I still get 30 FPS in hoi4 late game with an RTX 3090

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Camtheman

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Yep. Totally well optimized game by the way. (FPS in top left)

XjH7wKF[1].jpg
 
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Viktor Hark

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GPU has barely any effect on FPS in PDX games(in HoI4 at best it will allow you to run day-night cycle without signifficant framedrops). It's CPU you should focus on. And still don't expect miracles, there are a lot calculations needed to be made per hourly tick and the number is growing with amount of divisions in the game.
 
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AP Erebus

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In my experience, HoI4 is largely a CPU-bound game for FPS. Because of all the AI crunching that occurs each tick, the CPU really is your main limiter.
 
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pheonicia

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How did you get faction names to pop up without faction colors?
 
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bitmode

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You are playing on speed 5, which advances the game as quickly as the CPU allows. It is like a fast forward button, not running the game normally. Typically just one frame is rendered per game hour on this speed.
It only makes sense to measure fps at speed 4 or below, which try to advance the game at a defined rate.
 
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Camtheman

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How did you get faction names to pop up without faction colors?

My screenshot button is the same hotkey as the map change hotkey. The screenshot basically caught the game in between changing mapmodes.

Btw my CPU is a 2 generation old 8086k @ 5.0 ghz all core. No excuses. Optimize your game Paradox. It's 2020. Graphics cards as we know them have existed since 1999. Come on.
 
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Jays298

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To me the game runs fine until about 1942 and that lag is caused by USSR taking on the Germans. And my CPU is 8 years old.

It takes a lot of CPU to handle WWII occuring by the hour.

I don't see how FPS had any meaning to this kind of game.
 
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Daestraz

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No man, paradox doesn't need to optimize it because you're using the wrong tools to measure the problem. Low FPS aren't an issue for those game, it's not DOOM Eternal you don't need to quickly move around. You're looking at a fucking map aren't you ?
A real question is what time does it take to go over a day or a month. I bet that with your CPU it should be pretty fast. I got a R5 1600X and it doesn't bother me until end of 42 beginning of 43.
 
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Voigt

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You are playing on speed 5, which advances the game as quickly as the CPU allows. It is like a fast forward button, not running the game normally. Typically just one frame is rendered per game hour on this speed.
It only makes sense to measure fps at speed 4 or below, which try to advance the game at a defined rate.

Dose this mean with the displayed 21 FPS, roughly 21 hours passed in one second? Would be interesting to test with different speed 5 FPS numbers and how many hours progressed in like 100 s.
 

bitmode

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Dose this mean with the displayed 21 FPS, roughly 21 hours passed in one second? Would be interesting to test with different speed 5 FPS numbers and how many hours progressed in like 100 s.
In principle yes, if you disable frame smoothing (see below). My main point was that the game does not aim to reach the target FPS when it is busy (whether because of speed 5 or because late game lag does not allow reaching the intended speed). This is a tradeoff between having more FPS or the game advancing more quickly and the developers apparently opt for the latter. So with OP's high end rig the solution in 1940 to get better FPS is to just not run speed 5.
Actual late game lag where even lower speeds don't run smoothly anymore is a different story of course.

By default the game uses frame smoothing. So when simulating a game hour does take longer than the targeted interval between two frames, there are a bunch of opportunities throughout the simulation to render additional frames. Think like an old-school progress bar which updates when certain intermediate steps are finished. Only when even the slices of the simulation between two such checkpoints becomes too slow would the frame rate drop when smoothing is on.

Frame smoothing can be disabled with launch options -handsoff (which runs an automated AI game) or -debug_smooth=no (or console command debug_smooth). With smoothing disabled, you should consistently see the relation between fps and game hours while on speed 5.
 
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Duke_Dave

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My screenshot button is the same hotkey as the map change hotkey. The screenshot basically caught the game in between changing mapmodes.

Btw my CPU is a 2 generation old 8086k @ 5.0 ghz all core. No excuses. Optimize your game Paradox. It's 2020. Graphics cards as we know them have existed since 1999. Come on.
I have an i7-8700k and 16 GB RAM, and a GTX 980 it runs smoothly even in late game with massive division spam. This sounds like a very specific issue. I also have friends who run it on RTX cards with no issue. Maybe your hard drive is dying.