I really don't know what to pick with the tech tree. Any advice?

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Jean-Luc

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You can look at your terrain. If you have a lot of forests around beeline for Forest Exploitation, etc. Anthropological Research and Colony Infrastructure are always worth prioritizing for more Cosmite, influence and highly increased movement inside your territory.

Operation Effectiveness is always a good choice, doctrines are awesome as is having more operation pts. unless you're really short on energy.
 

Jolly Joker

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You need to have played the game for some time to understand what you are doing there, not unlike other, similar games with similar research decisions. I don't think it matters a lot what you pick, playing things for the first time, because: when your research picks are to make sense, you have to play accordingly to reap the benefits. It may be easier at first to just research something you "like" and then try to make use of it.
 

Ethorin

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Always research Frontier Facilities immediately, you need it for more colonies and to make sure you don't death spiral from an unlucky energy unhappiness event, also military infrastructure is very nice and towers are ridiculously OP
 

Garresh

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Just beeline up this covert ops tree to rush spymaster. Who needs infrastructure when you can energy siphon everyone else?

Sad thing is I'm only half joking. I find myself finding one AI player with a more developed infrastructure, then sabotaging whoever he's at war with until I get my cloaking rig then do surgical strikes. It's not as strong as it was in AOW3, don't get me wrong. But it's still really fun.
 

Lord of Riva

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I do read them. I just don't know what to choose.

I would say the beginnings and the ends are pretty clear, the middle parts are the issue, right?

You have to decide on the terrain exploitation stuff, which you should do based on the amount of specific terrain features you have, combined with the ressources you need.
Check your current sectors they always have 2 terrain features like "fertile plains" and uhm... "Arcadia" (forsest...) etc.

All of them enable you to further level up your exploitation. fertile plains and forests have a food production level bonus, when you claim the sector and build a food exploitation on it you will have it on level 1. There are two upgrades for all food exploitations in the research tree (the ones with the green I and II ) with them you can get up to level 3 exploitation.

basic level 1 + 1 first improvement + 1 second improvement = level 3

thats were the rest comes into play, if you research fertile plains exploitation you can use it to get another level of food (and another ressource i do not know curently) if it is a forest you can exploit that with the other research for forests which means:

basic level 1 + 1 first improvement +1 second improvement +1 fertile plains exploitation +1 forest (or whatever it is called) exploitation = level 5 (max level) exploitation.

Choosing your Sectors wisely is paramount and depending on what you have, you must decide what you want to research.

In the same exapmple if it was a "habitable mountain" + "forest" (not sure if thats even legit but well.. ) feature you would have one food explotation through the forest but one feature that only enables (i believe, check it in game yourself) energy and production exploitation.

In this scenario you could only get a food exploitation at level 4, the mountain can not be used as a food explotation sector and brings no benefit, even if you researched mountain exploitation (as that can only improve energy and production sectors in this example.)

I find it very helpful personally to zoom out to max level, you can see the potential exploitation bonuses on the sectors there.