not sure if the eagle one works or not. It's a pain to get an eagle in the first place, and it requires quite a bit of luck to get the bloodline (ie. to have a living eagle when the legend bar fills). What I'm saying is that I have never seen the "get a 2nd eagle" event - but that could easily be due to the small sample size.

At any rate since I didn't know what those numbers were about I added a file in my mod to make those events pulse every two years.

@Karlington's point was that the pulse events should not be necessary - the event to give you a 2nd dog/eagle should be triggered by the death of the first. (With a few months' delay.)

If you got it to fire by using the pulse, that's good - but I think that the consensus @Karlington and I reached was that it should be sufficient to fix the bug you outlined in your original post.

On the other hand, firing them by pulse makes it significantly easier to get a dog/eagle - you don't have to go through the normal process to get the first one, and you can have more than 2 in your lifetime. But, this may break the normal dog/eagle event chains - for example, I'm pretty sure you won't get the cat+dog events or the ability to build a pyramid when the dog dies, although you may still get the training events.
 

junassa

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Honestly, I'm not sure if the eagle one works or not. It's a pain to get an eagle in the first place, and it requires quite a bit of luck to get the bloodline (ie. to have a living eagle when the legend bar fills). What I'm saying is that I have never seen the "get a 2nd eagle" event - but that could easily be due to the small sample size.



@Karlington's point was that the pulse events should not be necessary - the event to give you a 2nd dog/eagle should be triggered by the death of the first. (With a few months' delay.)

If you got it to fire by using the pulse, that's good - but I think that the consensus @Karlington and I reached was that it should be sufficient to fix the bug you outlined in your original post.

On the other hand, firing them by pulse makes it significantly easier to get a dog/eagle - you don't have to go through the normal process to get the first one, and you can have more than 2 in your lifetime. But, this may break the normal dog/eagle event chains - for example, I'm pretty sure you won't get the cat+dog events or the ability to build a pyramid when the dog dies, although you may still get the training events.

Well I guess I need to read up more on modding then. I figured the event would only fire if the character had all the requirements. Is it going to fire for characters that don't have the bloodline?
 

Karlington

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I just traced it through again for myself with that extra piece of info and, yes, you're right. I guess I need to add one more folder to my list of "places to look for events".

Yeah, there are a lot of places. Personally I check every file under common, decisions, and events. And localization of course if I'm trying to find something there.

Ok I had to un ironman @Duskwave 's game and find someone with the dog bloodline. It took some time but I can now verify the hunting dog bloodline works:
View attachment 499869

It works as long as it doesn't have to do the "re-check" thing where it fires the event again, because that is what points to the wrong event (i.e. the eagle event instead of the dog event).

Honestly, I'm not sure if the eagle one works or not. It's a pain to get an eagle in the first place, and it requires quite a bit of luck to get the bloodline (ie. to have a living eagle when the legend bar fills). What I'm saying is that I have never seen the "get a 2nd eagle" event - but that could easily be due to the small sample size.



@Karlington's point was that the pulse events should not be necessary - the event to give you a 2nd dog/eagle should be triggered by the death of the first. (With a few months' delay.)

If you got it to fire by using the pulse, that's good - but I think that the consensus @Karlington and I reached was that it should be sufficient to fix the bug you outlined in your original post.

On the other hand, firing them by pulse makes it significantly easier to get a dog/eagle - you don't have to go through the normal process to get the first one, and you can have more than 2 in your lifetime. But, this may break the normal dog/eagle event chains - for example, I'm pretty sure you won't get the cat+dog events or the ability to build a pyramid when the dog dies, although you may still get the training events.

Agreed. Fixing the issue in the OP should resolve all issues related to this, especially since we now have confirmation that the dog event does indeed trigger properly.
 

junassa

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Yeah, there are a lot of places. Personally I check every file under common, decisions, and events. And localization of course if I'm trying to find something there.



It works as long as it doesn't have to do the "re-check" thing where it fires the event again, because that is what points to the wrong event (i.e. the eagle event instead of the dog event).



Agreed. Fixing the issue in the OP should resolve all issues related to this, especially since we now have confirmation that the dog event does indeed trigger properly.

Alright since it's at best superfluous and may cause some other issues I didn't think about I'll update the mod without the bi yearly pulse.
 

junassa

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Welp in my current game I lost my dog and didn't get a new one. Does it matter whether or not I let the hunting focus dog event chain complete before I switch to another focus?
 

jonjowett

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Welp in my current game I lost my dog and didn't get a new one. Does it matter whether or not I let the hunting focus dog event chain complete before I switch to another focus?

How long did you wait?

IIRC (and it was more than a month ago), there's a delay before the first opportunity to get the new dog from the bloodline. Also, IIRC, there are exclusions similar to many WoL events (eg. not commanding troops). IIRC, if you're excluded then it'll keep trying every few months.
 

junassa

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How long did you wait?

IIRC (and it was more than a month ago), there's a delay before the first opportunity to get the new dog from the bloodline. Also, IIRC, there are exclusions similar to many WoL events (eg. not commanding troops). IIRC, if you're excluded then it'll keep trying every few months.

It's been at least a year; pretty sure it's been 3. I have been commanding troops though. I'll reload.
 

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Welp in my current game I lost my dog and didn't get a new one. Does it matter whether or not I let the hunting focus dog event chain complete before I switch to another focus?
How long did you wait?

IIRC (and it was more than a month ago), there's a delay before the first opportunity to get the new dog from the bloodline. Also, IIRC, there are exclusions similar to many WoL events (eg. not commanding troops). IIRC, if you're excluded then it'll keep trying every few months.

Due to the bug listed above in this thread, if you were busy the first time it tried to trigger the event to send you a new dog then unfortunately there will be no new dog for you. :(