I:R - Vassals/feudatories getting “stuck” attacking barbarians (as Carthage).

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Heliocon

Major
101 Badges
Apr 22, 2009
766
238
  • Crusader Kings II: Monks and Mystics
  • Magicka
  • Europa Universalis IV: Res Publica
  • Cities in Motion 2
  • Semper Fi
  • Sword of the Stars II
  • Supreme Ruler: Cold War
  • Stellaris: Synthetic Dawn
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Victoria: Revolutions
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Tyranny: Archon Edition
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Divine Wind
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis III Complete
Description of problem
Vassals/feudatories getting “stuck” attacking barbarians (as Carthage).

What platform are you playing on?
Steam

What game version are you running?
1.02

Please select any/all DLC you have enabled.

Epirus flavor pack

Do you have mods enabled? No

Please explain your issue is in as much detail as possible.
Playing as Carthage, when a barbarian horde spawned near Tripoli, my feudatories all moved armies to the city next to where the barbarians were sieging a fort, the barbarians had between 8k and 10k troops while the feudatories armies were from 4K to 12k. The different AI would start marching to relieve the siege, then the other feudatories would also begin marching and the first army to start would be canceled by the AI, causing every other army to also cancel its move. This happened over and over again, but not always in the same sequence as different armies sometimes started the movement cycles. Even worse one of my armies with a disloyal general also joined my feudatories in starting a march then canceling it. This continued until I brought in a relief force.

Steps to reproduce the issue.
Play as Carthage, spawn barbarians with a 8k-10k stack and have them siege a province. Only have feudatories armies and or a disloyal general present. Armies will cycle to attack and then cancel, I’m not sure if it the armies decision being influenced by the other AI committing to the attack that causes them to cancel or something else.

Upload Attachment
 

Attachments

  • DxDiag.txt
    92 KB · Views: 1
Last edited:
Upvote 0