I was about to play UK yesterdays but stopped at the thought of setting up the navy again.
Reading a thread here I noticed the OP praising the naval mechanics. When I play I tend to let the navy just get on with it, like i would the air force. I even treat the battle pop ups as spam!
Are there any tips for playing/enjoying the naval battle mechanics as much as the land? Can you play it just as 'hands on'?
Thanks
It's a game of cat and mouse and preservation of strength while utilizing air-power.
The optimization side of things comes down to retreating early when you're not superior in terms of fleet composition, weather, numbers or air superiority.
It's quite possible to minimize losses and thus maintain a proper growth of naval forces while you whittle the opponent.
Things to consider that's possible for the player to affect (on map):
Long-range ground based fighters for superiority. Naval-bombers, CAS and even TACs to swarm the sea-zone.
Mission types.
Fleet composition (number of screens to capitals).
Weather (CTF vs SAG in bad weather = bad)
Retreat stance (do-not attack order).
Damaged ships (affects enemy spotting).
One example:
Divide the navy into taskforces with speed as a guideline for matching screens with capitals.
That will mean CTFs with a fast captial (for spotting) and some screens with good enough speed.
You will have battleship squadrons with their screens, some battlecruiser SAGs for fast hunting and your destroyer escorts for convoy escort, sub hunting and for locking down enemy fleets.
You'll want land-based aircraft and not operate your fleets outside of their reach if the enemy is strong or you're low on carriers.
Your destroyer fleets can coverage large areas for a cheap buck as long as you don't go mucking about in areas where the enemy has a lot of airpower (just stay away) and are quite apt at judging enemy strength without putting the expensive stuff on the line.
When your destroyers find something you can make the decision early to take the fight or to retreat (by changing their stance).
If you decide to go for it then the airpower should be directed to the correct zone and also your heavy-hitters. The CTFs can join depending on weather or stay in a adjacent zone and just send in their CAGs (through the air interface as per normal). Normally your carriers are safe as long as the enemy doesn't have airpower but they're also the most valuable asset so putting them in harms way unnecessarily is to be avoided.
If you retreat you need to actually clear the zone or you'll be re-engaged. Consider the options you need to take to challenge the sea-zone or if you can ignore it and what it'll cost.
TLDR; It's all about retreating when the odds are not favorable or your entire fleet will eventually be dead.