• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(35902)

Sergeant
Nov 5, 2004
78
0
Good to see the betas comming along well. I think something that has been missed in dicussion however is the need for better pillaging options. During the CK period there were many wars for profit rather than land. That is invade a rivh country, plunder and leave. This was due to the difficulty in holding supply lines and ruling far away lands. Poor ship tech etc. The english nobels fighting the HYW even refused to go home once when told to by their king cos they were having to much fun (and making too much money). Also i recall the sacking of constantinople made the venicians a few bucks. It wouldnt have been feasable to stay there though however.

To sum up i think war for profit should be more feasable. We should be able to declare war without a claim and be able to plunder lands for profit for ourselves and our vassals. Perhaps destroying buildings and gaining the money that they cost to build?? Also if a vassal army is allowd to pillage then they should get the profits, and their loyalty hit for using troops should go away. Vassals enjoyed fighting! it was knights reason for living so i dont see why their loyalty should be hit so hard if they are pillaging.
 

Caranorn

ministerialis
48 Badges
Jun 23, 2002
971
0
  • Stellaris: Apocalypse
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Reapers Due
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Necroids
  • Europa Universalis: Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Crusader Kings II
  • Semper Fi
  • Sword of the Stars II
  • 500k Club
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
But I don't think that profit would land in your pockets. When you sack a city it's the combatants who carry off most of the loot, not the main commander. And even the combattants don't get rich as they drink and whore it away quite fast. So in game terms I see the sack of a city like Constantinople (the Venitians got rich because they were paid to transport the crusading force) or Jerusalem having only one effect, loot the province and thereby make it unprofitable to rule for quite some time after.

Marc aka Caran...

P.S.: The were various reasons for raiding instead of conquering. One obvious one is that noblemen could be required to take part in raids easier then taking part in a regular campaign. Other reasons were the difficulty to actually lay siege to the many castles around. In the case of the HYW of course the english also always had the problem of lesser numbers and simply could not control the land...
 

Erufailon

Second Lieutenant
84 Badges
Feb 8, 2003
138
0
Visit site
  • Europa Universalis IV: Common Sense
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Victoria 2
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings III: Royal Edition
  • Divine Wind
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • A Game of Dwarves
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • Magicka
  • Majesty 2
  • Europa Universalis IV: Res Publica
Actually to be realistic, IMHO you should be able to attack anyone, and ask for any territory you occupy in the peace resolution. Of course you should be punished for doing that (huge BB hit, or something), but if I feel stronger than the rest of the world, or I want to play a mad ruler who doesn't care for consequences, why couldn't I do that? That's why I like EU, you could do many things that were really bad for you, and the consequences were simulated for your action, while here the actions are simply unavailable.
 

unmerged(2456)

Pure Evil Genius
Mar 29, 2001
11.211
0
www.hero6.com
Erufailon said:
Actually to be realistic, IMHO you should be able to attack anyone, and ask for any territory you occupy in the peace resolution. Of course you should be punished for doing that (huge BB hit, or something), but if I feel stronger than the rest of the world, or I want to play a mad ruler who doesn't care for consequences, why couldn't I do that? That's why I like EU, you could do many things that were really bad for you, and the consequences were simulated for your action, while here the actions are simply unavailable.
This would be broken since at your ruler's death you'd lose a huge portion of BB.
 

Kliwarrior

General
85 Badges
Oct 27, 2003
2.169
1.970
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma Pre-order
  • Crusader Kings II: Holy Fury Pre-order
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars Pre-Order
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Lithoids
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Rights of Man
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • VtM - Bloodlines 2 Blood Moon Edition
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis IV
  • Victoria 2
  • Rome Gold
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
You forget that in that period, even your own regiment (that you raise in your own demesme) was not a set of professional soldiers, but was mainly based on the low level nobles of your province.
And going to them and asking to raise their armies without providing good explaination for doing this was almost impossible.
The "claim" mechanism if not 100% perfect, but is a good simulation of that, IMHO.

What could be done is perhaps to allow DOW without a claim but with a severe reduction of vassal loyalty , as well as the loyalty of all the four classes (nobles/burglers etc...) in your personal demesme.

Quick raids in near terrirory (that were common), are far below the "war" level and not in the scope of CK. (perhaps CK2.... like in EU2 there are privateers :) )
 

unmerged(35902)

Sergeant
Nov 5, 2004
78
0
My idea would work well under the current claim system. You could declare war but not take anything cos you have no claim. All you could do is plunder. My point is that provinces should be harder to get hold of but looting should be more profitable. Maybe additional BB for looting though. Idealy i think there should be 2 looting options in a prov.

1 general loot - you dont need to take the prov just seige it like in EU. Small profit

2 sack the city - you have to take it. You then sack the city. This destroys a building, kills a bunch of people and gives a large ammount of cash to the army leader.
 

Erufailon

Second Lieutenant
84 Badges
Feb 8, 2003
138
0
Visit site
  • Europa Universalis IV: Common Sense
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Victoria 2
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings III: Royal Edition
  • Divine Wind
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • A Game of Dwarves
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • Magicka
  • Majesty 2
  • Europa Universalis IV: Res Publica
Kliwarrior said:
And going to them and asking to raise their armies without providing good explaination for doing this was almost impossible.
The "claim" mechanism if not 100% perfect, but is a good simulation of that, IMHO.

Well, then if you attacked without a claim your vassals either stand by you, or they revolt, and even if they stand by you, they'd lose a lot of loyalty. This is again a situation where there is just no greater force that could stop the king from forcing his vassals to do anything he wants if he is able to do that (for example he is so powerful they can't say no to him). I know this would be extreme and it would get complicated, but I feel like I can't do many things. I also know this is a game, not a simulation, but still :)
 

unmerged(28823)

Sergeant
May 8, 2004
59
0
If I understand what you are saying is that you would like the game to be able to simulate real life "more" in terms of options and actions? However, because of the overtly feudal natuer of europe (even through the high middle ages) such unilaterally despotic actions were nearly possibility zero. For example: Under the Hohenstaufen dynasty siciliy fell into the hands of the german emperors. This brought conflict throughout Italy and particularly in the north. The continued war for the investiture clauses saw many nobles in northern italy, as well as sicilian soldiers, refusing to take the sword and in many cases lead to open rebellian. Frederick II was forced to negotiage peace with the Lombard league. In short his options were "limited." You may think that a simulation game would be "open" but in reality (ironically) it is less so. The kings and monarchs of this time would not have been able to unite their feudal order for some abstract march in a far distant land (It was tried time and time again by the Hohenstaufen's, Normas, the Latin Empire etc) and in the few instances where unilateral action was taken by the lord it was done so on extremely small levels (such as the norman invasion of southern italy because at the time they were but a mercinary band of a few thousand knights).
 

Martinus

Field Marshal
32 Badges
Apr 9, 2001
2.504
47
Visit site
  • 500k Club
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Crusader Kings Complete
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II
  • Warlock 2: The Exiled
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Actually, your example of HYW is precisely what the game currently simulates. The English were not in war with French for profit or plunder - the English King warred with the French King, because he (the English King) held a solid claim on the French crown and went to war over that.

Sure, he did plunder some cities along the way, but it is what CK does now - after all, when you are at war with the French King over the royal title of France, you can also plunder Orleans or Paris along the way, but you cannot keep them.
 

Martinus

Field Marshal
32 Badges
Apr 9, 2001
2.504
47
Visit site
  • 500k Club
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Crusader Kings Complete
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II
  • Warlock 2: The Exiled
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
What would be a better idea is to simulate plundering through events, dependant on the Martial skill of the ruler in question, much alike how the current "Spy Master" events work, being based on Intrigue.

Exempli gratia:

#An opportunity for plunder arises
Triggers:
- is ruler
- has high martial skill (e.g. at least 8)
- is not at war
- is not Wise or Just
MTTH:
- reduced by even higher Martial skill
- reduced for Cruel, Arbitrary, Valorous, Selfish and Reckless
- increased for Merciful, Coward and Generous
A. Might makes right!
- gain gold (let's make it 0.2 of scale, just for simplicity sake)
- lose some Piety
- 50% chance to lose some Prestige (it was found out it was you)
- 10% chance to gain Arbitrary,
- 10% chance to gain Reckless,
- 5% to gain Mortal Wound
- an event "Our province has been plundered" triggered for the worst neighbour
B. We are not bandits!
- gain some Piety
- 10% chance to gain Just,
- 10% chance to gain Wise

#Your marshal wants to plunder a neighbourhood province (neutral version)
Triggers:
- is marshal
- has high martial skill
- is not at war
- is not Wise or Just
AND
- ruler is neither Wise nor Just nor Arbitrary nor Reckless, or ruler is Wise but Arbitrary or ruler is Reckless but Just
MTTH:
- reduced by even higher Martial skill or the marshall
- reduced for Cruel, Arbitrary, Valorous, Selfish and Reckless Marshall
- increased for Merciful, Coward and Generous Marshall
A. Let him go with your blessing.
- ruler gains gold (0.1 gold)
- marshal gains gold (0.1 gold)
- both ruler and marshal lose some Piety
- 25% chance for the ruler and marshal to lose some Prestige (harder to find out)
- 10% chance to gain Arbitrary for the ruler and the marshal,
- 10% chance to gain Reckless for the ruler and the marshal,
- an event "Our province has been plundered" triggered for the worst neighbour
- marshal's loyalty increases
- 10% marshal gains Mortal Wound

B. Tell him we are not bandits!
- gain some Piety for ruler
- lose some Prestige for marshal
- 10% chance to gain Just for ruler
- 10% chance to gain Wise for ruler
- 10% chance to gain Deceitful for marshal
- marshal's loyalty decreases

C. Exile the unworthy cur!
- gain more Piety for ruler
- gain some Prestige for ruler
- lose more Prestige for marshal
- 25% chance to gain Just for ruler
- 10% chance to gain Wise for ruler
- marshal moves to a different court

Variations of the above:
If ruler is both Just and Wise or Wise and not Arbitrary or Just and not Reckless, only options B and C are available

If ruler is both Reckless and Arbitrary or Reckles and not Just or Arbitrary and not Reckless, only options A and B are available.

#Your province has been plundered by raiders
A. Bastards!
- random province gains trait "Looted"

Comments:

1. Since traits Just and Wise are very good, while Arbitrary and Reckless rather bad, I believe the events are well balanced for all choices.

2. Since the raiding was mostly hit-and-run tactics, the strength of armies is not taken into account, just the raiding commander's skill.

3. The victim of the raid could theoretically get a claim on the perpetrator, but I am not sure if this is possible with the current events effects (i.e. it would need the effect to "bounce back" to the original perpetrator, which may be impossible).
 

unmerged(35902)

Sergeant
Nov 5, 2004
78
0
I think using an event system like you mention would be good. Plundering is the main issue of this post BTW. I think i named it wrong. The declare war thing is only secondary really.

BTW the HYW was a free for all in reality. A lot of the english fighters made a full time living by plundering france and this was the real reason for them being there. Yes it started because of a claim but was warped over time into a pillage, rape and murder type affair.
 

unmerged(2456)

Pure Evil Genius
Mar 29, 2001
11.211
0
www.hero6.com
Theodotus1 said:
Historically, attacking Christian lands to which one did not have a claim would result in excommunication. So this should be a consequence, in addition to anything else.
Except you can attack orthodox ones if catholic and vise versa just fine.
 

unmerged(2619)

First Lieutenant
Apr 3, 2001
226
0
Visit site
I don't agree that the player can attack everyone. I think the claim system is historically correct. We need to remember that it's middle age and in that period you were not able to do war when you wanted: right and law (latin: jus) was a key thing. All your actions needed to be have some fundaments in law. Even the emperor or the pope were tied by the jus. So before a war you needed to find some clause in roman law or in the holy books