I think I am playing this game wrong - especially naval warfare

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

andysonofbob

Major
60 Badges
Sep 17, 2011
646
186
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: First Colony Edition
  • Crusader Kings Complete
  • Surviving Mars
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Victoria 3 Sign Up
  • 500k Club
  • Victoria 2
I was about to play UK yesterdays but stopped at the thought of setting up the navy again.

Reading a thread here I noticed the OP praising the naval mechanics. When I play I tend to let the navy just get on with it, like i would the air force. I even treat the battle pop ups as spam!

Are there any tips for playing/enjoying the naval battle mechanics as much as the land? Can you play it just as 'hands on'?

Thanks
 

diablopl4

Attack is the best Defence
40 Badges
Aug 28, 2014
389
40
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - After Dark
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Steel Division: Normandy 44
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
technicaly you could play it hands on and put ships in every sea province and shuffle them whenever one of them gets attacked. However im not sure if this would contribute to you having naval supremacy which you nead for invasions and it would be bloody tideus. I rather set up navies for protecting convoys in the provinces i know i will be doing naval invasions and thats it. I dont think currently navy is really all that well and interesting in this game
 

andysonofbob

Major
60 Badges
Sep 17, 2011
646
186
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: First Colony Edition
  • Crusader Kings Complete
  • Surviving Mars
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Victoria 3 Sign Up
  • 500k Club
  • Victoria 2
Is supremacy purely on stats in the area then?

If I wanted to micro for engagements, would it be more effective than leaving it to ai?

Thanks!
 

Praetori

High-Command Scapegoat
82 Badges
Aug 6, 2009
2.869
2.100
  • 500k Club
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: By Blood Alone
I was about to play UK yesterdays but stopped at the thought of setting up the navy again.

Reading a thread here I noticed the OP praising the naval mechanics. When I play I tend to let the navy just get on with it, like i would the air force. I even treat the battle pop ups as spam!

Are there any tips for playing/enjoying the naval battle mechanics as much as the land? Can you play it just as 'hands on'?

Thanks

It's a game of cat and mouse and preservation of strength while utilizing air-power.
The optimization side of things comes down to retreating early when you're not superior in terms of fleet composition, weather, numbers or air superiority.
It's quite possible to minimize losses and thus maintain a proper growth of naval forces while you whittle the opponent.

Things to consider that's possible for the player to affect (on map):
Long-range ground based fighters for superiority. Naval-bombers, CAS and even TACs to swarm the sea-zone.
Mission types.
Fleet composition (number of screens to capitals).
Weather (CTF vs SAG in bad weather = bad)
Retreat stance (do-not attack order).
Damaged ships (affects enemy spotting).

One example:
Divide the navy into taskforces with speed as a guideline for matching screens with capitals.
That will mean CTFs with a fast captial (for spotting) and some screens with good enough speed.
You will have battleship squadrons with their screens, some battlecruiser SAGs for fast hunting and your destroyer escorts for convoy escort, sub hunting and for locking down enemy fleets.
You'll want land-based aircraft and not operate your fleets outside of their reach if the enemy is strong or you're low on carriers.

Your destroyer fleets can coverage large areas for a cheap buck as long as you don't go mucking about in areas where the enemy has a lot of airpower (just stay away) and are quite apt at judging enemy strength without putting the expensive stuff on the line.
When your destroyers find something you can make the decision early to take the fight or to retreat (by changing their stance).
If you decide to go for it then the airpower should be directed to the correct zone and also your heavy-hitters. The CTFs can join depending on weather or stay in a adjacent zone and just send in their CAGs (through the air interface as per normal). Normally your carriers are safe as long as the enemy doesn't have airpower but they're also the most valuable asset so putting them in harms way unnecessarily is to be avoided.

If you retreat you need to actually clear the zone or you'll be re-engaged. Consider the options you need to take to challenge the sea-zone or if you can ignore it and what it'll cost.

TLDR; It's all about retreating when the odds are not favorable or your entire fleet will eventually be dead.
 
Last edited:

andysonofbob

Major
60 Badges
Sep 17, 2011
646
186
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: First Colony Edition
  • Crusader Kings Complete
  • Surviving Mars
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Victoria 3 Sign Up
  • 500k Club
  • Victoria 2
Thanks!

So it is somewhat possible to manage your fleets, if you wish to take the deep armchair general stance?
 

Praetori

High-Command Scapegoat
82 Badges
Aug 6, 2009
2.869
2.100
  • 500k Club
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: By Blood Alone
Thanks!

So it is somewhat possible to manage your fleets, if you wish to take the deep armchair general stance?

Yes. Theoretically you could divide the fleets even further and micro the stances on each of them for a more "tactical" approach but be advised that once you retreat there's no way for that particular fleet to re-join the same battle (they can however get involved in a new, parallel one against some of the same enemy ships that are already engaged at times but this is very shady and probably a bug, happens more often if there are convoys involved).
All in all it's micro intensive if you also have a ground war to consider. No matter the division or approach you should keep an eye on the fleet-battles when they start and check back occasionally if you need to retreat. It's always a judgement call on weather you can afford to put the involved ships at risk or not compared to what you could potentially gain from committing.
If you're low on screens or lacking them altogether it's always best to retreat and head for home or you'll start losing capitals which takes years to replace.

The only situation where you might want to actually commit full tilt is if there are invasion-warning or you're doing one yourself. Naval superiority needs to be maintained no matter the cost if your the UK since once those troops are ashore the navy is insignificant (it's not feasible in the current iteration to strangle an invasion through naval power). Once the forces are ashore and have a port there's nothing any navy from any side can do to affect the outcome (then it's all down to divisions and airpower on land), sadly enough.
 
Last edited:

andysonofbob

Major
60 Badges
Sep 17, 2011
646
186
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: First Colony Edition
  • Crusader Kings Complete
  • Surviving Mars
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Victoria 3 Sign Up
  • 500k Club
  • Victoria 2
Ahh, that 'no return to the same battle' is good to know!

Taking a step back...

Do people respond to the naval alerts when they pop up or do you treat it like spam like me?

If you do respond, how much time activity do you allow?

Thanks!
 

Praetori

High-Command Scapegoat
82 Badges
Aug 6, 2009
2.869
2.100
  • 500k Club
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: By Blood Alone
Ahh, that 'no return to the same battle' is good to know!

Taking a step back...

Do people respond to the naval alerts when they pop up or do you treat it like spam like me?

If you do respond, how much time activity do you allow?

Thanks!

I check them every time (mostly multiplayer) to check the potential danger and keep a close eye on the big ones (if they involve capitals/CTFs from both sides).
I don't bother with subs or the occasional destroyer action though. Generally you should consider retreating if you'r inferior in numbers or the enemy has a lot of air and you don't.
 

rwds

Second Lieutenant
47 Badges
Mar 5, 2017
129
240
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings III
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • Victoria 2
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
(it's not feasible in the current iteration to strangle an invasion through naval power). Once the forces are ashore and have a port there's nothing any navy from any side can do to affect the outcome (then it's all down to divisions and airpower on land), sadly enough.

I've had success as Japan when naval invading an american island by putting a large fleet on hold position outside their port. They started becoming out of supply after a while of fighting and were wiped out rather easily by my marines thanks to the penalties from OOS. Are you sure you can't do the same as britain against operation sea lion?
 

Praetori

High-Command Scapegoat
82 Badges
Aug 6, 2009
2.869
2.100
  • 500k Club
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: By Blood Alone
I've had success as Japan when naval invading an american island by putting a large fleet on hold position outside their port. They started becoming out of supply after a while of fighting and were wiped out rather easily by my marines thanks to the penalties from OOS. Are you sure you can't do the same as britain against operation sea lion?
Islands with limited port-size and it's possible to starve larger units (but it's still hard since you need to actually sink all the convoys, it's usually easier to strat bomb the island in question for the same effect). Multiple-province areas with good local-supply and the potential to grab several ports (or even just shorelines) makes fleets basically superfluous after divisions are ashore (other than shore bombardment when advancing along the coast but that's beside the point).

IF you have a superior army you only need to have naval superiority for one game-tick to get the invasion fleet to leave port, the second after that happens the fleets doesn't really mean squat (you can even lose superiority, the invasion will still go on). If you have the superior army and airforce it's all over once those armored divisions are ashore. You can have the entire Royal Navy sitting in the sea-zone outside of Dover and them panzers will be advancing no matter what.
They will more often than not even succeed in landing unsupported despite all those defending capital-ships sitting off the beaches as the defending navy will be busy in battles with some random destroyers or resource convoys going through the channel (one typical example that's easily enough to reproduce). The same can be said for landing in France, Japan or elsewhere. The resources for defense against invasions is better invested in forts, garrisoned ports and air superiority. Losing naval superiority in a single coastal-region for even a single game-tick will let even the weakest of naval powers invade, no matter how many battleships you can park outside the enemy's beaches once it has happened.

Fleets are still important though and they do make things easier but they're currently not a viable deterrent against invasions.