I was playing on ironman mode and twice two missions went horribly wrong and I simply alt f4'd to get out of them and restart. I feel kinda bad about the save file and will likely be restarting the entire campaign, however I was curious if their could be a autosave interval in between turns of a map? Ideally between mech movement but that seems like it may impact playing.
On ironman normal there's no reason you can't absorb multiple massive failures as early game is basically free xp and equipment. You can build up a extremely healthy reserve. I'm 2ish years in and I have over 25 mechs I could have 40-45 if I hadn't burned a lot of the light mechs to build upgrades on the ship and buy 50 ton mech parts.
I know as a player if I want that experience I should be more disciplined but it's really hard loosing your ronin who are top aces because you move once in the wrong location. Often times all it takes is one bad movement without support from your lance and death strikes in three skull missions. Maybe a hardcore mode where it saves during missions, deaths etc? Battletech imo is best played hardcore even thou I did do the dirty save scumming. Maybe a hardcore mode in general where it changes and gears more towards a 'realistic' and consequence driven campaigns.
One minor thing thats relevant.
The game doesn't seem to be balanced based around inventory reserve I've noticed often I'm overly cautious and worried about money when I'm sitting at 50k but have 2-10 million in reserve in parts. 2 million for non-vital and sellable items that won't impact missions. I never really feel broke even starting out. I'm sure this is partly intentional but I'm curious if there's any balance or consideration for that aspect in terms of total liquidatable funds.
On ironman normal there's no reason you can't absorb multiple massive failures as early game is basically free xp and equipment. You can build up a extremely healthy reserve. I'm 2ish years in and I have over 25 mechs I could have 40-45 if I hadn't burned a lot of the light mechs to build upgrades on the ship and buy 50 ton mech parts.
I know as a player if I want that experience I should be more disciplined but it's really hard loosing your ronin who are top aces because you move once in the wrong location. Often times all it takes is one bad movement without support from your lance and death strikes in three skull missions. Maybe a hardcore mode where it saves during missions, deaths etc? Battletech imo is best played hardcore even thou I did do the dirty save scumming. Maybe a hardcore mode in general where it changes and gears more towards a 'realistic' and consequence driven campaigns.
One minor thing thats relevant.
The game doesn't seem to be balanced based around inventory reserve I've noticed often I'm overly cautious and worried about money when I'm sitting at 50k but have 2-10 million in reserve in parts. 2 million for non-vital and sellable items that won't impact missions. I never really feel broke even starting out. I'm sure this is partly intentional but I'm curious if there's any balance or consideration for that aspect in terms of total liquidatable funds.
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